When I went on a long bus trip to London, a bunch of buds brought their DS with them and we all had a blast playing this through download play. It’s one of the best gaming memories I have and it was tons of fun!
Besides the splendid memories, the game itself is also just quite impressive on the DS, and that mission mode is still unique to this entry! A great time.
Besides the splendid memories, the game itself is also just quite impressive on the DS, and that mission mode is still unique to this entry! A great time.
Along with Double Dash, this is one of the best Mario Kart games out there, with a wealth of modes, characters, tracks - and most importantly, an excellent driving/handing and physics engine.
The biggest innovation here is the detailed bottom-screen map, which shows which items all racers are holding, any items currently on the track, and all track features and obstacles. If you're crazy enough, you can play just looking at this screen since all necessary information is shown on it.
This is also the last Mario Kart game with a true elimination-style balloon battle mode, and it is a highlight. Six excellent maps, including the best ones from Double Dash and 64. Oddly, you start with one balloon and must hold select (or blow into the microphone) to set up your other two, with an additional two available in reserve. This makes matches a bit more tense than usual since they all basically start in a sudden-death style situation. You can even play it single-player against CPUs, a first for the series.
The Mission Mode is frequently mentioned when discussing this game, and it's alright. It's one of those things that you just play through once and forget about soon after. It's nice to have, but it's not the game's strongest feature.
What makes this game great is the core driving and track design. This is the last Mario Kart to feature the snaking mechanic, and it feels great just like Double Dash. It's a lot easier to pull off in this game, but that's not necessarily a bad thing, it just gives DS a different snake-heavy flavor to it. The new tracks are still some of the best in the series, like Waluigi Pinball, Tick Tock Clock, and Airship Fortress, while the retro tracks are sadly a bit too reliant on normal circuit courses. Still a good selection, but there aren't any showstoppers here in contrast to the new DS courses.
The biggest innovation here is the detailed bottom-screen map, which shows which items all racers are holding, any items currently on the track, and all track features and obstacles. If you're crazy enough, you can play just looking at this screen since all necessary information is shown on it.
This is also the last Mario Kart game with a true elimination-style balloon battle mode, and it is a highlight. Six excellent maps, including the best ones from Double Dash and 64. Oddly, you start with one balloon and must hold select (or blow into the microphone) to set up your other two, with an additional two available in reserve. This makes matches a bit more tense than usual since they all basically start in a sudden-death style situation. You can even play it single-player against CPUs, a first for the series.
The Mission Mode is frequently mentioned when discussing this game, and it's alright. It's one of those things that you just play through once and forget about soon after. It's nice to have, but it's not the game's strongest feature.
What makes this game great is the core driving and track design. This is the last Mario Kart to feature the snaking mechanic, and it feels great just like Double Dash. It's a lot easier to pull off in this game, but that's not necessarily a bad thing, it just gives DS a different snake-heavy flavor to it. The new tracks are still some of the best in the series, like Waluigi Pinball, Tick Tock Clock, and Airship Fortress, while the retro tracks are sadly a bit too reliant on normal circuit courses. Still a good selection, but there aren't any showstoppers here in contrast to the new DS courses.
When I was younger I would play this game all the time. One of my favorites for road trips or just sitting around the house. I was never that good and would mostly just play 50 or 100cc grand prixs because I knew I would be able to win them. I recently bought a DSiXL and have been revisiting a lot of the DS library and last time I was home I grabbed my old copy of MKDS and got to work on everything I ignored as a kid(which was most of the game).
The first thing I wanted to do was the mission mode. Everyone always talks about the mission mode in such a high regard. But even though I played this game to death, I never got around to the mission mode. But now I can confidently say it is worth the hype. Its such a unique mode and I dont really think we've gotten anything similar in MK outside of some stuff in Tour. There is such a wide variety of challenges on offer here nothing ever feels stale. There are also boss fights present which I was initially pretty skeptical of but they were pulled off shockingly well. I also found that, unlike the Grand Prix, I was really pushed to go for a better score and try to get three stars on all the missions. You always felt like you could do a little better and when you finally got a challenge down and got those three stars it felt extreamley satisfying.
Once I had wrapped up the mission mode I returned to what I spent to most time on as a kid, the Grand Prix mode. I still needed to unlock mirror mode, rob, and more karts for everyone so I jumped right into 150cc. This was the best thing I couldve done as the game felt so so so much better at high speeds. It felt like everything mattered. Every turn, drift, item and mistake felt like they really had concequences. As my goal was to get gold on all cups on all speeds, I was going to be playing some of the same tracks again and again. But honestly that didnt bothr me one bit. The track selection in this game is top notch and no matter if they were brand new tracks or retro tracks from prior mario kart games, they all felt and looked amazing. Despite this all being a bit repetitive, I never grew tired of it and felt like I was constantly improving. I had rough stretches here or there trying to get the hang of certain turns or tight tracks but by the end, the final two cups I played were some of my best racing to date (two stars on the leaf and lightning mirror cups :) ). Being able to get genuinley good at this game felt really great even with some of the bs item balancing.
Before I wrap this up there I dont want to ignore the battle mode. I played this a handful of times with friends as a kid but it was never one of my favorites. For my recent revisit, i didnt really touch it at all. I know a lot of people really love battle mode in mario kart but it never has really been my cup of tea (except for MK8D, that battle mode is godly) so even if I had played it I dont think I would be a very good judge for whats good or not.
Final thoughts. Mario Kart DS is all that. Great modes, great tracks, great controls, all in the palm of your hand. I think it often gets over looked by a lot of people who grew up on MK Wii or Double Dash but I genuinely thing MKDS is one of the best in the series and one of the best games on the DS. Please do yourself a favor and check this game out if you ever have the chance.
The first thing I wanted to do was the mission mode. Everyone always talks about the mission mode in such a high regard. But even though I played this game to death, I never got around to the mission mode. But now I can confidently say it is worth the hype. Its such a unique mode and I dont really think we've gotten anything similar in MK outside of some stuff in Tour. There is such a wide variety of challenges on offer here nothing ever feels stale. There are also boss fights present which I was initially pretty skeptical of but they were pulled off shockingly well. I also found that, unlike the Grand Prix, I was really pushed to go for a better score and try to get three stars on all the missions. You always felt like you could do a little better and when you finally got a challenge down and got those three stars it felt extreamley satisfying.
Once I had wrapped up the mission mode I returned to what I spent to most time on as a kid, the Grand Prix mode. I still needed to unlock mirror mode, rob, and more karts for everyone so I jumped right into 150cc. This was the best thing I couldve done as the game felt so so so much better at high speeds. It felt like everything mattered. Every turn, drift, item and mistake felt like they really had concequences. As my goal was to get gold on all cups on all speeds, I was going to be playing some of the same tracks again and again. But honestly that didnt bothr me one bit. The track selection in this game is top notch and no matter if they were brand new tracks or retro tracks from prior mario kart games, they all felt and looked amazing. Despite this all being a bit repetitive, I never grew tired of it and felt like I was constantly improving. I had rough stretches here or there trying to get the hang of certain turns or tight tracks but by the end, the final two cups I played were some of my best racing to date (two stars on the leaf and lightning mirror cups :) ). Being able to get genuinley good at this game felt really great even with some of the bs item balancing.
Before I wrap this up there I dont want to ignore the battle mode. I played this a handful of times with friends as a kid but it was never one of my favorites. For my recent revisit, i didnt really touch it at all. I know a lot of people really love battle mode in mario kart but it never has really been my cup of tea (except for MK8D, that battle mode is godly) so even if I had played it I dont think I would be a very good judge for whats good or not.
Final thoughts. Mario Kart DS is all that. Great modes, great tracks, great controls, all in the palm of your hand. I think it often gets over looked by a lot of people who grew up on MK Wii or Double Dash but I genuinely thing MKDS is one of the best in the series and one of the best games on the DS. Please do yourself a favor and check this game out if you ever have the chance.
The game that I'm most bummed about when I think about not having a DS in middle/high school. It's hard to overstate just how big of a phenomenon MKDS was for taking the series online. As far as older entries go, MKDS holds up great my top spot for best entry pre-MK8 is a tie between this one and MK7.
Mario Kart DS brings the frantic energy of the series to handheld, delivering a solid kart racing experience on the go. Featuring a mix of classic and new tracks, a good character roster, and the debut of online play for the series, it's a must-have for Mario Kart fans. While its visuals might feel dated, the core gameplay remains addictive, and features like Mission Mode add unique single-player challenges.
Mario Kart works so well on the DS, and this is coming from someone who never set up his DS for online play. The series works so well for short pick-up-and-play, which is exactly what a handheld allows. The mission mode adds a ton of variety and depth (even if some of the missions can be a pain to play) and the tracks are just as enjoyable as you expect from the series.