Reviews from

in the past


For anyone who played this game before the "Afterlife" updates, I can confirm that it is much improved, in fact as far as I'm concerned it's pretty much a different game. It's not just a balance fix here and there but complete redesigning of many things. For one it actually feels like a metroidvania game now with abilities gained after bosses and actually needed to access areas and it's not just in a linear fashion anymore. It's actually quite open, I have to rate this as one of my favourite metroidvanias. It's also been given great improvements to the story. The story is pretty damn good, in fact I cried a bit during the true ending it was fantastic. The combat is also really good and I did not feel it was inaccessible, except for one point. This brings me to the one downside, the true ending is somewhat skill-gated and I think it's horrible practice to gate off narrative content, especially endings. To access it you need to defeat 5 Heroic Bosses, which are souped-up refights against previous bosses. As is often the case when souping-up bosses some of them become quite inaccessible. I was able to do it, but there are definitely people who would not be able to. And while this can be watched via youtube, the path towards the true ending really is amazing and something everyone should get to experience for themselves.

So I decided to play this after watching one of my favourite streamers stream a little of it. This is a very fun souls-like game that has some funny dialog moments, like with the lubberkin who speed through societies everytime you visit them, generations going by in a matter of hours.

This was highly enjoyable and unlike Dark Souls, you don't lose all your shard used for leveling and even gain a portion every time you manage to cut down the boss's HP better than last time. This makes the game less frustraiting that Dark Souls and it means everytime you re-enter the battle area, you get that much more powerful!

Here's my stream if you're interested in watching it

I hope you all enjoy this game like I did!

Cool areas to explore with good variety but the combat is pretty lackluster alongside the story. The story began to pickup in the final two hours of gameplay which just isn't enough. Was fun to play and visually stunning with great music but I don't see myself returning to Siradon anytime soon.

Bit silly dying too much can lock you out of some endings in a game very much inspired by Souls. Still a decent metroidvania to play if you just cannot stop that scratching at your wrist.

I started this game not quite liking it very much. It seemed cumbersome to play and the metroidvania aspects of it seemed pretty by-the-numbers. The further I got in the game, though, the more intrigued I was. This game is pretty incredible. I think the little bit of jank that it has holds it back from being a masterpiece, and I would wager if I played through again and spent some time with the cryptic stuff that hints at a deeper meaning/ending, I would probably elevate the rating. I absolutely recommend this for anyone who enjoys metroidvanias, especially if you like a bit of cryptic puzzle solving. It also has a lot of heart and touches on the ponderance of existentialism more than I every would have imagined. Also, Matt Mercer as most of the voices is the cherry on top.


really good metroidvania, bosses are enjoyable and more if u try the harder version

At start it was a really fun experience, but it quickly turned out to be a badly balanced and repetitive loop. Combat is stupidly shallow, and the game`s NG system is incredibly unfair if not using a specific class with a OP build.

The most part of the game is a DPS race and it ended up tiring me out of it. Up until i finished the story, it was fine; but I dont know if I should reccomend the game just for that.

Meu jogo favorito 2D, ótimas bossfights e soundtracks, gráficos bons mas não insanos, mas não acho q serve bem para o titulo de “soulslike”

Smooth combat, nicely paced story, and really hard 👍

Know what we don't need in games? To be given crap for dying. Gamers do that enough.

This game is janky as hell but GOD is it fun.

This one is somewhat special to me. I had high hopes for Death's Gambit, as I followed one of the devs' live streams religiously while he was creating the game. I felt like part of the project.

And then it was finally released, and let's say my first impressions weren't very good, and even after the big update that was "Afterlife" (which I admit refined many aspects of the game), the core issues remained.

In a super competitive market like Metroidvanias, a game can't settle for being average. Death's Gambit tries to replicate several ideas you've seen in other games but rarely tries to be creative with any of them.

For me, games like this NEED to have good combat. The game gives you a false sense of choice, that you'll be able to choose your play style, it presents you with classes and different weapons, but in my experience, little change is seen between these choices, and combat is reduced to block-and-dodge tactics.

The enemies are very spongy, you don't feel the weight in your attacks, the controls are awkward, and almost everything feels very clunky. The game's story fails to create a coherent and meaningful impact, I thought that the game's story was trying to be something deep and ... out of the blue, it changes its tone with comic relief, in a way that only harms the experience.

To say that everything is doomed would be unfair, the art direction and the soundtrack are very good, but I'm a bit biased because I love pixel art.

In the end, I tried to complete Death's Gambit three times. Today was the last time.