Reviews from

in the past


I had always been a kid who liked collecting things, but Banjo Kazooie showed me what that could mean in the world of video games. I killed myself collecting every jiggy, note, Jinjo, and everything else. This became the first, of many, video games that I truly 100%'d.

One of the earliest creative sparks for me. I remember what amazement feels like when I return to this game.

not as good as nuts and bolts

Played through about half of it on an emulator. Came in a little too late and missed the boat on the hype.



(Played the XBLA version via Rare Replay)
Eeeehhhhh I didn't like this one very much. Music's catchy, it looks nice, I love the characters and humor, and I find Grunty's Lair a great hub world, but it feels like the game peaks in Spiral Mountain, Mumbo's Mountain and Treasure Trove Cove, and then just drops further and further as it goes on, the exception being Mad Monster Mansion, which I thought was pretty fun (if a bit annoying from the gravestones and dying, more on that later).
Alongside that, collecting can be really annoying at points, the swimming and flying controls aren't very good (even with the sharp turn), the mapping of Wonderwing (at least on XBLA) is a bit dumb, some enemies requiring Wonderwing to be killed is dumb, having to go from the entrance back to wherever world you were at/going to when you reload a save gets annoying when you start getting to the later levels, the spamming of the hole enemies (especially on small platforms, usually leading you to falling off if they hit you) is annoying, the lives system is very dumb (though tbf, lives systems in collectathons in general is very dumb and shouldn't be a thing and (in the XBLA version) the only way to circumvent it disables saving, dying is a pain in the ass because it resets almost everything in the level, the lack of a reticle makes egg shooting and the beak bomb annoying to work with, and the fixed camera angles can obscure important things or screw you over.

(despite all the negative things I said) I don't think it's at all a bad game, but I don't think it's great either, and it's one I don't think I'm gonna want to come back to anytime soon.

Oh yeah also the last two phases of the final boss are horseshit.

La perfección en su estado más puro. Cualquier persona podría empezar a jugar con este juego y podría disfrutarlo de inicio a fin.

Um exemplo a ser seguido quando falamos de jogos de ação-aventura, este jogo é lindo, cheio de cores vibrantes e uma jogabilidade fluida e intuitiva. Sua trilha sonora é cativante, envolvente e cheia de vida. Confesso que há um excesso de colecionáveis, o que poderia aumentar o fator de replay de algumas fases, mas às vezes isso causa certa preguiça. No entanto, é um ótimo jogo e recomendo bastante a experiência.





There is nothing harder than attempting to follow in the footsteps of a revolutionary masterpiece like Super Mario 64. And yet, no studio in the world was better equipped than Rare--after all, they completed this herculean task once before.

In a lot of ways, Banjo-Kazooie did for 3D platformers exactly what Donkey Kong Country did for 2D platformers. Much like how the Donkey Kong Country games solidified the baseline established by the early Mario titles, Banjo-Kazooie made great strides for the 3D platformer genre. No one can doubt Mario 64's influence, but much of the tropes of platformers of the time stemmed from Banjo-Kazooie, not Mario.

It's worth praising the work that went into bringing the stages of Banjo-Kazooie to life. Gruntilda's Lair dwarfs Peach's Castle, featuring far more puzzles and secrets. Banjo Kazooie's stages are filled with colorful characters and surprisingly solid writing. The texture work is absolutely phenomenal--Banjo-Kazooie looks better than anything on the N64 has a right to. And, last but not least, there is the absolutely legendary soundtrack. Praising the soundtrack is done to death at this point, but more understated, however, is the impeccable crossfading.

It's hard not to consider Banjo-Kazooie a massive success, and don't get me wrong, it is. But, all the same, I find myself preferring Super Mario 64. Banjo-Kazooie's huge scope is impressive, but I can't help but feel it distracts from the actual point of a 3D platformer: the platforming. It's telling that Banjo-Kazooie's most frustrating and least enjoyable moments (like the fan room in Rusty Bucket Bay) are the ones that lean more heavily into actual platforming. Mario 64 has, still, the best movement system of any 3D platformer ever. In comparison, Banjo-Kazooie's platforming is a bit passé.

I almost think Banjo-Kazooie has been put into the wrong genre. The things Banjo-Kazooie is remembered by are the zany challenges (like the Furnace Fun Quiz), the transformations, the characters, the evolving worlds, the music; not the platforming. Banjo-Kazooie is a great game, but I'm not actually convinced it's a great platformer. This, honestly, almost doesn't matter though. Banjo-Kazooie is by no means conflicted: it knows what its strengths are, and it chooses wisely to make those strengths the focus.

Banjo-Kazooie stands on the shoulders of giants. It may not eclipse its predecessors in the way Donkey Kong Country did, but what Banjo-Kazooie did achieve is remarkable all the same.

what i played of it was incredibly fun, but the controls and the camera were just so tedious and i always found myself getting frustrated at them, so i might come back to it at a later time

I am hopelessly in love with collectathons, and this is a very very good one.

I lost all my saves.
Perdi todos os saves.

A worse Mario 64. I’m sorry but it hasn’t aged well

This review contains spoilers

Assim como mario 64, esse aqui é outra obra prima. O jogo tem um tom de humor único, e além disso o plot do "boss" final ser um jogo de quizz quebrou a quarta parede de um jeito incrível.

wish this game clicked with me like it did for many other people, but idk it's just kind of whatever to me i've played way better platformers than this imo

ninguem fica triste jogando isso

Every YouTuber sold me the lie back in the early 10's that this game was the one that was ACTUALLY really good. Still boring!

Banjo-Kazooie tá ali pra mim, junto de Crash Bandicoot e Sonic Adventure como os jogos mais lindos que eu já vi em seu respectivo console. Simplesmente sou muito fã desse low poly e uso de cenários de praia e florestas com cores fortes.

O roteiro é salvar a irmã do Banjo, Tooty, mas não é pra isso que estamos jogando ele. Jogamos ele para viver uma aventura incrível por cenários gigantescos que escondem segredos por todos os cantos (inclusive segredos que viram lenda urbana), ver a dinâmica caótica do urso e do pássaro que parecem não se entenderem, mas estão juntos de qualquer forma, ver as coisas aleatórias em que o Mumbo Jumbo vai te transformar em cada fase, descobrir que não é só nas fases que existem as peças coletáveis, se perder nesse castelo gigantesco da Gruntilda... Cara tem muita, mas MUITA coisa pra se fazer nesse jogo. Então, a Tooty que lute.

Eu peguei pra completar a primeira vez esse jogo usando um guia da revista original Nintendo World, foi muito bom, me senti uma criança de novo.

Eu nem tenho nenhuma piada pra escrever aqui, esse jogo só é maravilhoso.

lindo perfeito, adoro ursos, me adiciona quem for

N64 peak 3d Platforming. What a blast. Even the hub world had so much to check out and explore. I had such a good time making sure I got every collectible in every zone

If you want the game that really put its stamp on the Collectathon genre, look no further than Banjo-Kazooie. It's an immaculate and timeless game; it's honestly hard to find much I can say about it. The presentation is charming, funny and weird. The music is absolutely delightful. The platforming and exploration is tightly designed.

I feel like Banjo-Kazooie as a near-perfect game as it is, has lent itself to a sort of mystique that has only been challenged by sequels or spiritual successors, all of which just don't have the secret sauce that B-K has. A lot of the follow-ups to B-K in both direct and indirect terms suffer from serious bloat problems (ahem Tooie/DK64)

Banjo-Kazooie is like a gourmet cut of lean beef; it cuts out most of the fat bullshit, and you're left with a short but beautifully designed and elegant game that runs like clockwork.


kinda fun but you need nostalgia goggles to have fun

FAVORITE GAME OF ALL TIME
Everything is perfect, the gameplay is fun because it knows how to use simplicity to create a really refined experience, and outside of gameplay everything is just fun from the music, to the artstyle, characters, dialogue, etc just very awesome all around. It also has like the coolest history of any game ever and the speedrun is also sick