Para algo que teve um desenvolvimento corrido por causa da EA até que ele saiu bem completo, no que se apresenta. O escopo é bem menor do que se pode esperar de uma sequência de um jogo tão expansivo quanto foi o Dragon Age: Origins, mas a BioWare usou disso para criar um mundo coeso e que passa a sensação claustrofóbica onde você se encontra no meio de uma cidade prestes a implodir de tantos problemas. Os personagens e seus conflitos são ótimos e cativantes, e a interação entre eles durante a jogatina continua incrível. A jogabilidade com foco em mais ação casou bem demais.
Mas nem tudo são flores. Os ambientes são bonitos, mas poucos e repetidos a exaustão. Seria interessante que eles mudassem de modo a refletir os acontecimentos da história. Há também vários furos de roteiro, principalmente se você jogar como Mago, pois é como se os personagens ao seu redor não reconhecem isso em alguns momentos, mesmo com com você andando por aí com um cajado e usando seus poderes numa cidade que está tentando manter os magos na linha. E além disso, os 3 atos da história tem estrutura semelhante demais, e conflitos são resolvidos cedo e/ou fácil demais, ou são deixados de lado completamente.
Mesmo com esses pontos negativos ainda vale a pena dar uma chance, pois apesar de ser considerado o ponto baixo da série Dragon Age ainda assim é um ótimo jogo num geral.
Mas nem tudo são flores. Os ambientes são bonitos, mas poucos e repetidos a exaustão. Seria interessante que eles mudassem de modo a refletir os acontecimentos da história. Há também vários furos de roteiro, principalmente se você jogar como Mago, pois é como se os personagens ao seu redor não reconhecem isso em alguns momentos, mesmo com com você andando por aí com um cajado e usando seus poderes numa cidade que está tentando manter os magos na linha. E além disso, os 3 atos da história tem estrutura semelhante demais, e conflitos são resolvidos cedo e/ou fácil demais, ou são deixados de lado completamente.
Mesmo com esses pontos negativos ainda vale a pena dar uma chance, pois apesar de ser considerado o ponto baixo da série Dragon Age ainda assim é um ótimo jogo num geral.
It would be nice to live in a world where this was given more than a year and a half of development time. I don't understand the logic behind rushing this when Mass Effect 2 released the same year. Why not take the time to polish it and have back to back big sequel released, at the very least? It seems smarter even from a profits standpoint.
It's not a perfect game, but you already know that. Even the biggest fans can't deny it has issues. I actually liked the gameplay, and only had it weighed down by the notorious endless waves. If it only stopped at one wave of enemies per encounter, I'd have enjoyed my time even more.
But the character writing is fun, and if you're someone who pursues characters over all else then it's an ideal game as that is its strongest and most finished aspect.
I loooooove the concept of the plot centering solely on the lives of a group of misfits in a single city over a decade. That is something I wish more stories would focus on, and one I'd love to have seen Bioware revisit instead of returning to their usual story formula.
But the real star of the show: The friendship/rivalry system. Even now, in 2024, RPGs prefer the shallow, binary affection system over this. Why? It is so much more rewarding, with such replayability potential to see all story of a character, and different perspectives on their personality, without having to behave like a perfect cypher to attain enough Good Boy Points to prevent yourself from being locked out of their arc. If Trespasser, a far worse game and bigger failure, inspired the likes of Half-Life, why couldn't this system spiritually live on in other games? That's the real tragedy to me after playing this.
It's not a perfect game, but you already know that. Even the biggest fans can't deny it has issues. I actually liked the gameplay, and only had it weighed down by the notorious endless waves. If it only stopped at one wave of enemies per encounter, I'd have enjoyed my time even more.
But the character writing is fun, and if you're someone who pursues characters over all else then it's an ideal game as that is its strongest and most finished aspect.
I loooooove the concept of the plot centering solely on the lives of a group of misfits in a single city over a decade. That is something I wish more stories would focus on, and one I'd love to have seen Bioware revisit instead of returning to their usual story formula.
But the real star of the show: The friendship/rivalry system. Even now, in 2024, RPGs prefer the shallow, binary affection system over this. Why? It is so much more rewarding, with such replayability potential to see all story of a character, and different perspectives on their personality, without having to behave like a perfect cypher to attain enough Good Boy Points to prevent yourself from being locked out of their arc. If Trespasser, a far worse game and bigger failure, inspired the likes of Half-Life, why couldn't this system spiritually live on in other games? That's the real tragedy to me after playing this.
a lot of people disliked this game, and that's totally valid, but for me this was my favorite game. the characters and mage vs templar plot were so intriguing, and i was emotionally attached to all of the party members. sarcastic!hawke was such a joy to have as a protagonist - and i found the combat challenging AND satisfying to watch. having my hawke jumping and slashing on enemies with daggers with blood flying everywhere? AMAZING i always replay this game at least once a year
It has almost been 10 years since I last played DA2 as a 15 year old and now as almost a 25 year old, going back to DA2 felt like rather weird, but at the same time cozy and comforting. I don't remember much about my experience back then, but I think it most likely mirrored the way I felt about it now. DA2 is surprisingly a good game, even though it was made in 16 months, with lovable cast of characters, likeable protagonist and interesting city to explore. The combat feels better and more impactful than in Origins and it felt easy to build an efficient rotation that would work in every encounter. The story isn't amazing and the timeskips (that I think could have been utilized better somehow) felt jarring, but I still found myself wanting to play a bit more every time I shut off my xbox. This time around I also played the DLC, really liking Legacy, but Mark of the Assassin really missed the mark (hehe) and if I'm being honest, it is my least favorite out of all BioWare DLCs so far. I just couldn't stand Tallis and I just found the story of the DLC very uninteresting and unimportant regarding the bigger picture.
The game doesn't come without its issues though; repeating environments, acts that feel disjointed from each other (every act has its main plot that are all separate from each other, which leaves a bit weird feeling. For example something big that happens in act 2 is never really discussed again in act 3, even though it would have impacted Kirkwall greatly), some rather annoying bugs (Hawke wouldn't drink a health potion no matter what), clunky AI and weird difficulty spikes with some of the bosses prevented this game from really shining. I think DA2 does suffer a little bit from being in a middle of a trilogy, not doing much to it in general, but it is still worth of playing and experiencing at least once.
The game doesn't come without its issues though; repeating environments, acts that feel disjointed from each other (every act has its main plot that are all separate from each other, which leaves a bit weird feeling. For example something big that happens in act 2 is never really discussed again in act 3, even though it would have impacted Kirkwall greatly), some rather annoying bugs (Hawke wouldn't drink a health potion no matter what), clunky AI and weird difficulty spikes with some of the bosses prevented this game from really shining. I think DA2 does suffer a little bit from being in a middle of a trilogy, not doing much to it in general, but it is still worth of playing and experiencing at least once.
Dragon Age II is a weird one. The story is more focused and personal than Origins, which I actually liked, and the companions are great. But man, the environments are so repetitive, and the side quests are mostly boring fetch quests. Combat feels faster, but it loses some of the strategy from Origins. Overall, it has its moments, but it's definitely a step down from its predecessor and feels kinda rushed.
Absolutely atrocious. Rushed, buggy, broken mess with three plots in a trenchcoat, each going nowhere. The companions are repugnant, grating psychopaths. Enemies teleport behind you mid-combat encounter and remove all tactics or strategy from affairs. Dull, tiresome, pointless trash. Poisons the series irreperably with its half-baked plotlines and introduction of a fully voiced protagonist with the patented DIALOGUE WHEEL OF DESPAIR.
It stumbles on a few good ideas which subsequent games discard, like the friendship/rivalry system, or a smaller and more psychological focus.
I do not understand how, as of this writing, the average rating is 3.3/5. It is my sincere belief that people who would rate this game anything higher than a 2/5 should be committed to a mental institution.
It stumbles on a few good ideas which subsequent games discard, like the friendship/rivalry system, or a smaller and more psychological focus.
I do not understand how, as of this writing, the average rating is 3.3/5. It is my sincere belief that people who would rate this game anything higher than a 2/5 should be committed to a mental institution.
Objectively worse than Origins, the game is pretty obviously rushed and repetitive in some places, but the foundations of a good game are still there. At the same time, I find the story and characters deeply compelling in ways that the other two games were not, to the point where its my favorite in the series. That is to say, the game makes me virulently ill, and I think of her every day.
fiquei relutante em jogar porque muita gente fala mal mas eu amei TANTO 😭 inclusive me apeguei mais aos personagens do 2 do que os do primeiro (com exceção da morrigan, alistair e leliana). isabela e aveline vocês são MINHA VIDINHA. 😭 varric tb, eu amei a relação dele com a hawke. o jogo é curto em comparação ao origins, mas é tão bom. cada segundinho é mágico e confortante
While almost nobody has this opinion, this is my favorite of the trilogy.
Maybe that's because I found the combat generally satisfying. Maybe that's because it did your squadmates and their stories better than Mass Effect 2 did them. Maybe that's because I loved the artstyle.
The main criticisms I have are that the game's story serves mostly as setup to Inquisition, and that the maps are egregiously reused. Otherwise, I thoughroughly enjoyed this one.
Maybe that's because I found the combat generally satisfying. Maybe that's because it did your squadmates and their stories better than Mass Effect 2 did them. Maybe that's because I loved the artstyle.
The main criticisms I have are that the game's story serves mostly as setup to Inquisition, and that the maps are egregiously reused. Otherwise, I thoughroughly enjoyed this one.