Oh boy, I have a lot to say about this one.
Let's start with the good:
Right off the bat, I can tell a lot of love went into the making of this game, from the sprite animation to the large cast of characters to the various in-game references to Hololive lore, the music, etc.
Sadly, all of Holocure's positive aspects are superfluous, and this is because, well, the game is simply not good or fun at all.
You are basically moving very, very slowly while a hoard of enemies try to kill you, getting increasingly larger in number the longer you survive. By defeating enemies and gaining experience points, you can unlock a vast number of upgrades, such as slightly increased moving speed, slightly increased attack and defense, new attacks, etc. But very few of them actually affect the gameplay in any meaningful way, and there's no way to use them at your will since they are set to a timer and your character attacks on its own once the timer is reset with no input from the player. The only thing you can do is move in all eight directions; there's no dash, no parry, no jump, no switching between weapons, no nothing.
The game's level design is very poorly crafted too; you are forced to go through very boring, uninspired, bland maps for 20 minutes before the game offers a true challenge, and if you get killed that far into the level, well, you've got to play through it all over again. Enemies also behave more or less the same, and as good as they look, most of them don't have any interesting patterns. Big enemies help a bit in breaking out of the monotony, but they are very few and far between.
People are calling these types of games "Vampire Survivor-like" or simply ,Survivors." But these remind me more of a very old arcade game released in 1982 called Robotron 2084—a far, far better, more dynamic, visually impressive, and frenetic title than whatever this one released 40 years later is.
There are so many magnificent videogames to spend your time in, and unless you are a massive Hololive fan and are happy to see the talents in a game other than Idol Showdown, I can't see why anyone would prefer this over, let's say, Hades, Isaac, Zombies ate my neighbors, or the already mentioned Robotron 2084.
Except for the waifus. The waifus are great.
Let's start with the good:
Right off the bat, I can tell a lot of love went into the making of this game, from the sprite animation to the large cast of characters to the various in-game references to Hololive lore, the music, etc.
Sadly, all of Holocure's positive aspects are superfluous, and this is because, well, the game is simply not good or fun at all.
You are basically moving very, very slowly while a hoard of enemies try to kill you, getting increasingly larger in number the longer you survive. By defeating enemies and gaining experience points, you can unlock a vast number of upgrades, such as slightly increased moving speed, slightly increased attack and defense, new attacks, etc. But very few of them actually affect the gameplay in any meaningful way, and there's no way to use them at your will since they are set to a timer and your character attacks on its own once the timer is reset with no input from the player. The only thing you can do is move in all eight directions; there's no dash, no parry, no jump, no switching between weapons, no nothing.
The game's level design is very poorly crafted too; you are forced to go through very boring, uninspired, bland maps for 20 minutes before the game offers a true challenge, and if you get killed that far into the level, well, you've got to play through it all over again. Enemies also behave more or less the same, and as good as they look, most of them don't have any interesting patterns. Big enemies help a bit in breaking out of the monotony, but they are very few and far between.
People are calling these types of games "Vampire Survivor-like" or simply ,Survivors." But these remind me more of a very old arcade game released in 1982 called Robotron 2084—a far, far better, more dynamic, visually impressive, and frenetic title than whatever this one released 40 years later is.
There are so many magnificent videogames to spend your time in, and unless you are a massive Hololive fan and are happy to see the talents in a game other than Idol Showdown, I can't see why anyone would prefer this over, let's say, Hades, Isaac, Zombies ate my neighbors, or the already mentioned Robotron 2084.
Except for the waifus. The waifus are great.
This feels a lot more exhausting to play than Vampire Survivors (in spite of runs being functionally capped ten minutes shorter than its inspiration).
There's never really a point where you get so stupidly broken you don't have to care anymore, which might sound interesting to some people, but it just kind of drains some of the fun out of the game for me. The balancing is really lopsided as well, with certain characters having harmoniously designed kits with solid intent while others are so disjointed that they barely function.
I also get approximately nothing out of the references. This is... not for me. There are more offensive ways to waste your time than playing this.
There's never really a point where you get so stupidly broken you don't have to care anymore, which might sound interesting to some people, but it just kind of drains some of the fun out of the game for me. The balancing is really lopsided as well, with certain characters having harmoniously designed kits with solid intent while others are so disjointed that they barely function.
I also get approximately nothing out of the references. This is... not for me. There are more offensive ways to waste your time than playing this.