Reviews from

in the past


[~1hr in]
I have no idea what is going on. I am smashing everything up with a meat tenderizer, slicing every food into little chunks, then hurling it all over the floor. There is also some cute jellyfish stealing my food, and I also seem to be playing music. I have no idea what is going on, but it's sure fun.

[~3hrs in]
Finished. Fun little game to play, though controls can be a little janky so not bothering for the Platinum trophy. Don't overthink it and you'll likely enjoy it.

It's an amazing art exhibit and I'll never stop being thankful that folks just make things that feel different. It's a toy, it's a museum, it is a game not in the sense we've grown accustomed to, but in the traditional sense: it centers PLAY. Nour is a synesthetic burst of color and sound, trying the senses together in fun ways, and taking excellent advantage of platform specific features (like the dualshock speakers) to draw the player's sensory experience into the screen.

It's not to be played through all at once, it's not to be mastered or perfected. It's a painting you can count on being there if you need to mess around without having to eat the result or tidy up the dishes.

Is it good? Hell if I know. It's not really the point. It's a really soulful tech demo that can exist in the background of your home to make you think about that noodle place you like.

It was exactly what I expected when I wishlisted it ages ago and I was very thankful to have an experience for a few hours that didn't require anything but my attention.

- I like the concept. The idea of a musical playful experience to evoke all the emotion and sensation that food can carry.
- In reality, I just ended up spamming the buttons and filling the screen with clone of food items. Each food episode kinda feel like a shallow toy that I quickly hit the experimentation limit.
- My experience peaked with building a sky-high hamburger. Meat grinding level was cool, too.

Interesting idea, but I got bored of it after an hour.


There are some nice moments in here, but I found the game to be too unstructured and largely frustrating.

Also, how can blowtorching the corn not make popcorn????

Neat idea, shaky execution. I feel even a team like Enhance couldn't have improved on this much without adding another layer of mechanics.

I don't have a rating for this..."game."

I'll just say I thought it was gonna be stupid, and it wasn't stupid enough.

People would’ve ate this shit up on the PS2 probably but it controls real bad which maybe another aspect that makes it more PS2 ish

It's pretty but not enough of a game to be a puzzle game and not enough freedom to be sandbox.

There is no plot. There is no theme. There is just food. Aesthetic food. You can say you don't love it because there is no point or goal, but it does what it wanted to do... which is just be food.

Fun Game Bad Mechanics.
Simply adding a toggle fixed camera option in the menu and an additional tool for individually selecting items would make this game INFINITELY better. (Keep in mind I am playing on launch and on console (PS5) so controls may differ on PC). If you can get past the jank control scheme for some dishes then Nour is a super fun light hearted game with a bright bubbly aesthetic and soundtrack and is overall surprisingly very funny. For the egg and burger levels alone I'd recommend it.

Até gostei do conceito, os sons são maneiros, mas nada de mais também

Less of a game per se and more of a digital hands-on museum. Fun ASMR moments for sure, but my favorite part of this game was showing it to friends, they almost always have a good laugh making a fucked up burger or ramen combo. Great fun overall. Shoutouts 2 Marc Straight also.

press buttons to make food appear and occasionally stuff happens for no discernable reason

Legal até poh, várias músicas muito vibes. Tive q ir até os confins do Youtube para aprender a mecânica das notas. Foi divertido ficar contanto "4; 2; 2; 1; 1; 1; 1".

What a strange little game. Pretty trippy and can almost be unsettling when messing around with some of the foods. Honestly feel this game is deeper than it appears, but I don't have the patience to spend more time with it as it's pretty clunky.

Stupid little sandbox with a little bit of rhythm game mechanics.
too bad it's not stupid enough to be a fun stupid game, not sandbox enough to be a fun sandbox game and the rhythm game part just doesn't work.

this thing is useless

I think Nour is a really cool idea and I did enjoy playing it but I wish there was more to it. It is pure sandbox with the only goals being in the form of PS5 trophies - you get a handful of tools and spells to play with in a bunch of different food settings with the ability to spawn in more food or sometimes interact with appliances in the environment but that's it. Controls are confusing and the mechanic with the jellyfish and the rhythm tapping stuff I didn't really understand. Some of the food levels are more fun than others like the microwave and burger tower but others I quit after about 30 seconds. Was extremely disappointed that the PS5 version barely used any controller haptics as this would have been the perfect game for it. Visual style and graphics were extremely on point though.

Waited years for this to come out and it was so meh. It’s kind of glitchy. It’s a little relaxijg if you want to goof off. But there’s a text prompt and sometimes it doesn’t really make sense. Trophies were hard to get.

There’s something with having a beat but it made no sense. I did it on accident a few times but when it mattered I couldn’t make sense of how to actually do it. Gave up on it and the game.

It’s a shame it took so long to come out and it was still this shoddy. Love supporting indie developers so maybe there will be updates or something even better from these creators.

Man the food looks good/weird. I just wish there was a game here.

Food has never been more confusing


Playing with your food has always been a faux pas, but one that doesn’t translate to the digital space. Nour: Play With Your Food takes advantage of that exception and gives players the freedom to drop dozens of eggs into a void of nothingness, light ramen on fire, and stack burgers high enough to reach Earth’s outer atmosphere without fear of punishment. Nour uses the surreal to play with the very real draw of using food items as toys but doesn’t compile these fantasies into anything fulfilling.

Read the full review here:
https://www.playstationlifestyle.net/review/891310-nour-play-with-your-food-review-ps5-worth-buying/