Reviews from

in the past


This was my first experience with the genre, enjoyed it immensely but never finished it

Divinity II is an exceptional RPG, lauded for its vast array of choices and unparalleled freedom. The game mechanics are superb, making it an ideal choice for multiplayer gaming. The game starts off on a high note, captivating players with its fantastic beginning. However, the narrative can be a bit perplexing and lacks the ability to fully engage the player. Additionally, there’s a noticeable dip in quality towards the end of the game. Despite these minor setbacks, Divinity II remains a stellar game that offers a deeply immersive gaming experience.

IT LITERALLY TOOK ME 2 YEARS TO BEAT THE GAME

There are so many things that can lead to your demise in this game. One minute you're talking to a guy, the next minute, boom, you're dead. You take a step in the wrong direction, boom, you're dead.
I loved exploring the world and getting caught up in the fast-paced action of the game. But I'm got tired of all these trial and error decisions that just end in disaster. There have been countless times when I've had to resort to googling for help, and I don't think a game should be that complicated, you know?
This game feels like a stepping stone for Baldur's Gate 3. If you're a fan of Baldur's Gate 3 and you're craving more Larian Studios action, maybe just stick to playing Baldur's Gate 3 again and skip this one.


understanding that emergent gameplay in TTRPGs is visibly lacking in modern cRPGs, larian shows that divinity: original sin II is their magnum opus. while filled to the brim with whimsical moments, the game never forgets the darkness of its high fantasy setting.

MEILLEUR CRPG ET MEILLEUR JEU DE LARIAN

I've only played act 1 and only heavily modded with friends forcing me to skip all the story, but even then the sheer quality of this game is undeniable.

Não terminei, Mas até onde joguei foi sensacional

This review contains spoilers

One of the best games I have ever played in my life.

Divinity: Original Sin II is a masterpiece in every way. It has been a long time that I played a game so unbelievably beautiful, well made and fun as this one.

In Divinity: Original Sin II, you are pulled in into a massive story, full of lore, past events and former rules. The story is huge and detailed, but if to sum it up, you play as a Sourcerer who has been captured by the Magisters, an order that wants to rid the world of source. Sourcerers command divine like powers that make them really powerful, something that the Divine Order wants to wipe out or contain where possible. You escape the ship in which you are transported to a prison island, called Fort Joy, because a Kraken attacks the ship and you fall into the water. A mysterious voice, calling you “Godwoken” apparently saves you. You wash up at Fort Joy, in which your journey begins.

The world is being infested with Void Woken, monstrous creatures from another dimension. You learn of your Godwoken status and what it means and your destiny to become the next divine. You need to travel through different continents to reach Arx, where Lucian the Divine is buried. On your journey, you meet various characters, complete many different quests, increase your Source powers and defeat numerous foes. Lucian’s tomb is the key to reach divinity and restore balance to the world, all while stopping the Void Woken from consuming everything and everyone. When you finally reach it, a massive plot twist unfolds that is too good to spoil. This is something that one has to experience for themselves.

Divinity: Original Sin II is the ultimate definition of an RPG. The combat is turn based, you earn XP and gold, can invest in many different skills that help you on your adventure and you can have a party of four characters. Combining different tactics and skills is essential and you are free to fill this in however you want. Each character is not bound to be a fighter or mage, and with the right skills and attributes, you can create whatever party you like.

You are free to roam the current island/map in every way you like. However, multiple quests, enemies and scenarios on different skill levels are present and there might be a situation in which your level 7 sorry ass is trying to take on a level 10 boss for a side quest, that outright destroys you. But complete some other quests first, level up and try again afterwards, and you will note that it becomes much easier this time around. What you do and how you approach it, is all up to you.

You can craft your own stuff, like potions, food items for healing, arrows and many others. Just collect enough garbage and stuff in the world around you and experiment with the items by combining them. Alternatively, you can find many recipe books that teaches you new crafting recipes. Although most of the times you are better off with just finding items instead of crafting them, combining shoes with nails for example, grants you immunity to slipping over ice, a crucial and very helpful feat.

I like the fact that you can interact with everything in the world. You can pick up everything, drop barrels and crates on your enemies, use the terrain, and talk to animals. You want to fill your inventory with buckets or dirty dishes? No problem, you can do that. The only limit is your creativity. The game also lets you take different approaches to certain situations. If you are not skilled enough to pick locks, and you really want to enter that nice looking room or open that wooden chest, you can always just bash your way through it. Does a vendor not want to corporate? Just murder his ass and take all the shiny goodies (or a certain key item that he refuses to give you) off him.

When you talk to NPC’s, everything is possible. You can convince them to give you something or to do something for you, they can hate you, love you or outright attack you. Nothing is scripted and whole side quests and later parts of the story can be dismissed or failed because you decided to plant a sword between Gareth’s eyes on Reapers Coast. That is the beauty of this game. It adapts to every situation, no matter what you choose or did in the earlier levels. You got full control of the story and how it will unfold and there are four different endings, depending on how you played and who you left alive. The most XP can be earned by completing all the side quests, assuming you let NPC’s live.

The best thing about Divinity: Original Sin II is the way combat is played out. A higher level enemy does not necessarily need to be invincible. There is always a way or tactic to beat the situation. Use the terrain, use teleporting powers, telekinesis, healing and buffs to get the upper hand. There were so many battles that I won by being creative, and one time, one character stayed behind, resurrected my fallen teammates, teleported them to safety, geared up again and then rejoined the battle, winning it in the end. You can experiment endlessly with this game and that makes it so great.

Divinity: Orignal Sin II is hard, really hard. The difficulty is legendary. It is kind of unforgiving to new players and requires some serious strategy and planning. If you made some all-round characters and just “go with the flow”, you are going to have a bad time later on in the game. However, it can be stupid easy when you know what skills and attributes match up pretty well. If you create “the perfect party” in which everything is exactly balanced, you will have no issue blazing through this game.

The graphics and music are beautiful in this game. It looks stunning, alive and detailed, and combined with the excellent fight tracks and the calming ambient music, you really feel like living in a fantasy land, far away from the troubles of everyday life. It is just glorious.

There are just so many things you can do, try, or experiment with in this game, the possibilities are almost endless. You never get bored and there is always something new to discover. The battles are amazing, the humor is spot on, the story is solid and I can do nothing else than praise it.

Divinity: Original Sin II is just perfection in every way and there has yet to be a game that matches it.

Absolutely recommend this work of art to everyone.

Great game with quite some replayability value thanks to mods

It probably goes hard but I wouldn’t know yet

Absolutely incredible game. Full of some of the best stories I’ve seen. The combat was great, but weird difficulty spikes meant I ended up finishing on the story mode, and even then I was stuck on the final boss for three days.

El viaje de Divinity: Original Sin 2 ha sido tan maravilloso que me cuesta imaginar que exista Baldur's Gate 3, pero tengo claro que si de algo peca esta segunda parte de la divinidad es de no haber tenido, por lástima, un mayor presupuesto.

Su propuesta jugable es tremendamente variada, repleta de posibilidades y divertidísima de aprender y dominar. Su historia, sin ser el plato fuerte, sí se nutre en esta ocasión de unos buenos personajes principales y secundarios que querrás tener en cuenta —en el primer título eran, por lo general, olvidables—. Su apartado audiovisual rinde a un nivel muy alto, con una banda sonora que sabe cuándo lucirse y con un resultado artístico que nos recuerda por qué nos gusta tanto Rivellon.

Todo esto, sumado al magnífico trabajo de redacción en diálogos y textos, con ese ya célebre tono burlón que caracteriza a la saga, acaba de definir lo que es el juego: una obra imprescindible dentro de su género.

The first ever CRPG I played and I must admit, it can be one of the best games I've ever played. Took me a while to get used to the mechanics but except RDR2, I don't remember such an immersive game with great amount of details. Ngl, the camera can rarely pull you down in combats. And Act 2 (Reaper's Coast) is too long, in my humble opinion. And it feels like passing to Skellige after Novigrad. But it was still fun. Unlike Act 2, act 3 is too short and I can say the overall difficulty is roughly at the same llevel as the previous one. To be honest, I am a bit disappointed in the final act. Combats felt too long and boring. Also, it doesn't contribute to the main story on a decent level.

Divinity Original Sin 2 had everything I wanted from CRPGs. Rivellon was a huge, immersive and dynamic world, full of secrets to uncover and memorable conflicts to stumble upon in every corner. The story had a somewhat generic start, but was quickly elevated by its cast of interesting origin characters. I was also impressed by how reactive the game was to my decisions, with verisimilitude both in and out of combat. Although I’m usually indifferent towards these typical fantasy settings, I ended up caring deeply about the world and its fate because of my great degree of influence within it.

The combat was amazing. The elemental effects were very fun to manipulate and intuitive to learn, and the armor system added a tactical puzzle that was satisfying to crack. The enemies proved to be quite competent tacticians, and combined with the unique terrain each encounter was designed around, they provided a good amount of challenge that encouraged experimentation. To support this, the game also had great player freedom and lots of tools to tinker with. I could easily respec at any time to try different builds. The crafting system was robust and useful. Skills like teleportation and terrain transmutation rewarded creative thinking on the battlefield with great advantages. I could bend the game as much as I wanted but it never seemed to actually break, but instead became more fun.

This game was very close to perfection for me, but it still had a few flaws that others might find more problematic. The difficulty curve could’ve been smoother, as it was the harshest in the early game and required a bit of XP scrounging until the gameplay opened up. Fortunately DOS2 has easier difficulties available, and a “gift bag” feature that allows players to tune their playthrough with developer supported mods. I also had some issues with the writing in certain spots of the story, especially the ending which felt like a series of rushed revelations and some plot hole ridden choices.

Still, I think the depth and quality of content in DOS2 completely makes up for its shortcomings. It’s no surprise that Larian was able to succeed so well with Baldur’s Gate 3, as the brilliance of that game can be traced directly from DOS2. I’m still hoping they will come back to this series afterwards, because there’s a lot here that can still be explored and fleshed out. Also I just want more games with this incredibly satisfying combat system.

This is easily the densest game I've ever played. The amount of content per area is staggering.

The combat is very fun, just so much to do and I just didnt have the momentum to finish. I should come back one day and finish.

This game is so amazing,I am not even into this type of games but the immersion,the dialogue is so good.It's very replayable and the combat is way more fun than it seemed to be.

IM NAWT MAD DARLIN IM NOT MAD!!

Getting 4 friends together to beat an entire campaign of this is going on my resume for the ability to work and schedule workmates.

larian are gonna go band-for-band with valve in terms of legacy if they keep at this

One of the best games I have ever played. Not just in the RGP genre; one of the best ever. Amazing voice acting, animations, music, freedom of choices, story line, side quests, etc. I mean the list goes on...

I played with my partner in co-op and this was one playthrough. All 112 hours of game time. Now we did all the side quests we could gather. It was super entertaining how many different ways you can complete quests.

It's a great game, I am really interested in the story. The gameplay itself is also great, it is complex and really fun.


It's funny that for how much I adore Larian's Baldur's Gate 3, I just could not pick up what D:OS 2 was putting down. There was this moment in the tutorial where it wants you to knock over a barrel, to in turn incapacitate an enemy. The whole interaction bugged out and I dropped it there, solidly disinterested. Not likely to return to it either, given, again, the quality of BG3.