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Gameplay is fire but man oh man I did not touch a single thing outside the campaign, the writing is just so uninteresting to painful. I wish that you couldn't accidentally go to the next mission if you don't ace the level first try, ends up in an awkward situation where I have to quit out then go back and replay that mission one more time to ace it then quit out again to continue the storyline.

Doesn't really gain anything from being a roguelike, would be much more fun if it was just a bunch of levels in a row.

The main flaw is that the talents should be shifted around a little to promote doing different builds at different points of gameplay. It feels like the most efficient way to play the game is the same all the way through.