chop goblins is an underrated Lynchian masterpiece that David Szymanski considers his magnum opus as a game dev. it's an incredibly deep and harrowing experience that dares to ask incredibly philosophical questions like "is chop goblins a command or the title of the goblins" and "holy shit why is the last level so hard on chop difficulty I just want the last achievement". in all seriousness, it's fun to see Mr. Szymanski do a more light hearted game instead of his usual masterfully done ethereal horror stuff. also, this game is just a longer, shit post version of his game pony factory from the first dread x collection. the comparison between the two is very funny to me. this game is cheap as hell and buying it helps support an amazing artist. def worth your time/ money
Torn between giving this a 7 or an 8.
Charming game from David. Planning on playing his entire game library in 2024 so we'll see where this stacks at in the end. Love the aesthetic too. Only major things are really just that the Dracula boss is kinda too OP for me and that I wish there was a final boss in the final level (although the final room is STRESSFUL, don't get me wrong). For what it's worth, very good game.
Charming game from David. Planning on playing his entire game library in 2024 so we'll see where this stacks at in the end. Love the aesthetic too. Only major things are really just that the Dracula boss is kinda too OP for me and that I wish there was a final boss in the final level (although the final room is STRESSFUL, don't get me wrong). For what it's worth, very good game.