Reviews from

in the past


The strategy is simple and nice, but I really don't think the Checkpoint system works well in tandem with the more rogue-like elements of the game.

very fun game, but doesnt have much content

Very bare-bones and repetitive, and getting the last two achievements is an absolute slog. The first one is for killing 15,000 enemies, and after 15 hours, I've only gotten halfway. The other is just extremely difficult, with a lot of luck factors involved. It's an interesting idea and looks pretty, but there's no reason to play it again after beating it once.

Cool artstyle, fun gameplay, interesting decisions with reasonable risk in-between levels.

the epitome of "barebones, but fun," since most of the game is a rock-paper-scissors system with hard counters. it's like a couple steps above an idle game, but its not bad at all! i like setting landmines down and watching platoons of vikings eat shit and die

the only real shakeups usually happen if i'm playing on a flat island, i get attacked on three or more fronts, or if there are elite archers (seriously i hate those guys)


Consider buying if it's on sale for <$5. Great premise and idea but heavily flawed.
• Very little content, you've seen basically everything after a few runs—you don't even have to get far in the game to see all the content.
• Randomly generated levels are decent but limited, with pretty much all levels being just a square with terrain raised or lowered in some spots. Occasionally a more unique level will be generated though, so it's not too bad.
• NO mod support at all! This hurts the game a lot due to just how little content there is.
• The second (and, I believe, last) tier of enemies you encounter every run are very frustrating to fight against.

I quite liked this, but there's a ton holding it back from being great. I played on hard with level resets enabled, for reference.

The game has a quaint, simple aesthetic, but the action all has some heft to it with some cute action. It's satisfying to watch the little guys go at it in the same way you'd enjoy Totally Accurate Battle Simulator.

The structure works well enough, it was obviously intended to be replayable, though I felt no desire to do so. Each scenario felt like it went too far in one direction; either it was a walk in the park or a waking nightmare. Where the game excelled is in the micro adjustments you can make to your plan when re-doing the levels. The final level was crushing me, to the point I was about to give up. But, I made some slightly different decisions and suddenly I was trouncing the enemy. It was intense and the most fun I had with the game.

The game's simplicity is its downfall. It feels difficult to carve out meaningful strategies as the play space is so limited. There's little room for creativity so I imagine you'd need clairvoyancy in order to beat the game on harder difficulties without resets.

I had a good time with frustrations aplenty, was happy to be finished with this one.

jogo muito legal de estratégia, bem bonitinho

played the demo, fucking loved it. bought the physical edition for 50$, fucking love it. i just beat the game right now, and there was ONE FUCKING UNIT LEFT, STANDING ON A HILL OF BLOOD AND CORPSES, and i dont mean a whole single team, nah the last single commander. now thats a memory to be treasured. moments where im cornered by barbarians enhance that feeling of pure and visceral war. this game is so good oh my god (buy it for 15$ tho its not worth 50$)

Es un interesante juego de estrategia, con lindos graficos parecido a low poly, lo unico que le veo negativo seria que tiene poco contenido y despues de jugar un rato ya no hay mucho que hacer mas que sobrevivir infinitamente

This game has great peaks but I'm left feeling like there wasn't enough. That being said nothing feels better than pulling off defending an island with a group of B-teamers and staying on pace to get to every island

i be on some heroic shi defendin villigers from Vikings an shi

Got this from Game Pass. Would never have bought it but I loved the minimalistic design and gameplay, and now have bought it. Hard enough for a challenge but not so intense that replays are still fun. Can get one or two runs before needing to put the game down but will come back to it for a weekend after a year or two.

For a harder challenge, I'd suggest that a toggle to turn off the slow-mo.