Reviews from

in the past


I would fuck with these games soooo much more if they were grid based and not real time. Also the UI was just too much for me. I think CRPG's are cool but just a hard ass barrier of entry for me.

Somewhat underrated CRPG and really one of the best modern representatives of this genre. The writing was finally something different than "Chosen One fights the Big Bad" :D, there were super interesting factions and understandable motivations for pretty much every character you meet. The mystery surrounding the ruler of this world (Kyros) is also super interesting and well written. My favorite part was the ending. I don't want to spoil anything, but for me the world only got more interesting here. It's a shame that there wasn't a sequel following this.

i don't think i can say anything about it that hasn't already been said. it is indeed an obsidian classic - a fantastic well-written story that digs deep into the meaning of power an authority that has a lot of promise and potential, and that is obviously unfinished because they ran out of budget midway. it hurts to even think about. it's incredibly short for a CRPG, and i think anyone should just go and do a stab at it. the writing is well worth it. small details like being able to circumvent kyros' time limit in the edict and such are so fun lol. the gameplay is heavily biased towards lore and magic, but i prefer speech/magic classes so it was not an issue for me. i liked the companions, and i liked their relations with the main factions, and how they gained different skills depending on how they viewed you. idk there's a lot of good in it.

unfortunately, it really just Ends midway with no clear resolution or explanation. it feels like act 1 of a much bigger game :( it is also quite buggy, and it's easy to lock yourself out of all routes other than rebelling because some of the levels - for me it was always the library - just leave you with no other choice due to bugs. the enemy variety also sucks. i also think that throwing players into the conquest part right away is quite a hurdle because you already have to read a lot and engage with the game world right away, and the choices you make there play a big role - but the game is so short that it hardly matters. it does have a lot of replayability thanks to all the background and conquest options. i really should try and play it again myself

My personal fave crpg, though it is Flawed

Tyranny's uninteresting combat fails to detract from its successes in world building, art direction and sense of agency. Or, to kill or not to kill a baby


It's an underrated game. I think it's a much better game than Pillars of Eternity. The story is more immersive and the gameplay is much more modern. This series needs a new game.

Puedo aguantar una historia edgy, puedo aguantar compañeros mal escritos, puedo aguantar la misma gilipollez de uno de mis ejercitos vs el otro de mis ejercitos y puedo aguantar un sistema penoso y complicado para nada de items, pero no puedo aguantar todo junto

Within the grand pantheon of Obsidian RPGs, I'd like to think Tyranny ranks highly among them; it's probably even better than 2015's Pillars of Eternity. The premise of working as a law marshal for a totalitarian overlord does a lot of the heavy lifting here, though the combat is also substantially-improved over PoE. Ditto with the companions, with the caveat that it feels like only one or two get a satisfying, emotionally-resonant arc. Even a rushed 3rd act can't really dampen this experience.

At first I was not expecting much with this game, but I really grew invested in it. The setting is quite interesting, using something similar to a late Bronze Age/early Iron Age setting, and the main plot revolves around you being a representative of a high ranking official in the army of an evil Overlord, tasked with finishing the conquest in one of the last places untouched by the Empire.

The gameplay is typical of cRPGs, and there's a variety of playstyles available, however theres some stats and skills that are inherently better than the others, which came as kinda disappointing. Dodging, parrying and lore are essential to the gameplay, as the first two allow you to avoid damage altogether, and lore helps you create powerful spells and read scrolls containing spell parts. When you level up, you get to put points into your stats and into your skill tree, opening new passive and offensive abilities for use. Different enemies and armor types have types of thamage that they are incredibly effective against, and damage that they cannot protect against, so planning your attacks in battles is your biggest priority, specially in the harder difficulties. Your party members can also gain cooperative skills with your main character, depending on the actions you choose in conversations with them or the different facions in the game, so conversations also become an important part of the gameplay.

The story, without spoiling, revolves around the last of the unconquered lands, the Tiers, and how the army generals are too busy fighting each other instead of getting the job done. Your job is to solve the dispute by whatever means necessary, or not, the game is very open with its factions and how you deal with each of them through the game. The biggest downside is that once you choose one of the two factions to lead an assault in the beginning, you're locked out of helping the other one, and every time you skip the option to betray the faction you chose, you're locked into the quest that you got there for. However, there is not one singular absolute ending, each faction and companion character has a possible ending, aside from the standard ending you get. The story does end up rather abruptly, so much so that I was left expecting something more after it, like a final confrontation or something.

Overall, I believe Tyranny is a pretty good game, I enjoyed my time with it, carefully going through the plot, making sure I wasn't making too many enemies along the way, and planning how each character would fit in the party.


Si os gustan los RPGs donde el combate consiste en parar cada dos segundos y dale órdenes a un grupo de 4 personajes, este es vuestro juego. Bebe muchísimo del rol más tradicional con un montón de armas, stats, numeritos y todo eso que puede llegar a agobiar. Pero si eso no te pasa, dale un repaso, porque lo que dice que tus decisiones importan es cierto. Puedes ser un cabrón y aliarte con el enorme repertorio de cabronazos que pueblan el juego, y ser una persona medio decente y entonces tendrás a varios ejércitos muchísimo más poderosos que tu en tu contra, lo que prefieras.

Como cosas malas destaco que el final es bastante abrupto, y que los compañeros son bastante meh. No he podido utilziar en todo el juego nada de armadura pesada para nadie porque no hay nadie que pueda llevarla y no sea peor para el que la armadura ligera. Solo hay un guerrero como tal, y no le puedes quitar su armadura por razones de historia. Asi que GG.

Pero bueno, quitando esas cosas, creo que es un buen juego si te mola este rollo.

this game has one of the worst combat voice lines ive ever heard

A little too edgy, a little too comfortable, a little too simple, a little too involved, a little too bleak, and a little too much of a power fantasy--truly I have never played a more mixed bag than this. The only thing clear-cut about it is that the beastman stuff is mad racist

This was the next effort by Obsidian's team that brought us Pillars of Eternity, which was a flawed game which I really enjoyed, and I was very excited to see an evolution on that fantastically clever formula. That however, is not so much what you'll find here. Tyranny is so incredibly derivative on Pillars of Eternity, I could go find my old 2015 review of it, copy and paste it here, and it'd serve just as good of a purpose aside from the fact that Tyranny (in just about every way) feels like PoE but less.

As a feat of storytelling, Tyranny is absolutely fantastic, at least in its first (and mostly second) act. The way it manages to make factions that are objectively fascists and anarchists trying to work to subjugate a land in their own selfish ways come across as sympathetic and human (except when deliberately not) is masterfully done. The companions you meet during those times are well portrayed advocates of each side of the conflict and all bring very engaging voices to the table.

However, that is where my praise of the narrative stops. Beat for beat, point for point, this game has virtually exactly the same pros and cons as Pillars of Eternity did with only a few very small exceptions:
Cons:
- This game had fantastic earlier companions with the latter half feeling mostly like underdeveloped and shoe-horned in afterthoughts, whose only real characterization is revealed through dedicated efforts of talking to them (the only actual dedicated companion quests are in the Bastard's Wound DLC, and that's only for the first half of the companions (who were the best written already, quite frankly)).
- The game starts out with a great narrative but really peters out its pacing in the second act to just come to a screeching halt in the 3rd.
Pros:
- The writing for the plot and characters, as previously stated, is great! I just wish it were better fleshed out.
- The combat engine and the way stats work are still the same fantastic evolution on the old DND CRPG's, where every stat is valuable for every character.

I really, REALLY hate saying it, as this was a game I wanted to adore, but this game feels half-baked in almost a Double Fine fashion. If the game didn't have achievements, I woudln't've even known that there was a 3rd act with how short it was compared to act 2. It feels they pulled the name "act 3" out of their ass, slapped it onto the last quarter of act 2, and called it a day. It feels like there's a real act 3 that just never made it into the game, and that shouldn't be how a story leaves your audience feeling. On top of the other fault of pulling your character in a direction that (at least I) seemed totally contradictory up to that point in the narrative and forcing them down that path, assuming every player would want to do it. The game's even been out for damn near a year and there were 2 or 3 main-plot pieces of dialogue that just have dummy text or obviously missing parts (it's a NPC_texthere.txt type of message or literally says that it's dummy text). The game runs just fine, but for a game so focused on its story, I was very surprised on the number of unmissable errors still in it.

This is a game I wanted to like so badly that just really threw itself away in the 3rd act. I really did not foresee my main narrative improvement on PoE for Tyranny being that it incorporates your Keep/Home Base thing better into the story.

Verdict: Hesitantly recommended. This is probably the most halfhearted recommendation I've given for a review on this site (at least that I can remember). With all the new narrative hiccups this makes, there is really no reason to play Tyranny when Pillars of Eternity is a much more complete experience. At the very least, PoE gives you more time to settle into (and then out of) the narrative purely by virtue of being longer and having more party members. Unless you're really dying for another good CRPG and haven't played Pillars of Eternity, I'd say Tyranny is far from a must-play in the genre.

I really could not vibe with the combat and really disliked it to the point it turned it to the easiest setting. However the story is really great but tappers off towards the end and feels unfinished overall.

The gameplay is similar to Baldur's Gate. Isometric, semi turn-based/real-time RPG. I like the spell system, which will have you "create" spells. But it is really just only semi customization. You can tweak a spell a little here or there. They should elaborate on this to make it a lot more exciting.
I like the idea of a multiclass character. It is great that the more I use an ability the better it becomes. I also like to have all skill trees and being able to start skills in other skill trees than the one my type of character would normally do. I just do not like the specific skill trees of this game.
Why does the main character have a completely different skill tree than the companions, and why do the companions have unique skill trees. Why does several of the companions have less customization, like Barik cannot change armor. I know the story behind Barik but I just do not like that I cannot change his armor.
Not enough companions. I can only have 3 with me at all times and there are only 6 in total to choose from. There should have been 12-15 to choose from.

Some voice acting, and the music is ambient but without any wow effect. Do not expect anything impressive. I would say that even Baldur's Gate II had more voice acting in it.

Graphics are not fantastic either, but what is there is acceptable. Not a lot of animations in combat really. Feels the same as BG2 really (better graphics but same amount of animations I would say)

Plays just like Baldur's Gate or Icewind Dale. Practically the same. It was solid then and still is.
Use mouse for point-and-click effect. Use keyboard for spell spell selection, camera movement and the allmighty space-pause

The story is bland at best.

I play this game because I like this type of game. Baldur's Gate II being the best of them. This game does not surpass it but it has me remembering why I like BG2.

overall a fun game that has a super compelling and unique concept. the first two acts are very strong while act 3 does drop off a bit, however i found the finale really satisfying.

Tyranny is a game I enjoyed a bunch. It has a strong setting, being set in a fantasy early Iron Age based period, and has an interesting premise. The story is also intriguing, and there is much opportunity for role play and immersion. The graphics are good, being stylized, and your adventures will let you explore very interesting and diverse regions and locations.

You’ll get to recruit 6 followers, each with its own quirks and characteristics, but you can only have three of these with you while exploring. Followers have a lot to say and talk about, and, sometimes, they will comment on current missions or decisions you make, which can even shift their Loyalty or Fear meters, both affecting some dialogues, abilities and endings. They don’t talk a ton, though, and there was a time during the game where I rarely heard them talking about what was happening.

I played on normal difficulty, and the combat is more slow paced, which I like; it is also more small scale, where you’ll rarely fight more than 4 or 5 enemies at a time, even when your enemies could easily overwhelm you by sending everyone at once. In some parts of the story, I found it distracting how your enemies would only send enemies in waves. There aren’t many different types of enemies to fight, with most being just humans with different abilities, weapons and armor, but it didn’t really bother me.

The music and sound design were pretty great, generally fitting the more grim atmosphere this game posses, but also sounding pretty mystic or glorious when needed.

The story DLC (Bastard’s Wound) is pretty mediocre. I found it much less interesting than the base game’s regions. And this DLC has harder combat encounters (even harder than the last combat situations before the ending), which is no fun.

The story, although having a strong premise, and, in my opinion, being good, is clearly unfinished. This game could really have a sequel, to expand the world and resolve main conflicts left unfinished. Unfortunately, this game did poorly on sales, the developer is owned by Microsoft and the IP is owned by Paradox, which means a sequel will never come.

Overall, Tyranny is a CRPG that has lots of strong points, and, even with its flaws, is still worth checking out. It is not as long as many other CRPGs, taking around 30 hours to finish, and I would totally recommend it to friends.

Another incredible CRPG from Obsdian, this time with a focus on player agency through choices and dialog. The reactivity in this game is insane, and the sheer variety of potential paths to the ending is worth the price of admission alone. And that's a good thing, because while this game's combat system is more punchy and accessible than something like Pillars of Eternity, it also lacks some of the variety and customization. The narrative really shines; it's stuffed with love-to-hate-them villains from top to bottom, and you'll have the opportunity to explore more shades of grey than most RPGs allow. As an ruthless Fatebinder -- essentially a wandering judge, jury and executioner -- you'll have the opportunity to lean in and go full Judge Dredd, search for a path to redemption, or occupy one of the many layers in-between. A clever and masterful RPG.

Years later, I finished Tyranny, and I wish I did it before. My first try was after finishing both Pillars of Eternity games, and compared to them, Tyranny's gameplay seemed so...boring, I guess? Though the story intrigued me, I wasn't able to stand the combat and stopped playing at the midpoint of the first act. This time, I pushed myself until the start of the second act, and from then on I got used to it.

I can safely say this is one of the best games in terms of RPG mechanics, and I truly felt my every decision mattered. The story and the characters are well-written, and the setting is one of the most unique ones in CRPGs I've seen so far. Unfortunately, the combat feels so dull even when compared to the first PoE. Additionally, since almost everywhere you travel is a battlefield, there's a lack of interactions, or maybe I should say that the world doesn't feel alive (which wouldn't be wrong from a story standpoint tbh). All in all, Tyranny was a great RPG, but budget problems are apparent in few aspects of the game.

This review contains spoilers

Not sure if this is spoiler tagged despite me checking the box, so warning for spoilers if not already.

Honestly one of my favorite CRPGs ever. The gameplay is definitely broken (you can just stack Lore and be able to cheese most aspects of the gameplay, and while physical builds are situationally helpful from my experience I found my casters did the entirety of the heavy lifting in my playthrough), but the reason why I recommend this is because of the worldbuilding and setting, particularly on a narrative level. Tyranny operates on a Bronze Age setting that is moving towards an Iron Age one (the latter of which is nearly every sword and board fantasy CRPG ever, so as someone who's not really a normal fantasy fan I appreciate the variety). The Fatebinder's transformation from crony to Archon is fascinating and fairly well-integrated for a short CRPG (and I think the length works to its benefit in terms of choice branching). The characters are all unique and the banter between them is amazing. Particular props to Verse and Lantry in terms of my personal preferences as far as companions go, but I loved everyone and what they bring to the table. The major NPCs (aka the Archons) are the main reason to play this game, though. Each of them has a totally different philosophy on how to maintain order and thus each playthrough has a myriad of ways in which to either support or disagree with the approach. Personally, I've done the Scarlet Chorus ending as a loyalist to Kyros, which was really frightening but also just really interesting. The Voices of Nerat is campy, straight nightmare fuel, and also just really cool. (I have a particular favoritism towards the collective as a construct in fantasy & science fiction so when it's done well I think about it a lot.)

Soundtrack's excellent and I'm definitely a big fan of it (ended up purchasing it for personal use later).

I intend to go back and do more playthroughs at some point, particularly with the DLC integrated, as from what I can tell so far the DLC is buggy and not well tested. That said, on the level of the narrative this is definitely my personal catnip.

This review contains spoilers

做一个快乐的二五仔,跟前老板互扔核弹。

I'm not a fan of gameplay like this, but i really liked the story from the start and till the end, played just because of it and wasn't disappointed

Now this is more like it.

An old testament style cRPG about absolute power, both literal and figurative.

I like the idea of ​​the plot and how it has been applied in certain aspects (especially getting power with the coils, artifacts, etc) but I didn't think I had many options (I don't know if I've handled the levels of brutality and loyalty wrong or what but instead of being able to resolve conflicts by talking and gaining followers the game has forced me to kill them all). The protagonist gains power but does not improve further. Beyond this, the game is quite soporific, not in small part because of the industrial amounts of text that get thrown at you. It doesn't seem very realistic to me either, it's all very pretty, with big names in different colors that you have to read, all very ethereal, I don't know how to explain it but it doesn't feel like it should. I would like to see a second part made by another developer, with more kleptocrats, genocide, politicking, philosophy of war, etc. especially now with the Ukrainian war and the juxtaposition between a professional army and a conscript army.

One of my all time favorite RPGs. There are so many choices and such a rich and interesting setting. Shame we'll never see more.


El mismo problema que con el pillars, pero el sistema de magia y personalizacion de hechizos es MUY bueno, mucho mas claro a la hora de armar personajes

Um jogo excelente. O CRPG que consegue picos altos em cada categoria que se quiser avaliar. O combate é muito bom, a história é boa, os companheiros, escolhas e consequências, a customização do personagem e do gameplay. É curto, o que também não é problema ele é excelente no que quer fazer e faz valer seu tempo e dinheiro.

How many games do you get to play as, legitimately, the villain? Wild game in the mold of Tides of Numenera, Planescape, Disco Elysium

This game is pretty good, leaves you wanting more, tons of overlooked mystery, feels like some TSR grade world building and I really appreciate it.