Reviews from

in the past


Spy and stealth in turn base gamplay???

God I really want to like this game - I also really want to play it more! I love strategy games, I love the style and aesthetic but I just can not get to grips with this game.

I did a complete run through on beginner difficulty and had a great time with it but trying to replay it on harder difficulties just doesn't feel rewarding at all. Maybe I'm just bad ™ but it feels like once you mess up there's very rarely a good way to salvage the situation and losing a unit is devastating to the rest of the run through (let alone losing both). On top of this levels and strategies do start feeling a little repetitive - it never feells like you actually get to use units' cool unique abilities :(

Idk I really want to come back to this at some point, maybe with a strategy guide but for now I can't say I think it's a super well balanced experience but a first runthrough is enjoyable.

Uma vez por ano eu volto para experimentar esse jogo. É extremamente bem feito e, pra mim, é o melhor jogo da Klei, que só tem jogos bons no catálogo.

Acredito que o maior problema pra mim, que gosto de jogar de forma tranquila, é que o lategame do modo endless acelera demais o jogo. De qualquer forma, dá pra você modelar quase completamente as características do jogo.

jspr un jour jai lenergie de le finir pck wow c tres bien

Fully admit I think this is on me more than the game, I just struggled with the controls and mechanics on this. Gave it 2-3 hours but wasn't drawn into the game at all either, so gave up.


Invisible inc. - это стратегия, в котрой в самые напряженные моменты ощущаешь себя Гарри Каспаровым над шахматной доской.

Invisible inc. - это стелс-игра о шпионах, где вы не переживете встречу лицом к лицу даже с самым слабым противником, а выжить можно только в тенях.

Invisible inc. - это пошаговый рогалик, где один лишний шаг на соседнюю клетку может изменить ход всей вашей игры.

Любителям напрячь ум понравится

Not really my type of game (i.e. narrative is just there for flavour).

Cool setting, though.

It's cool that your options when getting caught are:


Not a bad game but not my jam.

I just think Incognita did nothing wrong

This seemed right up my alley, but it never clicked.

Turn based game with a focus on maintaining stealth. Campaign or endless mode can be played, both giving you a lot of different ways to customize how the game works. 10 Agents (14 with DLC), agent variants, and different items for your AI hacker give you a lot of ways to play. Spend resources on weapons, traps, items, and augmentations for agents or on upgrading their base stats. Choose between different mission types, each one focusing on different rewards or upgrades. Security is strengthened as each in game day passes. An excellent combination of stealth and turn based gameplay and one of the most enjoyable games I've played in both genres.

Although XCOM 2 reinvigorated its turn-based squad strategy by introducing “concealment,” it simultaneously exposed the faults and seams inherited from its predecessor. Invisible Inc, on the other hand, is turn-based stealth at its finest, designed for that purpose from the ground up. The ever-increasing security level (every few turns a new guard enters the fray) ratchets up the tension more effectively than X2's countdown missions. The game's main flaw is a rogue-like plot that ends on a cliffhanger, in which the supposedly brilliant mentor is duped by an obvious double-cross – not the best incentive for starting another play-through.