Gaming's strength is interactivity so when an experience is almost totally devoid of interactivity I wonder what was the purpose of even making it a game. Sunlight is like this, it's visually and auditorily gorgeous, but the "game" can be completed by standing entirely still while dialogue plays, and then picking up a flower to progress the dialogue. This dialogue was a poetic monologue that I found to be pretentious and dull. This could have been an interesting short film for some, but as a game it feels pointless.
Another game that conveys a lot of meaning, while there is no meaning in the game itself. It's hard to call it gameplay.
Walking, which is here, does not allow you to enjoy the game, but on the contrary irritates with its slowness. I also noticed a lot of crooked animations. It would be better to make the game in the form of a visual novel, rather than these flower picking simulators.
Walking, which is here, does not allow you to enjoy the game, but on the contrary irritates with its slowness. I also noticed a lot of crooked animations. It would be better to make the game in the form of a visual novel, rather than these flower picking simulators.
"I am a collection of thoughts that trickles in with the dawn and falls away at dusk..."
This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.
This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.
Nice little experience of a walking simulator game, with a cryptic allegorical story.
The description is very misleading, as there is barely nothing to explore, since the environment and the narration is very repetitive. It's trying to be very "enlightening" game, though with the lack of actual gameplay content, you could call this more of a piece of audio literature. It would probably hit the spot for a poetry fan, or someone who can make more sense of the story the trees are telling you.
Honestly, wouldn't recommend the game, maybe if it was free, then I might.
The description is very misleading, as there is barely nothing to explore, since the environment and the narration is very repetitive. It's trying to be very "enlightening" game, though with the lack of actual gameplay content, you could call this more of a piece of audio literature. It would probably hit the spot for a poetry fan, or someone who can make more sense of the story the trees are telling you.
Honestly, wouldn't recommend the game, maybe if it was free, then I might.