Reviews from

in the past


Juegazo.

Me violaron multiples veces pero aun asi es un juegazo. :sisselporro:

i've been thinking about my relationship with art, and my thoughts at the moment are that what i want in a piece is to feel something. it's not only about being entertaining, it's about catharsis. it's about feeling extremely happy or deeply miserable. it's about having the teeth grinding, the foot tapping, the head scratched. it's about going insane over the details. i want to feel alive. maybe it's a sick thought. maybe i should just live my own life, but i can guarantee, i've been living my own life a lot! much more than i would like to, sometimes.

all the games i've finished this year so far (very few) were a good time, some of them were amazing, really thought-provoking like anodyne 2, but none of them hit me like a truck. until GOD HAND.

GOD HAND makes you feel extremely happy, deeply miserable, with your teeth grinding, your foot tapping, your head scratching... pretty much at the same time! it's commonly known as a very difficult game and it's not an impossible one, but it does require you full commitment. starting with learning the controls: when action games were about swords and guns, with fast-paced movement, GOD HAND was about throwing punches while moving in tank controls. it's all about positioning, a 1v1 it's already a difficult task, but a 2v1? a 4v1? does not help when your crowd control movements are slow as hell! but don't be confused: GOD HAND is not a slow game! actually, if you can't keep up, you will pretty much ended up cooked lol, you have to adapt to the rhythm of the fight. it's all about learning and once you learn, it's about going wild.

and it's not a flashy game. you throw punches. real punches. punches that hit, than you can feel when it hits. GOD HAND it's a dudes rock game but every single dude is rocking on you (in a not-homosexual-way (unfortunately)), and you got rock on them instead. GOD HAND it's a videogame that loves action games. it's a videogame that recognizes the masculine archetypes about the action genre in overall media and at the same time it honors it and it also makes fun of it. GOD HAND is very "manly"! i mean, having blackjack and poker and dogs races as a way to make money makes me think that shinji mikami and the team are either the funniest guys ever or the most heteronormative of all time! and it's very funny either way.

what really matters is that GOD HAND is a videogame that made me feel everything, and in a year that is definitely NOT being my year, with a lot of work and study and personal problems as well, making me sometimes lost my interest in my favorite hobby, it reminds me how great videogames can be and how i can always just punch a son of a bitch when it needs to. you better watch out mf!!!

the elvis boss was so hard i accidentally unplugged my ps2 controller from my computer and now i can't play any ps2 games anymore because all of the buttons don't work right. like right trigger makes my character move right and the right stick does attacks. what the fuck shinji mikami

Mão Boa.
Demora pra se acostumar com os controles, mas quando tu pega o jeito é um dos melhores jogos que você poderia jogar. Moveset customizavel como você quiser em todos os movimentos, golpes normais a especiais, Bosses ótimos, fases muito boas. Tudo da vontade de continuar jogando e bem frenetico a todo momento, se aprender a apelação jogo fica xuxu beleza.
Um dos meus jogos favoritos.

I used to play this as a child, but i only play in easy mode, when a grow up i played on medium, than i realize how difficult this game is. But worth if, this game is amazing and challeging, you will fight with monster with no mercy and gonna laugh a lot.


There's an endless void of games that fit the 'action' tag, but you don't really think of comedy as a genre when it comes to video games. Why not though? It's a game that keeps me grinning even when it (sometimes) sucks, like an old friend who's got all the pussy jokes. I proudly baptize God Hand (2006) as Gaming's Finest Comedy.

not as good as wii party babyz but it's ok

I haven't seen many games with as much depth as this. Peak gameplay

I played it again oops

Shinji Mikami do céu, como que tu foi de RE pra isso aqui?

Esse jogo tem simplesmente um dos melhores combates possíveis, fora dificuldade que é bem estranha só que muito boa, já que quanto melhor tu joga mais a dificuldade vai subindo.
Se tu tiver mãozinha, talvez seja engraçado jogar esse jogo em.

LEGENDARY DEMON ASS KICKER

Well, this game can rightfully be called the best 3D beatemup of the 6th generation console era. Released at the dawn of the era, it didn't show beautiful graphics, wasn't technically up-to-date and didn't have an interesting plot. However, it gave full control over the actions of the protagonist due to a very flexible system of customization of blows and variety of these blows. The character is clumsy, because of which it is very difficult to change the direction of movement, but in battle it is compensated by the ability to sharply move away from enemies to the sides. Thanks to a very thought-out AI of enemies you are unlikely to have completely identical fights even for many passes, because of which the game can be called quite replayable not only in its genre, but also in principle, because the number of experiments with the variety of blows is quite large and depends only on your style of play. If you loved the old beatemaps from 8-16 bit consoles, you should definitely play God Hand, no exceptions. The only downside to the game is that the game's difficulty bar is dynamic and few people will be able to complete the game when the bar reaches its last mark. I'm not kidding, this is true hardcore.

combat is absolutely fantastic. nothing but combat the whole way through, the catch being barebones level design. The game is also really hard, even on easy, plus theres no tutorials. I def recommend the game but get ready to get your ass beat. Even has the capcom six gen charm (re4, dmc3, vjoe).

It has one of the most kinetic and gratifying combat systems of its time, and it feels like it puts all of its attention into making sure its bones work. More than just the variety of moves, the sense of impact, the sound design---it puts a lot of effort into the speed at which characters approach you, how they behave on and off camera, and how they attack you in groups. It's unnatural but it creates interesting rhythms; Resident Evil 4's combat is arranged in a similar way, and I think it's something that more games should pay attention to.

God Hand has this lovely core, but I feel like it doesn't know how to support it. Its very silly narrative and central aesthetic owing to Fist of the North Star, tokusatsu, and wrestling works as a frame, as a kind of motivation, but the narrative has nothing to do with why anyone would want to play this game and I think it knows it. The manner in which its inspirations don't fit together is often more compelling than the manner in which they do.

Also the level design and art direction don't do anything to help out the game. We have enemies that crumple and rocket about, but the environment doesn't support any of this elasticity. It's just a bunch of cheap theming. It looks like the scenery is going to fall apart at any moment, and yet it doesn't, even as it houses a pinball machine full of musclemen. Imagine if walls burst open, the ground opened up, buildings toppled---if the spectacle playing out felt as if it wasn't contained in an invincible shoebox.

God Hand is fun and even thoughtful, but it feels oddly prototypical, almost like a beta to a truly great game.

cara eu não lembro de quase nada desse jogo só lembro que era top preciso jogar novamente!

Essa porra é uma mistura de 2 sensações

Raiva por você sempre morrer com ódio de chefes

Humor com coisas intakaveis dentro desse jogo


I like action games. I would go as far as to say that its my favorite genre if done correctly. God Hand does not do that. With a big focus on "comedy" and gameplay that just isn't very good, don't see myself continuing this game.

Sick. I did eventually get bored as it's a repetitive game, but those first hours are soaked in adrenaline.

I am very enthusiastic about Godhand, a game that never quite got it's time in the sun but left an impression on anyone that played it.

There is a genre of action games that blends very elements of fighting games and sports games into it's presentation. I seen the roots of it in super smash bros melee but also Godhand. As of late I see this in games such as vanquish, doom eternal and even calisto protocol(the illfated horror brawler game from late 2022). For those games I would refer to them as Trick shooters. There is a fluidity of movement, a flow, a sort of comboed movement that at times needs to be practiced and improved upon iteratively. In a way it's more like tony hawk pro skater than an action game.

Godhand I believe to be a kind of precursor game to this phenomenon, a trick brawler. Released towards the end of ps2's lifecycle around the same time as DMC3. Godhand is very much an oddity in the history of video games. It's an old school brawler set in a 3d environment. It does not have a block button, it has a dodge button and you can flick it very fast and it looks hilarious. You have a wheel of special moves you can use, one of which is spanking your opponents. It's set in the old west, it has a surf rock soundtrack. You can juggle opponents, it's ridiculously difficult. It might be one of the funniest games I have ever played, it's dialogue is like camp kung fu b movie. It's intentionally bad, "you need to feed your brain, not your ass" he says to the fat demon named "Elvis". What makes me liken this game to doom eternal and the like is the fluidity of the game. You do so many things so fast and when you master it, you feel like a God. You combo a guy, see some other guys come at you, dodge everything they do. Hit them with a baseball bat, throw the baseball bat at some other guys approaching. Launching lunge kick into another guy. Kick some guy off the ledge. And all of this can happen in seconds.

I know it might not be for everyone, but this definately feels like a game for me. It's everything I love in a game, it's silly, it's got a high skill cap, performing it feels amazing, there is room for learning and creativity. God bless clover/platinum games, those guys get it.

once i get around to playing the rest i bet it'd be an all-timer, exactly my type of scene

One of the best beat-em'-ups/character action games of all time, this game will kick your ass over and over again, without mercy literally asking you to beg to make it easier, but once you figure out how to fight you start to style so hard it makes kung-fu movies look like kiddie stuff. Also one of the super moves is punching a guy in the dong. Amazing game.

oq dizer de um dos melhores jogos de ps2, graficos muito bonitos , musicas maravilhosas e combos variados ( quando vc tem eles )oq mais afasta as pessoas é o personagem travadão , mas quando vc se acostuma ( vai por mim n é muito demorado de se acostumar ) o jogo flue , ele n é facil e vai te render boas derrotas no começo ja q vc n tera muitos golpes , técnicas ou roletas , mas depois fica um tanto quanto tranquilo , claro ficando mais dificil a cada fase , na minha primeira vez joguei a versão japonesa e cara .. como eu sofri na reta final, mas na minha segunda foi tranquilo n muito mas foi tranquilo , o jogo tem o modo hard q só os loucos sem sanidade mental jogariam ... eu n consegui , mas um dia conseguirem

Quite literally the most autism fun I had playing a game with obnoxious characters.


this game is perfect. when you save townspeople they all have their own wacky thank you animations with some of them literally shaking their ass for you. this game's story is like the best parts of resident evil 4 turned up to 11, and it is amazing. somehow they also pulled off a character action game with tank controls? like how? mikami is a genius and this game is just a testament to how well he understands the medium. and to top it all off there is a guerrilla suplex button, how could i not give it 5 stars?

More like Arthritis Hand

(I had a lotta fun with the game, but I took a long hiatus and my skills have deteriorated too much to go back. And I hate the soft lock, makes it hard to switch opponents. Fire game otherwise)

imagine working at clover studio in 2005, you lean over your co-workers shoulder to see one of the most beautiful cel shaded open worlds ever, flowers everywhere, a luscious white wolf running in the wind.

then you check out what someone else is working on and they're programing a spanking qte...

Eu literalmente não consigo jogar muito desse jogo pq ele ataca minha tendinite muito rápido mas eu adorei ABSOLUTAMENTE TUDO nesse jogo na moral