DOOM I and DOOM II defined the FPS genre!
Thanks to them later we got shooters like Duke Nukem, Blood, Shadow Warrior, Quake and RTCW. RTCW was the first game I ever played but DOOM II is the game that left an impact on me.
Playing this in 2018 brought me a lot of nostalgia for the times when old-school shooters were simple, smooth, fast, sometimes over the top and always challenging. Times when people were not that sensitive and easily offended. The market was still not flooded with overpriced uncompleted generic looking games.
The gaming demographics were very small, especially in post-communist countries and not many people had PCs. I was one of the lucky kids to have a PC just because my father and his friends saw the potential of computer tech development at the beginning of the '90s. Those were wild years in the ex-communist bloc - the transition from communism to the free market, years of violence, drugs, uncertainty and everybody looking for a way to survive. Getting a PC and video games was far harder and involved having connections with people from Western countries. Except for working with PCs, something rare for that time, my father and his friends have spent hours and hours after work playing DOOM II multiplayer. He didn't believe me that you can still run old shooters on a modern PC until I started the GZDoom port. I brought him 20 years back and additionally showed him Brutal DOOM. Well, you can say he was quite happy.
Thanks to them later we got shooters like Duke Nukem, Blood, Shadow Warrior, Quake and RTCW. RTCW was the first game I ever played but DOOM II is the game that left an impact on me.
Playing this in 2018 brought me a lot of nostalgia for the times when old-school shooters were simple, smooth, fast, sometimes over the top and always challenging. Times when people were not that sensitive and easily offended. The market was still not flooded with overpriced uncompleted generic looking games.
The gaming demographics were very small, especially in post-communist countries and not many people had PCs. I was one of the lucky kids to have a PC just because my father and his friends saw the potential of computer tech development at the beginning of the '90s. Those were wild years in the ex-communist bloc - the transition from communism to the free market, years of violence, drugs, uncertainty and everybody looking for a way to survive. Getting a PC and video games was far harder and involved having connections with people from Western countries. Except for working with PCs, something rare for that time, my father and his friends have spent hours and hours after work playing DOOM II multiplayer. He didn't believe me that you can still run old shooters on a modern PC until I started the GZDoom port. I brought him 20 years back and additionally showed him Brutal DOOM. Well, you can say he was quite happy.
Doom 2 não é só a experiência definitiva do modelo clássico de doom como a base dos boomer shotters. O jogo pode não ser perfeito com umas fases que sinceramente foram ignoradas durante o play test, aquela cidade ainda me da pesadelos. Mas o pacote aqui é sinceramente o conceito de equilíbrio, desde os monstro, armas e power ups
The vanilla campaign is basically an expansion of the first game, and isn't really much to write home about in 2023. The real meat of this game is the 30 years worth of mods that have sprung up around it and have completely outclassed anything made by the original iD team. Prepare to spend the rest of your life playing Doom and never coming anywhere close to experiencing the full breadth of what its community has to offer.
This review contains spoilers
Warning: Spoilers
Epic sequel to an already great classic.
DOOM II is an great follow up of the first DOOM game and offers some new features like new enemies, a new weapon, and a many more levels.
The principle is still the same as the first game. You choose one of the five campaigns and complete all the levels. Instead of fighting demons on Mars however, they now have invaded earth via the open portal that was left behind on Mars, and it is your job to sweep the streets clean of demon scum.
Story wise, DOOM II is simple but dark as ever. The invading demons have slaughtered almost all people on earth and the few that survive, have build space ships to get away from earth, into space. You help disable the barrier that the demons put up to prevent them from leaving and, when all survivors eventually escaped, you are literally the only human left on earth.
Although you saved humanity, you accept your fate that earth is lost and you wait for your inevitable fate. However, then, a message from the survivors from space is transmitted to you, revealing the location of the demon portal, where the invasion is coming from. You fight your way to the portal but discover that it cannot be destroyed from the earth side. You enter the portal, straight into hell itself and defeat the biggest demon you have ever seen. After this, you close the portal and you saved humanity once again.
Graphically, DOOM II looks the same as the first game. But with a series like this, that is no issue and I did not expect (especially at the time) some revolutionary change in visuals. Same goes for the sound, unchanged, but still as badass as ever. The new enemy designs were really cool and added to the overall experience.
I really liked the “earth setting” of DOOM II instead of space stations and factories, it really enhanced the experience for me and gave the game a unique feel. The levels were diverse and looked great.
The addition of the Double Barreled shotgun was great, and I used this badass weapon a lot. The sound feedback you get from this thing alone, was worth it to play DOOM II.
The Master Levels for DOOM II DLC contained twenty new levels, making DOOM II the biggest and longest 2,5D shooter I ever played when compared to DOOM I, Duke Nukem and Wolfenstein.
In conclusion, DOOM II did not disappoint and, along with several other classics, is one of those games that I can boot up anytime and complete for the fun of it, without it ever boring me.
Definitely recommend this blast from the past!
Epic sequel to an already great classic.
DOOM II is an great follow up of the first DOOM game and offers some new features like new enemies, a new weapon, and a many more levels.
The principle is still the same as the first game. You choose one of the five campaigns and complete all the levels. Instead of fighting demons on Mars however, they now have invaded earth via the open portal that was left behind on Mars, and it is your job to sweep the streets clean of demon scum.
Story wise, DOOM II is simple but dark as ever. The invading demons have slaughtered almost all people on earth and the few that survive, have build space ships to get away from earth, into space. You help disable the barrier that the demons put up to prevent them from leaving and, when all survivors eventually escaped, you are literally the only human left on earth.
Although you saved humanity, you accept your fate that earth is lost and you wait for your inevitable fate. However, then, a message from the survivors from space is transmitted to you, revealing the location of the demon portal, where the invasion is coming from. You fight your way to the portal but discover that it cannot be destroyed from the earth side. You enter the portal, straight into hell itself and defeat the biggest demon you have ever seen. After this, you close the portal and you saved humanity once again.
Graphically, DOOM II looks the same as the first game. But with a series like this, that is no issue and I did not expect (especially at the time) some revolutionary change in visuals. Same goes for the sound, unchanged, but still as badass as ever. The new enemy designs were really cool and added to the overall experience.
I really liked the “earth setting” of DOOM II instead of space stations and factories, it really enhanced the experience for me and gave the game a unique feel. The levels were diverse and looked great.
The addition of the Double Barreled shotgun was great, and I used this badass weapon a lot. The sound feedback you get from this thing alone, was worth it to play DOOM II.
The Master Levels for DOOM II DLC contained twenty new levels, making DOOM II the biggest and longest 2,5D shooter I ever played when compared to DOOM I, Duke Nukem and Wolfenstein.
In conclusion, DOOM II did not disappoint and, along with several other classics, is one of those games that I can boot up anytime and complete for the fun of it, without it ever boring me.
Definitely recommend this blast from the past!