Reviews from

in the past


enjoyed this game more than any sane person should

Peak mega man game, definitely the hardest of the classic games but immensely satisfying. Both characters, despite what a lot of people say, are really balanced and have their own sets of advantages and disadvantages. Plus has a collectable system which encourages you to play the game twice with both characters.

The weapons in particular are great and there's a lot of crazy stuff you can do with Ice Wall and Lightning Bolt in particular. Ice Wall allows you reach higher areas, and has a niche technique where you can jump off it and switch to another weapon for the height advantage in a boss. And lightning bolt lets you stay in place on the screen which has a great use in a lategame boss fight. The game's expanded shop system and it's different approach to the level select makes it feel really fresh and new in comparison to other Mega Man games.

this games gets two dildos out of ten, why two? easy! it's the perfect amount for the amount holes this game fucked me in!

Esse pra mim é o jogo mais curioso da série, pra começar que foi lançado em 1998 pra SNES sendo 2 anos depois do 8 sair pra PS1 e Saturn oq é bizarro mas sobre o jogo em si, ele tem algumas ideias interessantes e uma boa história (ainda mais se comparado a outros jogos da série clássica) mas peca muito no leve design que muitas vezes é ruim e mal planejado oq causa muitas mortes injustas e o nível de dificuldade desbalanceado, zerar foi um sofrimento que não quero passar outra vez, só recomendo pra quem é muito fã da franquia mesmo.


The Super Famicom version is actually good. However, there are a few stupid ass bossfights and most the stages are easy to get through. I really like how Bass plays though it's fun

If you play the Super Famicom version, You get an extremely challenging but fun platformer where the last levels are garbage. If you play the Game Boy Advance version... Why.

Not as hard as people say (unless you play as Mega Man), but very cumbersome. The stage design is pretty tedious, and the final stages in particular are way too long and annoying. Playing Bass is way more fun than any classic incarnation of Mega Man though, I'll give it that.

Me can get the spike pillar disk without getting hit, but ain't revealing how. The world would fall into anarchy otherwise

Bass is an awesome character but this is also a classic Mega Man game which means it can't be that good

Most don't like this game cus they have a skill issue and think it's too hard
I don't like it because it's fucking boring

Level design is annoyingly punishing in places but hey with Bass I got to pretend I was playing an X game so really how bad can it be

na minha lista de ansiedades que rotacionam mensalmente, a que me foi escolhida pra quando joguei esse jogo foi o medo de pessoas mais inteligentes que eu. sabe, pode parecer bobo, mas é paralisante pensar que alguém sabe mais coisas que você e você não tem a menor ideia de entender a cabeça dela, de compreender ela, de participar num mesmo nível de discussão. eu me considero bem burrinha indiferente se as pessoas maravilhosas da minha vida dizem o contrário, talvez porque eu sei demais como minha mente funciona, como eu vou pegando cada caco de informação pra formar um todo, como eu falo as coisas vindo apenas de intuição, o que de certa forma é um tipo de inteligência, mas não a tradicional, não a que eu percebo nos outros. basicamente, eu não fui instruída em debate e discussão, eu vivo no limiar do conhecimento e é um milagre que qualquer coisa que eu fale faça qualquer sentido.

só que as vezes essas pessoas mais inteligentes nem sempre são isso, as vezes elas são más, seja consciente ou não. e essa maldade faz parecer que elas sabem de algum segredo profundo, inalcançável, a renegação do senso comum e enxergam o mundo pelo que ele é. essas pessoas também muitas vezes são traumatizadas.

mega man & bass é um jogo do mal, ele não só é do mal como otário e filho da puta. não sei se a ideia era ser uma versão estendida do 8 só para os verdadeiros, mas ele é do mal. e como toda coisa que é do mal você vence e fica melhor em combater de pouco em pouco. o inicio é desgastante, mas de repente você está bem armada e confiante.

até que essa pessoa procura puxar o mal inteiro por uma ultima vez, tanto que você perde o eixo e a esperança. mas quem vence uma, vence todas morra dr wily desgraça de castelo 2 gigante tnc

(não sei se vou terminar com o mega man se eu terminar eu aviso não vai mudar nada além de que o mega man é mais baby eu sou meio bass pq eu tbm sou um tanto do mal sem escrúpulos a diferença só é que eu gosto de tudo e choro fácil)

Update: Terminei com o Mega Man ele é péssimo, o mundo é cruel demais pra ele

I think this game is amazing, the SNES version at least, I've never played the GBA version. I played it through as Bass first and then as Mega Man. This is my second time playing the game with both characters, so technically the 4th playthrough.

The game is very hard. If you don't use the shop or use your weapons effectively, you're going to have a hard time. The music is a certified banger as the kids say.

Playing as either character is a completely different experience. Ice Wall goes from being a movement tool as Mega Man to a high damage move as Bass. I think Bass is harder overall compared to Mega Man. The special weapons fill out the gaps in Mega Man's abilities better compared to Bass. Bass is easier to get started with, but in return Mega Man has a higher potential. Bass looks better on paper, but not being able to shoot through walls or not being able to walk and shoot are subtle things that make him worse overall. The special weapons are good enough that they even even the playing field considerably. Bass is still better vertically, but everywhere else, Mega Man is better, which just happens to be the majority of the game.

I really enjoyed all the levels. They're all a perfect length for what they are in my opinion. The mid-bosses can be kind of tedious, but otherwise the pace is pretty good throughout. The more dangerous and scary looking sections of levels usually have safety nets in the form of respawning extra lives, (Tengu Man's Cold Man's and King Stage 2), or extra platforms that help you stall out the situation (Tengu Man's, Cold Man's, Dynamo Man's, Magic Man's stages). If I had to choose one as my least favorite, it would probably be Tengu Man's stage since the camera doesn't like moving vertically so its easy to just get killed by spiked above you. This is also kind of a problem with one section near the end of Magic Man's stage, but its not too much of a problem for me.

The weapons are all really great. I found myself using all of them throughout the levels, except for the screen nuke, which I never use in any game, and the drill. The drill still had its uses, just a lot more situational than the others. Its probably the most useful and balanced selection of weapons in all the classic games.

I love all the bosses in this game. I do them all Buster only the first time, and then with weaknesses in the refights. As Mega Man, they all go down pretty quickly once you understand their patterns, with the exceptions being Pirate Man and Magic Man which are a lot harder. They're a lot of fun, with tells to what they do next. Bass is the same, except he's a lot more of an endurance test because of the nature of his buster. Burner Man in particular becomes a lot harder. It feels great to beat all of them with Bass though since it requires more precise play. Magic Man and Pirate Man are a lot easier with Bass. Its easier to dodge the mines and prevent Pirate Man from bubbling. With Magic Man, you just shoot him while he's in the center, then jump over to the other side of him while he's attacking, wait for him to dash back to center and repeat. Bass can ensure Dynamo Man doesn't refill a lot of health by aiming his buster up at the rails. Dynamo and Burner Man are interesting because their weaknesses only come into play in certain phases of their attacks, otherwise the buster is better. The King boss fights are all pretty easy, just kind of annoying since they have so much health. The plane can be kind of annoying because it can destroy the platforms, but usually you can just prepare to jump to a platform thats coming in when you see the fist. King Stage 2 is just annoying because it would've been fine if it was 3 individual levels, but the fact thats its all crammed into 1 just makes it a slog. The final level is pretty nice though. Fighting the bosses again with little challenges in between is fun, even if a bit long-winded. The wily battle is pretty fun and is over pretty fast.

I didn't collect all the CDs. It doesn't look that fun anyways from what I can tell, but seeing the flavor text is pretty nice. This is my favorite classic mega man game. Its probably my favorite Mega Man game period, but I haven't played much of the other series. I don't really understand why this one has such a bad rap when it does nearly everything perfectly in my eyes. I guess its because I don't use E-tanks or the rush abilities ever really, so I don't miss them. Its one of the harder ones, but with a bit of patience, anyone whose beaten a classic Mega Man game should be able to beat it. Anyways, I absolutely love this game.

The hardest one in the series

First, why is this game on the Super Famicom and not on the Playstation? Simple, more Japanese people had more Super Famicoms compared to Playstations at home during 1998. Capcom just decided to make a game for the console that was more avaible at the time, re-using most of Mega Man 8 content while at it. Inafune said it himself.

This game is also secretly considered "Mega Man 8.5" kind of how Super Mario Galaxy 2 is secretly known as "Super Mario Galaxy MORE".

It's also considered a different continuation of the Classic Mega Man mainline series. Take the Mega Man games for the Game Boy for example. Which means the events of this game don't affect the overall timeline of the mainline series. It's canon then? Who knows! Nor the Mega Man Legacy Collections or Mega Man Anniverssary Collection include this game, excluded for all of them. Which probably means Capcom wanted just to do a one-side game for the Super Famicom in 1998, and just call it a day.

After getting that out of the way let's talk about the game itself. As the title suggest we can take control of either Mega Man or Bass. Mega Man can slide and charge his shots just like in the previous games while Bass can dash, double jump and rapid-fire. Bass is the safer option for beginners since his platforming skills greatly surprass Mega Man, combine that with the infamous level design.

The boss selection still stands at eight, 2 bosses from Mega Man 8 are present here: Astro Man and Tengu Man. 6 being original bosses exclusive to this game just like any other Classic Mega Man game. It uses a different system to progress the stage selection, where as Mega Man 1-6 used the classic 8 bosses selection, Mega Man 7 and 8 used the four and four system this one uses a more linear progressive system. Let me explain. After finishing the opening the game let's you pick 3 Robot Masters at first. Top, Center and Bottom. If you decide to go for the top, the next levels will be unlocked inmediatily, 2 in this case. A weird selection system that was never brought again. Needlessly convoluted if you ask me.

Let's talk about the infamous Level Design. The definition of bullshit should be erased from dictionaries and replaced with this game cover. It's very close to the old Mega Man 1 level design, yes the oldest one of the bunch. And that game is still easier than Mega Man & Bass with enough patience. This game takes patience, skill and memorization. Compared to past games, no rush adaptors or special weapons. Mega Man is totally screwed. Bass at least has a Dash and a Double Jump to compensate most of his glaring issues which is that he barely does damage to bosses. It's one way or another, you either suffer at the start or suffer by the end. Oh-ho boy don't get me started at the castle levels. But why it is bullshit then? Insta-kill spikes, botomless pits and bullshit enemy spawns are plastered everywhere. As a word of advice pick Bass in your first playthrough. I didn't.

In short, it's hard Mega Man game. A mean one at that. Forgotten by most but an interesting title nonetheless. Give it a shot if you want a challenge. I still like it more than Mega Man 8.


The better Mega Man 8! No but seriously pretty much all my issues with 8 were fixed here! Bolts and the store are normal. You can buy all the power ups, half of them are permanently on and the other half are limited to equipping one at a time, which is kinda how I wanted MM8s system to work. The CDs are neat but I do miss the collectables being able to find the power ups in stages like MM7, made it feel like you're actually growing stronger as you explore the stages. Speaking of MM7 tho, this also fixed one of my issues with that game. In that game 2 collectables were hidden in spots underground that you need Rush to dig up with nothing indicating you need to do that, this is not a big deal tho since you can just buy the items later in the shop if you miss them. But this game now added an item that shows sparkles in the areas Rush needs to dig. There are things that substitute E-tanks but tbh it still kinda annoying they're not here.

Bass Playthrough: It was really neat to have another character to play as with a slightly different move set. I see a lot of people say Bass is easy mode and I can definitely see it, the double jump and 8 direction rapid fire makes platforming and enemies easier to get through, but at the same time I think he has his own draw backs. He has less support skills (no Beat, Eddie or the Auto Heal) and the King fight is made harder.

Either this game gave me stockholm syndrome or actually knowing some of the things the levels throw at you in advance makes that much of a difference. Either way this might be the first time I've fallen in love with a game that I can wholeheartedly say is full of bullshit and bad game design but will still come up with things to defend it with, like how impressive it is that they were able to backport sprites from a game a generation ahead and it being one of the best looking Super Famicom games as a result. The soundtrack is probably the best in the series, hands down, there's a whole 100+ optional collectables that act as a database on just about everything established in the classic series just because, and god it just plays so good. I praised the Mega Man World games for backporting the NES gameplay to the Gameboy smoothly, but this is something else, man. Hell I'd even argue it feels better than Megaman 8, on top of a new playable character with a unique default moveset. This game had absolutely no reason to exist but Capcom said "yeah some poor motherfuckers haven't gotten ps1's yet let's drop this on them" and tbh for a 1998 sfc release they dropped something pretty damn good. I was able to run through this as megaman, no savestates, no rewind, and only really struggle on the last two stages because the flying tank boss really just sucks. Boss weaknesses are arguably the most intuitive in the series and I found myself using every boss weapon at some point or another.

This review contains spoilers

I can appreciate tgia game for how they implemented Bass being playable, making him way different from Rock but at the same time with his own strenghts and weaknesses, not only that but also the art managing to match a psone game, although being honest, for how detailed the sprites are, they look a bit uncanny with how fast they move thanks to not having as many frames of animation as mega man 8.
However what absolutely kills this game is its design, its not just the bad level design, its not just the unbalanced difficulty and how some stages and boss fights dont feel like they were fully tester with both characters, its how the game itself feels badly designed, itema being usable only one at a time forcing you to constantly pause the game to switch the upgrade around, absolutely killing the pace, some items seemingly having omissions on how they work like how the half damage one doesnt seem to work on bosses, the lack of sub tanks taken from mm8 ignoring the fact this game's level design and checkpoint approach is not as forgiving as that game's to justify said omissions, and the hellish marathon that is the endgame stages, which just make all issues above pop out even more.

Overall cannot really recommend, maybe if you want to see how bad it is, sure, but even then just go with Bass to save yourself some frustration

This is for the SNES version. I haven't played the GBA version and probably never will.
This is my favorite Mega Man game. All the levels are great and the weapons are all really good. I love the music in the levels. I like all the Robot Master fights, the exception being Burner Man due to him going off screen and being really fast, and how the game puts all the easier stages first. The game is hard, but it never feels unfair. Almost every time I died, I was able to see how I died and how I messed up and how I could prevent dying in the future. Both Mega Man and Bass are fun to play as. The game felt harder as Bass, but some sections were harder for Mega Man. The second King stage was annoying since you couldn't save and the bosses take a while, but if I was able to save in between sections, I wouldn't have really cared.
I don't really understand why people don't like this game. If you pay attention, this game isn't really unfair. There's the fire in Burner Man's stage and that one boss that puts you in an acid bath when you kill it and that's really all I can say are unfair moments. I love this game. Also the soundtrack is absolutely amazing.