Reviews from

in the past


This ducking game. That ducking final level.

Okay but like why is the music the best thing to ever exist? Seriously this might be the best level themes I've ever heard in a platformer game.

This was supposed to be a short replay but then life shit made it last way longer lol


Love this game. It's everything a remaster should be & then some. Heck, you could even call this a remake since it adds 2 new levels that weren't in the NES original. The level design, the voice-acting, the graphics, the soundtrack, the rock-solid gameplay ---- DuckTales: Remastered is a treat & I implore all 2D platformer fans to give it a try.

Spoiler level: low. Expect basic mechanical and design spoilers.

I was never a Disney kid. I've seen maybe two episodes of the original DuckTales TV show, but that was years ago, making this game pretty much completely fresh to me. I have also never played the original for any significant amount of time. For this review, I played the Steam version.

The gameplay is solid and direct, with laid-back platforming and clever treasure hunting summing up to a wonderful and light-hearted romp through colorful locales. This plot is likewise pleasant; a high variety of well-paced and nicely-written hijinx grants the feel of a real Saturday-morning cartoon, delivered by a fantastic performance from the surviving members of the original cartoon’s cast. Accommodations are also made for players who are unfamiliar with the source material; character backgrounds and motivations are provided by crystal-clear visual design and clever writing which avoids lengthy exposition dumps.

The levels are littered with countless secrets to find; the most common are simple gems and health, generally revealed when Scrooge navigates over a specific tile, but the levels also feature more interesting navigational challenges. Alternate paths are disguised cleverly, and the player may even occasionally move above the screen to find hidden rooms. While unintuitive at first, once the player is made aware of their existence, the telegraphy of such secrets becomes quite effective. The game also occasionally rewards patient players with treasure that can be permanently missed by overly-hasty players, encouraging thoughtful play.

I’d like to take a moment to praise the money scoring system. I find it impossible to care about score in most classic games; most such systems grant points for damn-near anything, including benign tasks that the player will repeat ad-nauseum anyway. They feel like an afterthought, which is remedied in two manners by DuckTales Remastered. Firstly, the gallery, which was not present in the NES game, allows the player to purchase various pieces of media. It provides decent extrinsic motivation for racking up money, but has some issues. Categories of art should be unlocked through other means than merely spending money, and some of the types of concept art could be consolidated; as it stands, the gallery is a bit padded, and cannot be remotely completed with a single playthrough. The other boon to the scoring system is that it is deliberate. All money is procured in the form of treasure, and treasures do not respawn, converting points from a vague motivator to a self-imposable high-score challenge. Players with little interest in searching the nooks and crannies of each level can safely ignore the score system, while those who enjoy it are granted the secondary challenge of scouring for every last bit of treasure, complementing the level design excellently. All said, I thoroughly enjoyed racking up money. This also indirectly heightens enemy design. Since most enemies provide no money, they are free to respawn when the player walks away from them, keeping areas lively even after traversal.

One element that pleasantly surprised me was the quality of the bosses. Maybe it’s because years of exposure to Mario games has rotted my brain, but the bosses of DuckTales Remastered were remarkably challenging and fresh for a 2D platforming game. I am unsure of how much they were updated from the original game, but each boss, with maybe one exception, had a varied-yet-fair attack pattern that I would not usually associate with games of similar vintage, making each a joy to fight.

I must also praise the music, since it’s all good stuff. Each stage features its own catchy tune, and some stages even sport dynamic music. The final main level theme in particular is a well-renowned classic from the NES game, and this new version holds up brilliantly.

It isn’t all sunshine and roses, however. The controls are slightly suboptimal, particularly in regards to the cane. In most areas it feels just fine, but when spikes are overhead, performing repeated low bounces can occasionally twist one’s thumbs into spaghetti noodles. Additionally, the fact that enemies respawn but health pickups do not can occasionally feel unfair, though I never personally found it to be a dire flaw. Another design error comes in the form of the minecarts. Most of the time, jumping from a minecart requires no directional input, as Scrooge retains the cart’s momentum. However, whenever a minecart falls into a pit, this is suddenly inverted, and an unprepared player will plummet straight down to his or her death; Scrooge will even unintuitively lose his momentum mid-jump, depending on the jump’s timing. This caught me off-guard numerous times due to poor telegraphing, and even resulted in a game-over.

The game also suffers from some minor technical failures, the most notable of which being the awful input lag. I wanted to play on my plasma television, but it suffers from approximately 43 milliseconds of lag; this rarely bothers me, but DuckTales Remastered adds several frames of lag on top of this, resulting in a sludgy experience. I moved to a lag-free computer monitor, which mostly remedied the issue, but this is obviously ridiculous. Additionally, control rebinding was finicky. I played with a Switch Pro controller using Steam Input, which worked well most of the time, except when I attempted to use the game’s built-in button remapping. Somehow, this resulted in the jump button and attack button merging, making Scrooge whack any adjacent walls with the cane instead of jumping. This may not be the game’s fault, but it still happened. Lastly, the game is a bit picky about which display it wants to use, but this is easily fixed with a configuration file tweak or the win+shift+arrow hotkey to move the window between monitors.

Overall, should you buy DuckTales Remastered? Sure, if you can find a copy! It's been unavailable digitally for a few years now, but it’s a standout example of a treasure-hunting platformer with loads of charm and care put into it.

A very pretty remaster which gives the original game a much needed boost in quality and exciting gameplay. The voice work is nice and the soundtrack is very well done.

Não imaginei que um jogo do Ducktales ia tirar tanto da minha sanidade mental

(Não joguei o original e depois da experiência com esse nem quero)

Eu comprei esse jogo esperando uma coisa completamente diferente, eu esperava um jogo de final de semana que você termina em uma jogada, esse jogo definitivamente não é isso.

Os gráficos e animações são muito boas(graficamente falando), e as músicas são boas, porém as qualidades param por aí.
Existem jogos no qual a dificuldade agrega, NÃO É O CASO AQUI, a dificuldade desse jogo é aquele tipo de dificuldade irritante que é baseada na falta de movimentos e controles lixo, esse é aquele tipo de jogo que exige certa velocidade e precisão nos controles, com controles imprecisos e personagens lentos, É RIDÍCULO. Outra coisa que me irritou muito são os levels design imbecis desse jogo, e os inimigos, com seus ataques rápidos e sem a possibilidade de você poder antecipa-los.

Eu vejo alguém gostando desse jogo, eu acho que ele tem qualidades e mesmo não sendo o que eu esperava, eu poderia gostar, mas com certeza a gameplay me decepcionou muito. Honestamente não recomendo, mas se você quiser arriscar...

It's a cute, simple platformer that doesn't do a whole lot, but is fun enough for it's brief runtime. It's nicely animated with a neat 2.5D style, the levels are fun, and the music is good. There is weirdly a bit too much story, and a lives system that gets annoying at points. Other than that though, pretty fun.

Un muy buen remake de un clásico.

Le jeu est beau de fou en vrai; J'aime beaucoup. Le classique de la NES, mis au gout du jour, plus adapté a un public actuel, avec + de contenu, et un scénario + prononcé

Les bossfight sont trop cool, chaque level a son petit gimmick qui le rends unique, trop cool

A jouer !

DuckTales Remastered was yet another game I got on the Winter Steam Sale this year. It was solid overall, but it felt a little rough around the edges. DuckTales Remastered, is far beyond a remaster. If anything, it could be considered a re-imagining of sorts. While it has similar level beats to the original, Remastered remixes elements of the original DuckTales to make a more metroidvania-esque version of the levels. While the levels have a defined beginning and end, and Scrooge McDuck doesn't get any new toys to use, the levels are open and usually require the player to do some backtracking in order to face the boss. While most of the levels are solid overall, the moveset holds them back a tiny bit. New to the remake is the ability to hit things with your cane, and it works fine, but it can feel annoying in some cases, such as the boss in the Himalayas. Also, somewhat frequently, I found the cane bounce (landing while holding X which propels you higher) to just straight up not function on certain platforms. This got pretty frustrating when it occurred, and while it isn't a huge deal most of the time, it can lead to some unfair deaths. The levels themselves can also be occasionally cheap; in the lava level I had a section where I repeatedly died where you needed to bounce on two geese to make it across. However, sometimes the Goose just doesn't want to spawn, making a very annoying section to replay. Also, while not a major issue, I did find the occasional bug or oddity. Once again, in the Himalayas, there's this part of the level where there's just a random gap in the ceiling. I don't know if it was a secret or not, because I bounced around for about a minute before giving up. This game feels like a prototype of Shantae Half Genie Hero (not to the detriment of either game for the record, I like them both). With its 2.5D graphics and music, it feels like WayForward were getting their feet wet when it came to platformers like this. And you can definitely feel that in some cases here. Overall, I did enjoy my time with Remastered, but it definitely could've been better.

Probably one of the best remakes of a classic video game I've ever played.

El último nivel me puede besar el pico

Ducktales é um jogaço. Foi um pouco desafiador mas me diverti muito zerando. O jogo contém uma grande variação de inimigos, com uma gameplay simples de aprender porém difícil de dominar, uma trilha sonora que pra mim foi surpreendentemente cheia de bangers, e claro, uma história simples que captura muito bem a essência dos desenhos/filmes da Disney. É um must-play para os fãs de jogos de plataforma.

Só acho que poderiam ter caprichado nos cenários das fases, que são feios e tem ZERO charme comparando com os personagens que são feitos a mão.

A remake of the NES DuckTales, Remastered boasts stunning hand drawn style cartoon visuals, a fully redone soundtrack, and full voice acting from the classic cast of the show, alongside the reworked levels and expanded content. A traditional sidescrolling platformer, DuckTales puts you in control of Scrooge McDuck on his adventures around the world trying to find a set of legendary and priceless treasures. Using his cane you can pogo jump and golf swing enemies away, all the while accruing as much treasure as possible - and yes, you can dive into the Money Pit! Straightforward, but still a decent time.

As someone who doesn’t really have nostalgia for DuckTales or the original game, DuckTales Remastered is definitely one of the better licensed games out there.

Honestly I’m pretty lukewarm when it comes to the Shantae series, but Shantae at the very least tends to have very fluid animation and well-drawn characters. WayForward brings that same skill and enthusiasm to DuckTales Remastered, perfectly translating the character designs from the original game and TV show to work in a modern video game.

For the actual game itself, it can feel the tiniest bit stiff but it’s a big improvement over the original. The levels are visually easier to navigate and all the secrets remain intact. As a whole, you can complete it in about an hour or two. If you found the original game too difficult, Remastered has difficulty modes. Easy mode has no lives and the hardest difficulty, Extreme, has to be completed in one sitting. All other settings in between introduce lives and remove health upgrades along the way.

As for presentation, Remastered has a lot of great aspects. First and foremost, Shovel Knight composer Jake Kauffman did the original soundtrack justice, as each and every track is on-par with the original. Additionally, every cutscene is fully voice acted with most of the original TV show actors reprising their roles, which adds a nice touch. For the visuals, the style is almost indirectly reminiscent of Paper Mario, with paper-thin characters traversing a 3D-rendered environment. Outside of the main gameplay, you can use the money you collect to purchase concept art from both the game and even the TV production. They have artwork for every character in the game, all enemies included. The gallery even contains the original spritework and music for direct comparison, which I really appreciate.

Overall, DuckTales Remastered is a really nice remake. It won’t blow your mind, but it does a good job of bringing a classic NES game to the modern era and remains one of the few remakes I’ll gladly play over the original.

the game is pretty, short, and fun. its got a lot of charm but honestly nothing too special, for what it is i liked it

They managed to stay loyal to the original game but with remade graphics and sounds. The quality is great and the soundtrack too. Some boss fights were hard but each one has its weaknesses. I have nothing negative to point out about the game!

Apesar de não ter jogado o original no NES, o trabalho feito nesse remastered, que eu chamaria de remake, foi maravilhoso, me pergunto porque não decidiram dar o mesmo tratamento para o segundo jogo.

I have to agree that the dialogues feels like they did it to stretch a little bit what originally was a plain NES platform classic from Capcom.

No idea why they couldn't do a remaster of the second one, but I can only imagine the being not having sold as much as wished. It's still a good remaster anyways and a great way to enjoy it.


Um jogo extremamente charmoso do começo ao fim.

Antes de eu começar a elogiar e/ou reclamar desse jogo, aqui vai um disclaimer: Eu não joguei o jogo original de 1989 ou fui atrás pra entender as diferenças do jogo de NES pra esse Remake… Remaster… Chame como preferir. Então eu não vou comparar uma versão com a outra.

Seja pelo gráfico totalmente estiloso, bem feito e cheio de detalhes nas sprites (com uma linha parecida com Paper Mario), seja pelas músicas que mesclam batidas em 8 bits com riffs e instrumentos modernos e que são um tanto quanto viciantes, seja pela utilização das vozes originais do desenho nas cutscenes ou só por simplesmente ser um bom jogo de plataforma, tudo em DuckTales trás uma qualidade e charme enorme e denota que claramente a WayForward tinha/tem um carinho gigantesco tanto pela série, quanto para com o jogo original.
Talvez o principal ponto de qualidade desse jogo seja como ele acerta muito no fator nostalgia. De novo, eu não joguei o jogo de 89 e DuckTales não era a série de patos da Disney que eu mais assisti e acompanhei na minha infância (DarkWing Duck que pegou esse posto com folga pra mim), mesmo assim as aventuras do Tio Patinhas foram memoráveis o suficiente pra eu lembrar de muitas coisas das mesmas, em especial do nome em português dos personagens e na tradução dos seus trejeitos na dublagem brasileira. E cara, como esse jogo é feliz em traduzir o espírito das aventuras do pato bilionário da Disney e seus sobrinhos e amigos. Como eu disse, eles optaram por trazer os atores americanos originais pra dar voz aos seus respectivos personagens, e isso pode parecer simples e bobo, mas na verdade é genial! As fases por si só já resgatam e muito o ar aventuresco ala Indiana Jones que os episódios da série tinham, mas com o fator das vozes sendo adicionado às cutscenes, literalmente passa a sensação de estarmos jogando um episódio novo da série. Não só isso, mas a Capcom foi muito feliz na localização em Português Brasileiro. Infelizmente esse jogo é apenas legendado e não traz de volta a dublagem clássica da Herbert Richers, com o saudoso Antônio Patiño na voz do Tio Patinhas, porém, ao nomear os personagens nas falas da legenda, ao invés de utilizar os nomes originais dos bonecos (Uncle Scrooge, Huey, Dewey e Louie ou Magica De Spell) eles optaram por trazer de volta os nomes abrasileirados da série dos anos 80 (como Tio Patinhas, Huguinho, Zézinho e Luizinho ou Maga Patalójika). E ok, isso provavelmente foi a mando da Disney pra manter a consistência da marca e eu estou me emocionando com “besteira”, mas manter esses elementos de localização, que evidenciaram a série original no Brasil dá um charme que, imagino eu, o jogo original não tinha e esse Remaster não só teve a oportunidade de abraçar isso, como o fez de maneira magistral, sem ignorar o legado que a série tinha no nosso país.

Eu não sei o que você, leitor dessa review consome no seu YouTube, mas se você já viu algum vídeo de Retro Games, muito provavelmente você já ouviu a música tema da fase da lua do jogo original, que é simplesmente uma das melhores músicas 8 bits já feitas - inclusive se você nunca ouviu, VAI OUVIR: obra de arte. Se a música original é, a 35 anos, popularmente conhecida e aclamada pela comunidade retrogamer, na minha visão, seu remake feito pra esse jogo de 2013 é de longe o melhor remake de uma música de videogame que eu já ouvi na minha vida! Todo o retrabalho musical que a WayForward teve com esse jogo já deveria receber palmas. Desde a música tema do jogo/série originais, passando pelos temas das fases foram muito bem reescritos, trazendo novos riffs e batidas mais eletrônicas, mas ainda mantendo de fundo as batidas 8 bits das músicas do jogo de NES. Mas a música da fase lua está em outro patamar, pois além deles modernizarem e manterem os sons originais, na minha visão, eles conseguiram intensificar o sentimento de descoberta que a música original tinha de uma maneira que eu nunca tinha visto antes em um remake (ou remaster, chame como preferir)... Link: obra de arte 2

DuckTales: Remastered (2013) talvez seja uma das maiores cartas de amor que eu já joguei! Cada centímetro e canto desse jogo denota um carinho tão grande de seus desenvolvedores, que me faz questionar por que não existem mais tantos remakes como este. É bem verdade que esse jogo é bem desafiador e um tanto quanto injusto na dificuldade média (principalmente referente a hitbox do Tio Patinhas e a gameplay imprecisa), mas imagino eu que é exatamente por isso que optaram por chamá-lo de Remaster e não de Remake, já que o jogo original é bem conhecido pela sua dificuldade. Talvez outro ponto que me desagrade um pouco seja como eles tentaram implementar mecânicas de MetroidVania aqui e não chegaram a lugar algum... Mesmo assim, esse jogo consegue modernizar um clássico da indústria e do gênero Platformer, sem apagar seu passado e ainda ser belo, engraçado, divertido e até emocionante com muito pouco. Se essa review te motivou a pegar e jogar esse jogo, e você (assim como eu) nunca sequer tocou na versão de NES, joga no fácil sem medo ser feliz, garanto que será muito mais divertido do que se estressar no médio (ou até no difícil) durante a primeira jogatina.

Thats not a good game. Bad controls, bad level design. Not even the nostalgia can help here.

Sights & Sounds
- Being a WayForward game, the visual style is excellent. It somehow manages to capture the crispness of the Shantae series while staying very true to the original DuckTales cartoon
- The music is also excellent. Capcom always does a good job with their soundtracks. The DuckTales theme (both the NES game and TV show versions) are the obvious highlights, but the rest of the music is some pretty great butt rock
- Unfortunately, you'll get really tired of the cane bounce sound effect

Story & Vibes
- The story is fairly straightforward. It's not like Scrooge McDuck is a waterfowl of diverse motives; he just wants more money. You just go around collecting gems and valuable macguffins, fight a boss, and move to the next world
- If you grew up watching the TV show in the early 90s or played the original NES game, be prepared for a wave of nostalgia

Playability & Replayability
- The gameplay is simple even by standards for platformers at the time. You really only jump, bounce, and hit rocks with your cane. That's the long and short of the controls
- It's a quick game, so there may be some appeal for completionists who don't mind a challenge getting achievements for higher difficulties. I'm not one of those people, so I'm not picturing a replay anytime soon

Overall Impressions & Performance
- It's not a graphically intensive game, so crank up the resolution to match your display and have fun

Final Verdict
- 6.5/10. An easy recommend for those who liked the franchise growing up. Otherwise, it's a fairly simplistic (but still enjoyable) remaster of an old favorite

I didn't play the original but this Remaster has clearly insane amounts of respect and passion towards the original game. The character animations are so expressive and fluid and the game is littered with fun details. They've done a fantastic job modernizing it but still keeping the NES era bs that made those old classics so fun.