Reviews from

in the past


I started this game not quite liking it very much. It seemed cumbersome to play and the metroidvania aspects of it seemed pretty by-the-numbers. The further I got in the game, though, the more intrigued I was. This game is pretty incredible. I think the little bit of jank that it has holds it back from being a masterpiece, and I would wager if I played through again and spent some time with the cryptic stuff that hints at a deeper meaning/ending, I would probably elevate the rating. I absolutely recommend this for anyone who enjoys metroidvanias, especially if you like a bit of cryptic puzzle solving. It also has a lot of heart and touches on the ponderance of existentialism more than I every would have imagined. Also, Matt Mercer as most of the voices is the cherry on top.

Bit silly dying too much can lock you out of some endings in a game very much inspired by Souls. Still a decent metroidvania to play if you just cannot stop that scratching at your wrist.

Cool areas to explore with good variety but the combat is pretty lackluster alongside the story. The story began to pickup in the final two hours of gameplay which just isn't enough. Was fun to play and visually stunning with great music but I don't see myself returning to Siradon anytime soon.

So I decided to play this after watching one of my favourite streamers stream a little of it. This is a very fun souls-like game that has some funny dialog moments, like with the lubberkin who speed through societies everytime you visit them, generations going by in a matter of hours.

This was highly enjoyable and unlike Dark Souls, you don't lose all your shard used for leveling and even gain a portion every time you manage to cut down the boss's HP better than last time. This makes the game less frustraiting that Dark Souls and it means everytime you re-enter the battle area, you get that much more powerful!

Here's my stream if you're interested in watching it

I hope you all enjoy this game like I did!

For anyone who played this game before the "Afterlife" updates, I can confirm that it is much improved, in fact as far as I'm concerned it's pretty much a different game. It's not just a balance fix here and there but complete redesigning of many things. For one it actually feels like a metroidvania game now with abilities gained after bosses and actually needed to access areas and it's not just in a linear fashion anymore. It's actually quite open, I have to rate this as one of my favourite metroidvanias. It's also been given great improvements to the story. The story is pretty damn good, in fact I cried a bit during the true ending it was fantastic. The combat is also really good and I did not feel it was inaccessible, except for one point. This brings me to the one downside, the true ending is somewhat skill-gated and I think it's horrible practice to gate off narrative content, especially endings. To access it you need to defeat 5 Heroic Bosses, which are souped-up refights against previous bosses. As is often the case when souping-up bosses some of them become quite inaccessible. I was able to do it, but there are definitely people who would not be able to. And while this can be watched via youtube, the path towards the true ending really is amazing and something everyone should get to experience for themselves.


Know what we don't need in games? To be given crap for dying. Gamers do that enough.

Smooth combat, nicely paced story, and really hard 👍

Meu jogo favorito 2D, ótimas bossfights e soundtracks, gráficos bons mas não insanos, mas não acho q serve bem para o titulo de “soulslike”