Reviews from

in the past


Working on base game 100% completion. I have sunk so much time into this game over the past few months.

I think the average person would not rate this game as high as I have, but it is because my specific history of video games that I give it the rating I do. I grew up playing Runescape since I was 10 years old. That game had so much wonder for me as a kid. Somehow even when I take a break from Runescape, I get sucked back in periodically. I have an almost maxxed account, but I finally decided that I need to step away because of the time the game requires and the poor direction that Jagex is headed for RS3 specifically. At this point, enter Melvor Idle. It is obviously inspired by Runescape, but all of the grinding is done passively. Each day, you set your character to grind something, and they will do so for up to 24 hours or something in the game stops them (such as full bank or character death to name the two options I've seen most). It scratches the "numbers go up" kind of joy that Runescape gives while also respecting your time because you do not have to click for every single action. It is nice to check in on it once a day while I wake up in the morning.

I use quality of life mods, such as ones that do math for you or eliminate unnecessary clicks. I suggest if you want to play this game, use the mods, but don't download ones that significantly change the gameplay. The game is meant to be a marathon, not a sprint.

As one last mention, you can make multiple characters on your account. It is fun to have a regular character, then make some challenge characters with either self-imposed rules or the included alternate game modes available.

Grind unfortunately gets way too bad, even for an idle game.

Not for me. Tried getting into it but there is way too much to deal with and keep track of. The lack of actual gameplay, besides clicking stuff, also throws me off.


Achei o hud muito complexo, não vale a pena.

A gold standard in idle games, with something special that most of its genre siblings lack: an end goal. If you're at all into the genre, you definitely need to give this one a go.

not rating dis cause i played da demo version (which has like half da stuff i think) but i really like dis it's a lot more involved and some tasks are dependent on each other (like woodcutting and firemaking) and it's not da usual clicker gameplay of click, buy upgrade, wait, buy upgrades, wait, buy upgrades, again and again and again then start over and repeat it all over again until you're fully bored

O melhor idle game da atualidade, muito conteúdo e muito divertido

So, I don’t typically give a game a review before I’m done with it. But, I am compelled to give my glowing recommendation for Melvor Idle. My account for this game has been active for 260+ days and I’ve opened the game to “play” it over 150 different days in that timeframe. This is mostly possible because in the game, my character is able to do tasks while I’m away for up to 24 hours. So, in a sense, one could argue I’ve played (or managed) this game for over 3000 hours. If you’re seeing this review on Steam, you’ll notice my playtime absolutely does not match that, and that’s because the cross-save between mobile, browser, and its mobile app are divine. 99% of the time I’ve got it open just in a browser while I’m doing other stuff.

Three-thousand hours. Haven’t beaten it yet (and may never at this rate, completion log says I’m at about 35%)… but I think all my time puts me in a pretty informed position to give my opinion, yeah?

So what is Melvor Idle? As you may have guessed from its title, it’s an idler type game. This one has a coat of paint to make it feel very adjacent to the vibes of something like RuneScape… Plenty of trees to chop, monsters to kill, ore to mine, loot to sell, etc. Yet it’s all done through a very minimalistic, clean, menu-like interface.

Now, I’ve played (if you can call it that) a couple idler type games. Cookie Clicker has been my go-to and is fantastically fun, but with each new time I pick it up, I get to a point where I reach a standstill. In the late game of Cookie Clicker, the only thing left to do for fun is game the stock market best I can, pull a few rare combos for huge numbers, and add a couple more buildings every ascension. That’s about as interesting as the end game gets; the boredom setting in at about 500–1500ish hours of the game running. Comparatively, I haven’t reached a point in Melvor Idle where a similar exhaustion has occurred despite “playing” for at least double the time, and honestly, I’m not sure if it will ever happen. I revere Cookie Clicker, and love what it gets right but Melvor Idle… has done this whole idling thing in a totally different way that just works better for me. I’m calling it my new gold standard for these types of games, honestly.

Melvor Idle starts you off as a lowly, practically incapable person. Which leaves you with a lot of options to start doing whatever you want. Will you mine for ore? Fight monsters? Cook food? Practice Magic? It’s all up to you. A lot of activities you “set and forget.” Let your character work on something, then come back 24 hours (or less) later and manage the resources obtained in that timeframe. Getting started is a little tricky because of limited inventory space but that quickly goes away with a few upgrades.

With so many activities, it may be overwhelming in the beginning, but trust me, just pick what you think is interesting, and you’ll learn how it all works along the way. Some things unlock other things. Some “quests” I’ve given myself have led me down a rabbit hole through the games wiki (shortcuts to it are abundant in-game) and that leads to several smaller mini adventures. Melvor Idle is not super complex, and definitely not difficult by traditional game means, but the interconnectedness of all its items and systems with that touch of creativity is just enough to stir my imagination to keep me coming back just about every day to play more.

Some would argue that there is a lot of “Grinding” to do, and to them I say what? Did you expect? Are you watching the game the whole time? Recently my character completed a quest after fighting 69,420 Goblins for a real-life week straight and I’m feeling incredible. Sometimes it really is like that. Just pick the next thing to do and let it be. Check on it here and there and let it keep going. Occasionally you’ll accomplish a little thing here or there, and to a degree it really is up to you to decide how long you’ll be committed to doing something. If the lengthiness of the wait concerns you, you can play the Goblin Raid mini game while you wait, which is just a relatively fun, bare bones roguelite mode filled with endless combat that needs to be managed much more frequently than anything else (in the early stages).

If I had to have one critique: I would love to see a little more variety in the activities. I think the “Atlas of Discovery” Expansion nudged the game in that direction, as archaeology and cartography are very fun skills and feel distinct as you master them—even though technically in the end, it really is more clicking, and waiting. But they FEEL distinct in with how you manage them, and it makes them some of the most fun skills in the game. But to reiterate, the base game, that is much less complex, is something I still love and enjoyed before I bought this expansion. But because of this expansion, I’d love to see the devs continue to make that “feeling” of variety in future expansions. I’d even love some more “do this while you wait” type activities like the Goblin Raid to help with this.

Ultimately, I can’t help but recommend Melvor Idle. I think it’s extremely successful in every aspect it’s shooting for and then some, all making for a game that I think is great to have always going on in the background. There’s a massive wealth of content in the base game, and if that’s not enough there are expansions and mods to keep you interested enough to check in daily for weeks on end, even if all you’re really doing, is clicking and waiting in a really fun and engaging way.

You can actually play a short demo of the game if you visit its website or download the mobile version. But, if you enjoyed this review enough to be moved to purchase the game, consider supporting my reviewing efforts by purchasing Melvor Idle’s Steam Key through my Green Man Gaming affiliate link here. Thank you for reading!

Originally Posted to Medium

It's runescape with the active gameplay stripped out.
While there are a lot of different skills, mechnically they are all the same. And it lacks any interesting mechanics/interactions. I.e, it's too straightforward.
I also don't love the presentation, it's just a bit boring.

Fun shit if you like idle games. It's Runescape but you don't have to sink any actual effort into it. Nice to keep up on the side, for sure.

runescapes but as an idle game. Not even a bad idle game to be honest, the beginning is alot of fun and you quickly get a sense of achieving something, the endgame however (especially with the DLCs) is a heavy waiting simulator, even for idle game standards.

I like Runescape, seeing numbers going up is fun, but I'm not really a fan of its obtuse systems, constantly having to click things and walk, and f2p limitations. This is a nice solution.

its just like runescape even to the point of how long it takes to do anything

Eine Runescape-Like Idle Erfahrung.
Lustig, dass Runescape (besser gesagt Jagex) im Jahr 2016 selbst mal versucht hatte einen Idler auf den Markt zu bringen. Kam im Early Access und alles was ich zu dem Spiel noch weiß ist... es war im Early Access. Es war am­bi­ti­o­niert und was auch immer dafür verantwortlich war, dass es nicht weiter entwickelt wurde, ich empfand es als schade. - Zumal zu dem Zeitpunkt Runescape selbst nicht auf Steam verfügbar war.
Naja egal, 2019 kam dann so langsam Melvor Idle im EA auf den Markt und die Fanbase wurde nach und nach größer. Sehr motivierter Entwickler, aber mit wenig Erfahrung im Programmieren. Es ist aber langweilig sich mit der Vergangenheit vom Spiel auseinanderzusetzen. Die meisten Probleme sind fort. Das Hauptspiel ist... Runescape im Idle Format. Ohne Musik.
Es ist so der durchschnittlichste Idler den es so nur geben kann. Aber er macht seinen Job gut. Das Levelcap hier ist bei 99. Es gibt kein EP Cap, wie sonst bei Runescape. Sprich nach 200.000.000 EP ist nicht schluss. Es hat vollen Modsupport. Sprich Modder können Fertigkeiten dazu entwickeln oder was auch immer ihnen in den Sinn kommt. Das ist cool.

Das Maingame hat ohne DLC eine ungefähre Komplettierungszeit von knapp 1 1/2 Jahren und das ohne oft aufs Spiel zugreifen zu müssen.

Zwei Dinge sind allerdings nicht cool:
1) Die Fanbase die bei jedem Township Patch heult (Passive Fertigkeiten könnten kaum irrelevanter sein).
2) Onlinezwang. Ganz ehrlich. Es ist schon oft passiert, dass ich auf einem Dorf (oder auch Gebäude) war, in dem ich kein gutes Netz hatte und ich konnte das Spiel nicht starten, da es zu beginn immer erstmal checkt ob die Server da sind und auf dem Server wird gecheckt ob man einen Account hat und welche DLCs damit verknüpft sind etc etc.
Ja es ist toll, dass man das Spiel auf Steam kaufen kann und dann nicht nochmal am Handy kaufen muss, damit man es da weiter spielen kann. Aber die "ständige" abfrage des Servers ist nervig. Und wenn der Server mal probleme macht, kann man das Spiel nicht spielen. Und wenn der Server mal langsam ist, werden Grafiken im Spiel gaaaaaaaaaaanz langsam geladen.
Es ist wirklich ein großes Problem und wenn das Spiel irgendwann nicht mehr unterstützt wird... was dann?

I forgot I owned this game. Another great 3rd monitor classic.