Reviews from

in the past


I don’t know why they had to change Copen in this game, maybe they let someone who worked on Dragon: Marked for Death sneak into production…It’s just so strange to limit his signature dash and have this basic melee combo with disc lock-on. It does mean they make the level design built around his limitations more, but ehhhhhh it’s just all kinda blends together in its 2 hour runtime. Disappointing sequel if anything, so that leaves just Gunvolt 3, which doesn’t have Copen it seems. Booooooooring!

Honestly the best game in the series primarily because you can make it not piss easy from the get-go and it plays the most like mmz while making copen's busted gv2 and ix1 gameplay a 1000 kudos requirement (which isn't hard to get considering emblems), making gameplay both dynamic and rewarding you for doing well or finding secrets. Hard mode and subsequently the true ending being locked behind 100%ing normal mode is dumb but the changes it makes seem overkill and I found not spamming the heal skill in stages and turning off hp on level up and anthem challenging enough. Almost perfect boss design and all the boss weapons have some use or niche. Bonus points for the new character not being an underage girl but the story unfortunately was kinda whatever. Not at all bad or anything, just a bit lacking after ix1 had some genuinely raw moments. I hear gunvolt 3's story shits itself so at this point I think I've realised I should only really care about the gameplay in these games. Considering this is inti incorporating everything they've learned both during and after mmz I've got high hopes that gunvolt 3 will be the apeX of 2d platforming.

Beat it on a Windows PC via Steam; did Hard Mode, too. I'm pretty mixed on iX2. On one hand, it's probably the most interesting score system in the series. You can take as many hits as you want. But if you die or use the infinite heal skill, it resets. Get over 1000 points and you get an infinite dash. This is probably the most fun the game gets. However, what if you don't care about kudos and want to get through the game easily? Literally just spam the infinite heal and you'll experience the easiest platformer ever. There could've been a cooldown or something, but NO. Furthermore, the movement is generally unfun at the start. For example: The dash-tag from GV2 no longer works; now it's a shop upgrade. This completely threw off the flow of the gameplay and made it annoying to control. This sounds cool until HARD MODE. Hard Mode takes the shop away, and your kudos now disappear in one hit. Inti Creates made it easier in a patch, giving you infinite heals, but either way, Hard Mode SUCKS. And you need to do it for the "true" ending. Hard Mode isn't even that much harder; Gunvolt 1 nailed Hard Mode. It didn't limit the player's mobility. But because iX2 has movement upgrades in the shop, it's completely unfun to control. I can't recommend this game. While the platforming is solid, the bosses are amazing, and it looks great, but of the mentioned issues, I can't recommend iX2. Play iX1 instead if you want a better version of this game.

I was already so mad before even touching it that it got scared and refused to launch.
10/10, I guess this is the good ending.


My honest favorite of the series so far. Stages are thematically varied and have actual gimmicks to them, enemy design is engaging, boss design is great as always and I feel like limiting what Copen can and can't do really goes miles into making the gameplay more engaging.

If you enjoy the Gunvolt series for how over the top broken you are then this definitely isn't the game for you, but if that was the ONE thing you disliked about it, like me, then this game is a god send.

Something to me still feels off, like most of Inti's stuff, some sense of identity is missing that I can't exactly put my finger into right now, but overall, a great game that really puts to show Inti's greatest strengths when it comes to game design as a whole.

Contrary to people who cannot play platformers and complain about the movement being "boring" / "sluggish".
Play some of the old "Mega Man" games first.

If your actually good at the game and don't get hit every 20 seconds the game becomes probably the most satisfying 2D platformer to play and get high scores on. Hard mode rules in this game.

Incase u complain about the story, i'll admit it sucks. But you do not play this specific title for the story.

true mid, this game is SLOW, some people really like the melee and say it reminds them of megaman zero, but i dont really see it, the game clearly understood its lack of maneuverability and lays out on enemy at a time in boring straight line stages where youll walk up, press the attack button three time and the enemy will be staggered and die, no way to attack above, or beneath you so jumping around enemies is no fun and a weaker option then just walking up to them. only having one air dash before having to touch the ground feels miserable and slow and also means you can defeat multiple enemies while airborn or rack up combo score in any way which is what the series is known for, in my opinion this is by far the weakest of this style of gunvolt games, only the mighty gunvolt games are worse.

The first Luminous Avenger iX perfected Copen gameplay, this one, for some reason, changed it in a way that makes the fast paced action slower???. But a great 2D action game nevertheless.

Can't lie to you this one is just better than iX1.
Yeah the razor is weird but you get flying like in less than a minute if you collect emblems so it doesn't really matter when the actual level design is so much more interesting and fun than iX1
Yeah Hard Mode is stupid but this game's story is nothing to write home about so you can just ignore it unless you want to fight the harder version of the bosses which are really cool

Mi relacion con la saga Gunvolt es "complicada" ya que no inicie en el primero sino que fue con el primer Luminou Avenger en su dia de salida gracias a que fue el primer juego que estrene en mi Switch lite hace varios años atrás. En la ultima semana he comenzado la saga por orden de salida y como dije en las reviews de ellos, sentia el combate tosco y muchas cosas un poco arcaicas, pero ahora se que fue porque tomaba como base al primer Luminous Avenger que fue un gran salto en todos los sentidos para la saga.

Luminous Avenger 2 no es la excepción y ofrece uno de los mejores sistemas de combate en un juego 2d, es una delicia el control que se siente en este juego, además de que su pixelart y ahora animaciones cuando un enemigo hace un ataque especial hace que se sienta aun mas vivo su mundo. Sin duda me quito el sombrero ante Inti Creates.

Ahora bien, el combate es una delicia, pero la historia es otra cosa... Ok, Gunvolt nunca ha destacado por tener una historia buena o tan siquiera decente, pero en este caso me ha parecido la peor de toda la saga... Una verdadera lástima ya que amo a Copen (en todos los sentidos) y es el que mejor historia tenía, pero aquí no solo fue corta, sino que no tenía ni puto sentido la historia. Lo peor es que he leído que Gunvolt 3 es peor en cuanto historia que este...

Los que me conocen saben que para mí la historia es algo importante en un videojuego, pero en este caso haré la vista gorda y simplemente lo ignoraré, ya que no merece para nada la pena y solo me quedaré con lo bueno que ofrece que es su jugabilidad.

Lo único que si me pareció decepcionante es su dificultad y es que es sencillo gracias a los heals infinitos.