Reviews from

in the past


New Mystery is the story of a single man being blueballed so hard, that he finally snaps, gives in to the dark side and tries to conquer the entire continent.
It's also a decent enough enhancement of Shadow Dragon, though removal of artillery units and Maria/Lena being unavailable for more or less the entire game is unfortunate.

I have two wolves inside me, one loves New Mystery, the other hates it. They both kiss each other goodnight.

New Mystery was never released outside Japan, has a new character in Kris the avatar and all other characters that never played a role in Book 2 of the SNES original, making the game a sort of Mortal Kombat Armageddon: everyone is here, everyone fights. There has never been so many characters (77!) in a Fire Emblem game and all are recruitable in a single playthrough. Together with base conversations, we have a semblance of Support, too. There has never been so much content.

Yet it's bland. Some characters shine in their portrayal (I will always love Palla and Catria with all of my heart), yet the worst offender is weirdly enough the protagonist(s), Kris and Marth. In the original game, Marth had a new role as Akaneia's peace keeper, everybody knew him and respected him. Kris steals the show in the remake, always having something to say and to add, yet his\her characterization is ... loyalty to Marth and Altea. That's it. To make things worse, all the new cavaliers and knights feel now like lackeys of Kris, rather than his\her companions. It's fun to make some wacky builds for Kris, I won't lie: I had a female mage reclassed into Cavalier\Pegasus Knight until her Str\Spd were good enough. Then I reclassed to Swordmaster to use a Levin Sword with her good magic bases. If you were to play the harder difficulties you won't have such luck: if you don't play Knight\Berserker, you're playing to lose. Lunatic + is a devious little scoundrel and I won't ever finish it, thank you.

Map design on the other hand is vexing. Some maps are incredible, most are immense. I can feel some sort of map design, like the Ogma & Sirius map or the original content. Others are straight from the 90s, in a bad way. To this day, I would like to know what sort of zaza the person who made the desert chapter smoked. He gave wyverns the 1-2 range! Normal doesn't have it, but still.

As you can see, as an Akaneia fanboy I am torn. Book 2 originally was the cherry on top of the franchise, a little bow to present you the perfect duology of Marth and his friends' fight. The story and the important moments are still there, but they feel less important, less impactful, because a hero that was never there now has to take the spotlight, just to canonically disappear at the end. He was never there ...

The special chapters are fun, challenging and offer a different perspective on characters. They made me appreciate Midia! The audacity! Who even likes Midia?! I would recommend playing this game just for that one aspect, yet the game is still fun, it can be enjoyable and it has its moments. Just ... please, let's not talk about Kris. Let's talk about Robin instead. They learned their lesson and decided that maybe a bit of cognitive dissonance is better compared to a protagonist with no redeeming qualities.

What if Shadow Dragon's story was somehow less interesting and the game was an entire retread of FE11 with a self insert that solos the game? The game is just really boring.
At least it's not Echoes.

I typically don't write reviews on here but this game was such a fascinating mess of mistakes I just need to let it out somewhere

What Went Right:

- There's definitely some interesting map design in this game: parts which pressure you to complete a map quickly are good, and in some spots this is done well (e.g simple stuff like thieves heading towards villages you want, some instances of reinforcements behind you). I also like stuff that pressures you into using resources: I tend to be rather conservative with resources and try to promote at 20, save high level weapons/staves until I think I need them most, etc. but this game had several spots which strongly encourage you to drop these habits. I had to promote most of my party a bit earlier than intended due to a midgame difficulty spike and it felt cool having to do that and be rewarded for it.

- While objectively they're pretty broken, stuff like infinite range staves are silly and fun, I like them! Having the option to simply skip a chapter if it looks annoying and unfun is cool, and you get to do this quite a bit, given the multiple Rescue staves, Warp having 7 uses, Hammerne having 3 uses. These provide charm to a game and it gave me a few little bursts of dopamine.

What Went Wrong:

- While not the most important, it does lead into most of the others so it goes here first: roster bloat sure is a thing. This game has 80 characters and I could not tell you a single thing about most of them - I finished the game an hour ago and could maybe name 20 at most. On top of having very little personality or backstory, the game is balanced in such a way that there's little use for them in gameplay either - past the early to midgame virtually every new recruit I got was just a strictly worse version of a unit I had already trained up. The Tellius games have a similar amount of characters but they at least feel like humans I can say stuff about and they almost all get a little bit of time in the spotlight: a decent chunk of recruits in this game are just randos who show up to you after a chapter like "yo im on ur squad now" and it's like, cool? Thanks?

- By far the worst thing about this game and why I've rated it so low is the infamous same turn reinforcements. Chapters 12 and 13 are this at its worst, and the most angry I've been at this franchise in over 15 games now - untelegraphed, flying, 12 move dragons who can nuke any remotely squishy unit you have laying around. It feels like a massive middle finger to the player having to restart a chapter because you crossed some magical zone which triggers these and now any unit you tried to bring along who isn't a buffed up cav/dracoknight is dead. Want to look these up online beforehand to gain some intel? Good luck! Being as obscure as it is I found it very difficult to find accurate information on these reinforcements to plan around them - fireemblemwod is probably the best one out there but still has some inaccurate information, and I had a few spots where I relied on what it said until woops here's a few extra waves of reinforcements, time to reset!

- This ties into a general theme of information just not being properly expressed to the player. Fog of war is pretty limited in this game but unfortunately still does exist, and likes to throw ballistas or long range snipers at you to reaaaaaaaaally make sure you're not using anything but your government assigned paladins to curbstomp the map. There's several spots in the game where you can't carefully bait out enemies because none of them will notice you until you cross this magical line that triggers all 10 of them at once. While I can see some merit to this from a map design aspect, it is pretty frustrating not knowing which type it is and being owned because you guessed wrong. Some other examples include fairly obscure recruitment methods (which, to the game's defense, it does usually give you a little base conversation strongly implying you should bring a certain unit) and reliance on getting certain items to properly complete the game, but I only have so many words for this review.

- This is a bit more of a minor gripe but the amount of reused maps from FE11 was pretty disappointing, especially given if you're playing FE12 for the first time in (current year) it'll likely be because you just finished FE11 and are sunk cost fallacy-ing your way into seeing what all the other games are like. In some cases in the franchise this has been used in an interesting way but most of these either played identically or were just more annoying versions of the original, wh ich kinda sucks.

- Lastly I should bring up the story. This is the world's coldest take by now but Kris as a character kinda sucks - the amount of screentime put into hyping you up as the coolest person ever, how Marth is struggling so much but you're his magical saviour, is pretty lame, and takes away from the plot a bit. This includes parts where they alternate between serious lore dumps and Kris trying on a new hairstyle but those were funny at least! The side story with Katarina was okay, I guess? It was nice to see them reunited but it ties into a general storytelling problem in this game where it feels like nobody takes accountability for their actions - every nice character who initially starts antagonistic in this game is just being manipulated by someone (usually Gharnef!), then that stops and they're just completely cool. come on you can try a little harder (do not look at my favourite fire emblem game it is irrelevant to this plot point i promise). The reuse of Medeus and Gharnef is also just kind of boring, but I don't really care that much in a game that isn't exactly the most plot driven game in the franchise.


I do think this game has some merit to it, and there's definitely good parts to it, but it was unfortunately my least favourite game in the franchise up to this point. hopefully fe1 through fe5 don't make me change my mind on that :)

This game was another delight to play. It takes things that I already enjoyed from shadow dragon and put them in an even better package. It was also cool to see how much of this game would go on to shape awakening and that is probably why is had so much fun with this game. A player avatar, casual mode, more detailed and easily accessible support convos, among other things. Game was very enjoyable and I definitely see myself coming back to it. Not everything was a winner of course, I'm somewhat in the camp that this game might have a bit too many units and the requirements to recruit some of them can make some chapters drag or be more annoying then they would otherwise. But otherwise this is an easy recommend from me if you can get ahold of a english translation.


This was my favorite Fire Emblem game until 2023. still peak though.

i’m done giving this game chances. i’ve played and beaten almost every fe game (most multiple times) and never once have i bounced off of one to the point that i can’t finish it. on like 10 different occasions i’ve tried to like this game and around the halfway point i realize i haven’t had fun in like 7 chapters. the entire game is trial and error and punishing you for not using the most optimal units at all times. in prologue, you made kris any of the classes with bad defense? have fun resetting because every enemy has double your move and orkos you! in the rest of the game, you used ANYONE other than the fliers and malicia? enjoy dogshit growths, half as much movement, and 12 movement dragons that ignore def that spawn as ambush reinforcements for like 5 straight chapters! the balance is atrocious in every sense of the word and using anyone but a squad of wyverns is miserable. while it was the first game in the series to add a bunch of player freedom it also punishes you for messing with any of the fun tools.

You don't care for Kris because they "stole" Jagen's lines or whatever
I don't care for Kris because a remake that specifically paints the events of the original game as historical revisionism in-universe would have been the rawest premise ever if it wasn't used solely to add in a player insert
We are not the same

This was a game that I had dived into immediately after finishing Shadow Dragon and as such, all of the characters and everything were fresh in the mind, which helped a great deal. To begin with, this game has an enormous cast of over 100 characters that you can recruit into your army, and this is both a boon and a curse.

Of course, you have a very wide selection of characters to choose from and that's very fun, as well as getting to see all of the characters return from Shadow Dragon and all the new things that they do. But at the same time, there are an overwhelming number of people. I refused to let anyone perish and as such, my party was so large and so, so many characters went unused.

All the same, the story is an interesting one and has the first 'avatar' unit, allowing you to have someone fully customized for your run and being able to handle pretty much any role you need filled.

The maps are fun although there are quite a few too many caster enemies the further you get into the game so Resistance becomes far far more useful than Defense as it goes on, and some of the maps are so sprawling that your flying units are basically required...but all-in-all it's a worthy successor to Shadow Dragon and I enjoyed it immensely.

Maybe the best FE on a mechanical level, it begins to introduce some of new-FE's best mechanics such as the new Support system, I think it lacks identity of its own but still a great game.

Even though I, DestroyerOfMid, am old and senile, I will still not lose to the likes of this game

Missed a singular chest and got the bad end OOOOOOPS

Really great game, a lot of improvements to Shadow Dragon, Better Story and better Gameplay.
The Avatar was a bit bland tho.
Etzel was my Favourite Character.

<3 Etzel, Merrick, Minerva
<3 My Dracoknight Trio Minerva, Palla and Catria

Hard 1 was good casual fun, Hard 2 was substantial without demanding foreknowledge until the last map's stat check, Hard 3 filtered me on the first post-tutorial map because I refused to make Katarina heterosexual.

Definitely one of the better Fire Emblem games, but this game kinda helped me realize that Fire Emblem as a franchise is a little dull. I think I only realized that BECAUSE this is one of the better entires.

This review contains spoilers

Really good remake of fe3, enjoyed the gameplay a ton while I was playing it, the supports were really good. Loved the Katarina and Kris one. Kris was also really good too. Even though a ton of people hate Kris a ton, I didn't care at all and found her a really fun character to see, even though she wasn't in FE3.
It's OST is good as well. The Hardin boss music was FIRE.
10/010

Tried and failed. Fucking nightmare of a game. So dull for an FE this late in the game, even worse than Shadow Dragon DS, somehow even lacking features the original had. Fucking narsty.

There were some things I quite liked better than Shadow Dragon. There are a couple maps that are a step above most FE11 ones, the units are a lot more fun to mess around with, supports flesh everything out a bit more, the hidden objectives are way less vague, etc. Yet this is still a worse game overall for a few reasons. Despite having some new maps, there is SO MUCH rehashing from Shadow Dragon, like seriously a ton of repeats. There are also so many repeated units, which leads to a really bloated cast by the end where it's really hard to even figure out what to invest in, especially after getting like 3 new units every map. The balancing in this game takes everything frustrating about FE11 and just makes it even more bullshit, like they expected you to use a guide lmao. Kris is a very broken unit and Marth is a lot better than Shadow Dragon but I almost felt like I never had an army without some liabilities, and a deathless run seemed impossible. I don't mind difficulty in these games but nothing about this felt fun, just ridiculously strong enemies that can't be touched by effective weapons a lot of the time and not really a lot of utility either. All of this would be better if the rest of the game was good but there's nothing to write home about really. The story feels like more rehashed aspects of the first game, and not to beat a dead horse but Kris is seriously one of the worst characters in the series lol. I think you can still have fun with this game but it was definitely my least favorite FE so far.

Fire Emblem: New Mysetery of the Emblem introduces a lot of the mechanics that we have grown accustomed to in more modern games. The game itself, is massive, with a whopping cast of over 80 playable characters. However, similarly to Fire Emblem: Shadow Dragon, this game still lacks strong characterization for everyone outside of a select few major characters.

This game adds an additional story beat with the addition of Katarina and her group. I personally enjoyed the content with Katarina a good bit, and didn't feel that it hurt the original narrative with its addition. However, the rest of the story is rather barebones.

This game is the first Fire Emblem entry to feature an Avatar character to try making the player feel more invested in the narrative. How the Avatar character is implemented does take away from the game in my opinion, as Kris is treated as this perfect character that no one can find any fault in.

The gameplay itself is more player-phased oriented, and it is more enjoyable in comparison to the previous Shadow Dragon. I think this game is certainly worth a try for those interested, but Shadow Dragon should be played for the best experience.

Yeah I'm not sure I liked this one or FE11 as much as I said before. The gameplay's really basic and the plot is super barebones. FE12 at least has some more character interactions but it's still ugly as hell (it's moreso an issue here because FE3 looks much better)

Also the new subplot and gaiden chapters suck and I wish they weren't in the game

Great sequel to the first game in the series even though it is similarly lacking as a remastered version.
+ optional conversations between chapters offering helpful tips and much-needed characterization
+ solid map design overall without many frustrating parts
+ much better enemy variety making more strategies viable
+ snappy gameplay as should be expected
+ strong customizable player character who also brings some humor to the table
- few visual upgrades
- marginally improved by dialogue yet still simplistic narrative
- too many unremarkable units even if most of them aren't new

God, this one is rough. It still has decent bones for being Fire Emblem, and mostly pulls from the same mechanics as Shadow Dragon, an entry in the series that I quite like, but this game has a few glaring problems:

- There is a lot of bloat in this game. The roster is even larger than Shadow Dragon's, but so many units join so late that they're extremely difficult to use, yet deployment is reduced in this game compared to its predecessor. There are also so many new items in this game, with a lot of them locked to the time based How's Everyone mode.
- Several maps which range from bad to terrible. The Anri's way arc is miserable, with a special shoutout to the map which is made up nearly entirely of desert tiles. The few chapters in a row where you run from Astram and co. are also pretty bad. Even some early chapters are weirdly difficult (dracoknights in chapter two).
- The narrative centering itself around My Unit really swerves it in a direction I don't really personally enjoy. I know the SNES game this game is based on wasn't known for a huge spectacle of a plot, but Kris basically took over Jagen's role and stole most of his good content.

It's not all awful. The mixed male reclass system is pretty good (unfortunately at the expense of female units, but they got some expanded classes too at least here). Including the BSFE maps and three bonus maps is neat. I largely felt frustrated when playing this game though, I have to say. It's still Fire Emblem though, so I'll probably come back to it again some day.