Reviews from

in the past


o jogo não é nada absurdo, mas, eu gostei. já faz um tempo, mas, me recordo do jogo não ser tão longo o que na verdade encaixa perfeitamente no que o jogo propõe.

Great platformer with cool mechanic of switching between the colors.

This game is a welcome surprise as an entry-level experience into metroidvanias. Succinct, fair ramp-up, and with a neat twist of the dual-colors mechanic. Especially near the end, the challenge really ramps up and makes you use all the tools you learnt throughout the game.

Being an older game, clunkiness from technical limitations make it feel a little less responsive (ex: grappling or wall sliding). Overall platforming feels rough for a 2D platformer because of it. The final boss is especially challenging due to the clunkiness. I also feel the waypoint marker defeats some of the player exploration, but at least reduce frustration in where to go next.

But hot damn, the art style in this game really hits. It's a cool mix of 2d environments, 3d models silhouetted in the foreground, and great use of the dual colors to highlight the world/enemies/obstacles. It aged super well and hopefully will continue to with time.

It's only up from here in the metroidvania genre, so this is a good baseline to try.

Recommencé deux fois et malgré tout je n'ai pas réussi à aller au bout. L'idée d'avoir un personnage capable d'absorber les projectiles à la manière de Ikaruga est intéressant, mais tout le reste est raté. la direction artistique est ennuyeuse, tout se ressemble, les combats n'ont pas de profondeur en dehors de l'alternance entre les couleurs. L'histoire est inintéressante, l'exploration pas prenante et pas d'ost marquante. Tout ça donne un jeu ennuyeux et sans grand intérêt.


I like the idea to have a bullet hell game in form of a traditional platformer, but I think it could've been done better, it just feels like you're lacking control (which you definitely don't want in this genre). It works mostly well for bosses, and I think the aesthetics are pretty neat overall, especially while zoomed out with the background dominating. In contrast, the actual gameplay elements don't fit well into them. And obviously story is lacking, but that's not a biggie.

Ubi'nin elinden çıkma basit platformerlar, genelde çok da kötü olmuyor. Ben de platformer severim zaten. O yüzden ilk boss'u geçmemin ardından niye bırakmıştım, cidden hatırlayamıyorum ve bu tuhaf.

Bir ara tekrar girişeyim şuna.

Outland is nothing special but I enjoyed it. It's short enough to not overstay its welcome.

The metroidvania label isn't really accurate and I think it gives players the wrong expectations. Outland is a largely linear platformer that allows you to revisit previous areas and collect things you missed, which sometimes require abilities you get later.

The game is entirely carried by its beautiful art style and the colour changing mechanic, which looks simple but adds plenty of challenge to the platforming sections. This makes Outland a bit different from the dozens of platformers out there.

Combat is serviceable but unremarkable. Some sections of the game consist of not much besides enemies lined up one after another, which starts to feel repetitive as there's not much to the combat besides switching colours according to the colour of the enemy. The bosses, however, are the game's highlights. All of them are unique and incorporate platforming and bullet hell mechanics to make them very challenging, but incredibly satisfying to overcome.

Não parece um jogo ruim, mas ganhei de graça e tenho outros metroidvanias mais interessantes... (e pouco tempo livre também agora)

mid platformer but it was fun to play co-op with my friend

My pc died while playing this game. That aside the game is pretty bland