Reviews from

in the past


Hey. Szymanski. Now, I know you and Mr. Plier are making the Iron Lung movie. But. And hear me out on this... A Chop Goblins Animated TV Series. Think about it, the kids would love that! You could make toys of each of the goblins and they would fly off the shelves, the comedic and marketing potential of these chopping bastards is limitless! This is where true gold-mine is at! Artistic integrity? That's secondary to funny little gremlins!

Chop Goblins gives off the same feel of a Saturday morning cartoon without having anything to do with one visually nor structurally, but the simple comedic stroke of genius that is the enemies being a bunch of world-ending goobers that only want cheese and the short but fast-paced run-time of the game give the same sensation of sitting in the couch watching a funny cartoon episode.

In the span of one hour you go through a museum, watch the goblins chop cars and buildings, travel through space and time, and also fight Dracula which I don't know why but it seems fitting 'cause sure why not. All the levels are pretty small but very concise and creative spaces that explore different visual styles, being both linear and maze-like at the same time, something I didn't even know was even possible but they pull it off so who am I to complain?

All weapons serve different niches, like the starting pistol being slow as hell but a one shot tool for lesser enemies, and the wand being a ''fuck you'' tool to get out of difficult situations, and then there's the dagger. You can hit axes thrown at you and instakill the enemies with it. The dagger is funny. Everyone loves the dagger and dagger loves us too.

It's not the fastest paced shooter out there by any stretch of the imagination but the lay-out of the rooms and the way each goblin behaves are a puzzle on their own that forces you to think fast and react faster, taking cover and considering what weapon to use or if blowing up the car that's 1 meter away from you is a good decision or not (it usually isn't but I do it anyway), and yeah, it's fun!

Chop Goblins is a short and funny little game and that's pretty much it; after beating it you can try the Goblin difficulty and the Remix levels, but that's pretty much it, and it's fun! I wish there was any way to access the options in the pause menu and that it attempted more interesting set pieces like the ones in the second level, but you know, the game wants to be simple, and I’m not gonna knock that against it, go wild you lovable little bunch of gremlins!

For real tho it’s hilarious this came out just after Iron Lung and was even teased on it, I couldn’t think of games more opposite of each other, and I’m just saying, Iron Lung doesn’t have any goblins, it’s clear who’s the one deserving of an adaptation…

Unironically good DOOM clone, has a lot of charm, a great graphical style, and its called Chop Goblins, how the hell could you hate it?

This should be like the poster child for what is actually meant by I want shorter games with worse graphics because this incredibly silly goofy little 40 minute shooter is so cozy and charming and yet still shows the hallmarks of what made Dusk's level design and gun play so satisfying and special, just in a smaller funnier package for 5 bucks

That soundtrack fucking slaps too

Nice and funny little game. Varied levels considering its sub-hour length, and it has the Painkiller stake gun. No mid-game settings menu is weird, though. You have to exit to the main menu to change FOV and whatnot.

LET'S! CHOP! GOBLINS!

From the creator of DUSK comes this delightfully twisted game, Chop Goblins. It's short, charming, and will only set you back a little to nothing. While it may not reach the heights of DUSK, the game's short duration doesn't diminish its entertainment value, making it a perfect choice for a fun and light-hearted afternoon of gaming.


Don't play if you are allergic to fun

Those goblins are cheeky little bastards

What really sells Chop Goblins is how much game-y it is. Pretty weird thing to say about something that doesn't try to experiment or present some unique with its gameplay at all. The only thing that could be said is that Chop Goblins features lack of jump button just like in first comers of the FPS-genre like original Wolfenstein and first Doom. In that sense, it's definitely retro besides the graphics.
This limitation for the player resulted in more grounded look towards the design of Chop Goblins. While the arenas themselves can't present a challenge for similar game with the ability to jump, here (it seems) player will have to think twice before moving forward. Carelesness is something that most modern shooters try to aboid by giving more options to escape, but this game goes the other direction and asks to just consider your movement.
Strictly speaking, shooters are always about navigation more than anything else. Even the act of shooting a target can't be done without putting your cursor on it. While movement shooters present an additional challenge with more options to navigate, it can be argued that they're temporarily break the 'shooter' gameplay for one moment and become only about 'movement'. Getting rid of options to move helps focus on combat more closely.
Obviously I'm not saying that movement shooters are bad in any way, I just wanted to point that out.

I care for this little silly game too much to admit. It's short and won't waste any of your time.

Es muy divertido ver a un desarrollador hacer un juego de una hora simplemente porque le apetece. Historia simple (¡¡unos goblins malvados han aparecido, mátalos!!), jugabilidad muy disfrutable, gráficos con encanto y goblins gritando todo el rato que quieren queso. Y todo en cinco niveles no muy largos en lo que si mueres empiezas desde el principio. Iba a darle un 6, pero volviendo a pensar en él ahora creo que se merece un poco más.

Very cute, but for some reason it ran at only 30 fps for me (no biggie btw, I played 300 hours of fallout new vegas on a laptop that ran it at like 24 fps)

Fast, short, fun game. The levels do have a lot of hidden secrets and interesting stuff to check out, which is appreciated. There's clearly a lot of thought put into this game's design, regardless of the simple presentation or silly vibe. I had a good time with this one! I'll likely revisit it again.

Very short but fun boomer shooter, It asks the important questions like "Where's the cheese?"

Where is the cheese Szymanski?!

Chop Goblins is not a good game in the way that Elden Ring is a good game, but I had fun with this short and silly romp. If you can get it on sale for under $4, I think it's worth it. I have only played a couple David Szymanski's games, but I'm pretty interested.

It'll probably only last you a couple hours if you 100% the thing like I did, but I enjoyed my time here. It's amusing with its nonsensical “story” and love-to-hate goblins. Your arsenal is thematically clashing yet all works well, and I like that you can stab and shoot at the same time. When you're using a two handed weapon, a third hand and arm appear to help you do some extra damage. I don't think it's as memorable as Squirrel Stapler or Iron Lung, but there's also a bit more to see, here.
There's not much to say about this brief boomer shooter other than I'm glad I gave it my time.

I recommend Chop Goblins, especially if you can get it on sale and don't mind the game being pretty short.

Short (like a goblin) to the point (like the knives the goblins have) and all around great fun (goblins enjoy the concept also)

Varied levels, varied enemies, great soundtrack. It's been a while since a joke game has been this good

A neat little bite-sized boomer shooter. Pretty basic overall, but it's an entertaining hour or so and does what it sets out to do.

"Bom" talvez seja um adjetivo muito forte, então fiquemos com "suficiente" e pouco divertido. Pode-se dizer que Chop Goblins, em sua pequeníssima hora de conteúdo, trata-se de um lembrete da essência e das características de um sólido boomer shooter, porém, nada mais do que isso.

Chop Goblins is small and simple, and hides its craftsmanship under that layer of simplicity and simpleness. Most elements of the game are there just enough to create unique and thoughtful gameplay experiences. Despite such a small weapon and enemy palette, each level tells its own story with its own gameplay and environment elements. Those tiny environment elements really do a lot of heavy lifting with making each level feel like a special experience.

It also genuinely surprised me how well balanced around weapon affordances the harder gamemodes were. Playing Goblin Mode with the original weapon progression versus playing it with secrets/Once Again Mode weapons is a totally different experience. The game you play between those two modes is so different it almost feels like two different gamemodes packaged into one game setting, with the actual dividing logic being the player's own prior knowledge or game choices.

This was so much fun! The game perfectly succeeds at what it's set out to do. A quick and simple FPS that is super charming and surprisingly well thought out. Each level is distinct, all the weapons have their use, the gameplay is very satisfying, the enemies are varied etc. I also appreciate the fact there are different difficulty modes so PC FPS noobs can enjoy the game too (like me lol). One con is the fact you can't save and quit with your current run. You have to finish it in one sitting. It took me 1 hour and 15 minutes to complete the game on the second difficulty mode. While it helps the game is not long, I still prefer having this option. Other than that, it's party time! I'm planning on playing the other modes and try to get the rest of the achievements.

Love the part where the goblins said “it’s choppin time” and chopped all over the screen

A fun bite-sized game that's perfect for unwinding. Remember only good goblin is a dead goblin so get to chopping


A cozy little FPS that really starts to sag in the latter half. Its low price point does a lot to deflect most criticism, though

a fine shooter but the dracula fight may just be the best moment in any video game

Cute, dumb fun. David is very good at making games that look ugly as hell in such authentic ways and they always feel good to play. I'm ride or die with this dude's creative output.

This is my first exposure to David Szymanski's games and it makes a solid first impression. The concept is just ridiculous enough to be awesome, the gameplay is solid, and there are some unique weapons and stages. There's not much else I could ask for in a boomer shooter. I would've loved to see this be a bit longer than it was, but I'm not opposed to a bite-sized experience.