Reviews from

in the past


A worthy remake of the first game with beautiful spritework, an adjusted difficulty, music, and extra content that lets you play as Samus in a more sthealthy manner without her suit.

Zero Mission is the best entry point to get into Metroid. Not only is it the first chronologically, it has some of the tightest controls out of the series, building off of Fusion. This game is the original Metroid but good, and the additional content at the end of the game brought a new stealth aspect that would be further expanded in Dread. Zero Mission is just a good time, and one of the best on the GBA.

- I like the art style a lot.
- Very fun to play and explore in.

Quando você consegue a armadura final e a música muda 🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌

Just played this game after Super Metroid it's a bit different from it's predecessor, mainly the fast-paced gameplay (due to the limit of space in the different zones of the game) which offers a more fluid feeling of movement, and thus the backtracking wasn't really a problem for me this time.
One thing that you should probably not due if you're not playing on emulator, is to 100% this game, after a certain point some of those platforming sections are infuriating and almost impossible to do without save states (fuck the persons who designed some of those speed booster blocks)


An amazing remake that fixes the flaws of the original, making a really solid entry in the series and genre in general. Simpler than the other ones, but that does not make it any less fun. The added "post-game" segment was also fun and expanded on Samus' character a lot.
Final score: 9/10

Ótimo remake do Metroid 1. Melhora muito do jogo original, transformando o Zero Mission num Super Metroid do GBA.

21st April 2024

My first Metroid experience and what a way to start!

Extremely fun. Fantastic level design and progression through abilities and power ups.
Amazing boss fights.

Some frustrating sections and confusion about where to go next but this didn’t bother me too much.

Looking forward to the whole Metroid series.

Metroid Zero Mission, the expanded remake of original metroid from NES, released in 1986. While easily being better than the original, to no one surprise, it's not without it's fair share of flaws.
Pros:-
>gameplay being up to the modern standards of 2D Metroid games of that time & fast-paced & level design

>visuals, while may not be superior to Metroid Fusion's extremely varied landscape, it's still pretty great, which is ironic considering it's made on a modified engine of Fusion

>the "expanded" part of this remake, which is the new maps Chozodia, Chozo Ruins & Space Pirates' Mothership, which begins with Samus in her most vulnerable state, blue Zero Suit, where she has no choice but to avoid any confrontation with enemies & sneak her way through the areas to look for her Power Suit & escape, also adding more of her backstory lifted from the Metroid manga, which I found exceptionally cool.

the mixed:-
~the music, either hit or didn't. Most notable ones are Brinstar, Norfair, Kraid's Lair, Ridley Boss theme, Escape from Tourian & Mecha Ridley boss theme. Rest all are lacking either the creepiness & omnious vibe of Fusion or straight up trash

the bad:-
>the mini-bosses, all but one (Imago the giant bee stinger one) sucked balls, only added to increase the playtime just for the sake of it, which is baffling considering Metroid Fusion literally had more boss variety & are still memorable

>disappointed with new final boss mechanically (no pun intended), Mecha Ridley. While I understand it was supposed to be an unfinished prototype, it still should've put more fight. Rather, it was as easy as the first mini-boss of the game, Mua the One-Eyed Centipede, which is insane.

Final rating: 7.5/10

Great gameplay, beautiful visuals, feels good to engage with. Ultimately a bit short and a little too easy for me personally.

Not my first Metroid outing. Very fun, though. I hated every minute of the Kraid fight.

One of the best remakes i've ever crossed, no complains. The game is fast paced, responsive and beautiful.

The OST could be better tho, i like it but Super Metroid did better in my opinion.

This review contains spoilers

Juegazo. Un metroidvania con un montón de mejoras e ítems para mejorar las capacidades del personaje (en este caso, Samus) con las que avanzar y con muchísima acción, equilibrio que me ha gustado. No lo he completado al 100%, pero con lo que he conseguido me doy por satisfecho.

Me sorprendió ver que el juego era más largo de lo que tenía entendido, ya que pensaba que la historia terminaba con Mother Brain, pero este remake añadió historia adicional que imagino que conecta con futuras entregas.

Datos adicionales de la partida:
[Tiempo invertido - 5:42:56]
[Porcentaje de objetos - 56%]

my favorite upgrades were the Unknown Item, the Unknown Item, and the Unknown Item

It improves on what Super Metroid did wrong but sadly doesn't hold up in the areas that made Super Metroid so good. that is to say, the controls are tight and the bosses are fun but the map was not nearly as interesting and the vibes were a lot more fisher-price. I can't compare it to the title it's a remake of because I haven't played it and neither has anyone else.

El backtracking es divertidísimo y el estilo visual precioso con el pixel art de GBA, pero de vez en cuando te mete un boss bullshit de cojones que a mi personalmente me arruina la diversion (ejem, Metroid Fusion, ejem). Otro buen juego que adolece del "Sindrome Metroid".

Why is the metroid franchise so fucking good guys?

Like seriously, all the metroid game I played so far are, at the very least, good. And even if it probably wont be the case once I play metroid other M or even the original one of the NES, the remake of the latter genuinely is extremely good.

If you told me that you could turn the slow and confusing original metroid into a fast pace, rewarding and great looking game with really good level design, I wouldn't have believed you, and yet, here we are.

Samus in this game control. Just. Incredibly well. Unlike super Metroid, where its age kinda shows sometimes, this one just control flawlessly start to end. Every move is responsive, aiming is precise and the speed and momentum of samus is just right. I would even argue that this game feels even better to play than Fusion, but more so because the level design of Zero mission is fundamentally better, which was something I didn't expected for the remake of a NES game. While the world of Fusion was fine, but admittedly not as fun to explore due to its very linear design, zero mission, while still having a main route to follow, allows you to take actual shortcut and to find secret item more frequently, by making use of every single move that Samus possess more frequently than fusion ever did.

But while the game feels spectacular to play, has incredible level design, and of course, wonderful visual, the game still has two shortcomings: the soundtrack, that I found oddly unremarkable for a metroid game, and the bossfight, that, while have their fairshare of goodbossfight (Kraid, mecha Ridley) suffer from really easy bossfight (Ridley, all the mini-boss) or, in the case of motherbrain, really bullshity gameplay. Those two points are probably caused by what the original metroid did, but those are still kind of low point for it.

But, without being said, the remake still add a lot of things to compensate, such has brand new cutscenes, who had context and even a bit of lore to what you are doing, and even a post game sequence where you have to infiltrate the space pirate's base to recover a ship and your armor that you lost after being takedown by them after your fight against motherbrain. Infiltrating the base, while trying to survive while you only have a stun gun and places to hide, before tearing apart the whole base once you recover your armour, plus other abilities that you previously couldn't use was fantastic, and a tremendous way of ending this wonderful remake.

All in all, while one of two red dot rear their ugly heads, its still an awesome remake that you should definitely play over the original game. Original game that I am now going to try to finish. Hurrayyyy

So much fun! Very nice and streamlined game that doesn't take too long to complete, but stays entertaining throughout. The controls are very good compared to the original or older metroid games. Overall a super fun experience! My second finished metroid game.

Jogo bem gostosinho de jogar, é bem fluído e rápido de se movimentar, ainda mais depois de pegar o upgrade de correr. Bem que falam que essa franquia é bem legal, e é cheio dos segredinhos esse jogo, tive que ver vídeo pra pegar alguns tanques de HP e etc, tem momentos que você vai perder muita vida, então veja um detonado só pra ter o suficiente pra poder jogar sozinho. Dito isso, fique atirando que nem doido em todas as direções. Infelizmente eu zerei em 5H e 31 minutos, não consegui pegar a Samus de biquíni T-T

É basicamente um Metroid. Ambientação, Level Design e gameplay daora, mas nn achei muito memorável


While technically an upgrade in every way Zero Mission sacrifices the addictive non-linearity of the NES game for a streamlined experience while heavily gamifying the sequence breaks with out of place tunnels and breakable blocks.

A very cool update to the original Metroid, making it feel a bit more of a filled-out experience with added bosses, maybe none of which are all that amazing, but at least Kraid and Ridley are less stat-checky now. The game actually does a nice amount of work keeping as much of the original atmosphere intact, with a lot of the environmental spritework being dark or even strikingly black like on the NES.

There is something to be missed out on, because enemies are a lot more manageable in this one, and that on top of Samus having a lot more finesse with her movement means this is less of a nail-biter than the original Metroid, when if anything I feel like the difficulty could've been kept since we have a good saving system that doesn't reset you back to 30 energy after you die.

I could also take or leave the added "epilogue" bit. On one hand, there was something almost kinda haunting and mysterious about acquiring items that aren't compatible with your suit. But it almost feels like an anticlimax to just find out they're old familiars that are locked away until you're basically at the final boss' doorstep. The catharsis of plowing through pirates after putting up with a stealth section was nice, but narratively I'm not sure how much it adds. It's the type of Metroid mythos I'm less of a fan of, and feels like it's weirdly there just to be all "See, THIS is how Samus' shoulder pauldrons got huge". Like, okay? And? Who actually cared that Metroid 1 Varia Suit didn't have the big shoulders?

Getting a bunch of upgrades at the last minute also means you gotta get off the pirate ship, go back to Zebes, and do a victory lap to get all the items you couldn't the first time through, and that just sorta killed my interest in 100%ing it. It's got neat and really tricky puzzles to get everything, but eh.

A worthy remake of the original that acts as a cool expansion, even if some of it feels like excess. And if nothing else, it comes with Metroid 1 on the cart, if you REALLY insist.

that was certainly one of the games

You played this one. I know you didn't bother with the original. Don't worry I don't judge you either.