Reviews from

in the past


This was kind of neat, albeit very bleak.

Certainly a “game” to make you feel something bizarre and not really entertain you. You are given a Game Boy to play and you'll read frequent letters sent to your cell and that's sort of it. Most of this game is just learning the world outside of your cell is apparently dying to some horrid virus, though you'll never catch a glimpse of it, your window is too high up to see out of.
I thought it was interesting how I hit a certain point where I was just apathetic about the outside world. Good or bad, it doesn't matter much to my prisoner, who at this point only really lives to hopefully escape (unlikely) or beat the absurdly difficult games on his Game Boy. I found Charlotte, a woman confessing her affection towards me through writings, to be quite sad as I thought that poor woman doesn't even know a single thing about me, including whether or not I'm even alive. Part of me liked getting her kind letters and another part of me was pissed when they'd slide under my door because now I gotta go read something instead of beating this Snake level. Ugh, Charlotte, how inconsiderate.

It's a sad project as its creator took his own life at a young age. Robert Brock makes you feel a lot with very little in Presentable Liberty and he clearly had visions he wanted to display. I wish things had been better for him.

I think Presentable Liberty is worth checking out. It's free and will only take about an hour of your time.

Presentable Liberty me rompio

La verdad es que para muchos esta calificacion es super exagerada pero esto me hizo llorar, me senti identificada, me senti completamente una prisionera de una celda que nunca fue una

una alegoria a la depresion que como alguien que lo experimento de primera mano es... simplemente desgarrador

Es una pena que a pesar de lo bien que logra representar la depresion no lograron salvar a su creador a tiempo... R.I.P Wertpol

i hate art. i hate art. i despise art. artists should be eliminated... grrrr... art... art.... artt

What you get out this game will be very different person to person, and I will warn that what you might get out of it might be entirely negative. The risk of works that are so personal and heavy is the tightrope of whatever it might handle making any personal, individualistic reactions varied.

I am not a depressive person, I have never had depression or anything of the sort, and I found myself feeling a oppressive sadness from this game. I can't Imagine what that might feel like for someone in a different position than me. I can't reccomend this game to anyone that isn't in a good enough position to handle it.

This is art made by somebody who needed to create something. Art shouldn't always be a source of comfort, art is a outlet by which we examine ourselves.

May Robert Brock rest in peace.

A lot weaker than I remember it being when I played it in my teenage years. I feel like the game's themes and atmosphere are pretty counter intuitive to the minigames Mr Smiley gives you. I should feel isolated, dreading the sound of the clock ticking, anxiously waiting for the next letter to deliver me more bad news. Instead I'm like "Shit, the snake hit the wall again. One more try and I'll read the letters."

In a way the pandemic years and the author's suicide might have made the game a lot more heavy and true to life than it planned to be on release, I'll leave that up to you if that makes the game age better or worse.
Also the cell door looks like amogus.


This game's ending is always heart breaking. There isn't much I can say about this game without spoiling the game. If you are interested in this I definitely recommend it. The whole feeling of isolation and the fact there were only 2 songs that played throughout the game were great. I just wished the game was longer and the pacing was a little better.

Eu queria muito poder ter salvado a vida do criador. Queria muito saber a que ponto essas ideias e projetos artísticos chegariam, pois são experiências totalmente diferente de tudo o que temos até hoje. Te faz pensar nas coisas que podem atormentar até mesmo pessoas talentosíssimas...

eu vejo esse jogo de uma forma mais otimista do que a maioria das reviews que eu vi aqui

é claro, é muito triste oque tenha acontecido com o criador dele, que descanse em paz, mas eu gosto como no final do jogo uma pequena esperança é deixada, até pra um jogo que só tem desgraça, fala mt pra mim sobre esperança

Who is delivering these letters? How are you still getting letters when everyone is dead? Where do you go to the bathroom? Other than nitpicks like this the game was definitely an experience and a vibe. Being cooped up in a prison with nothing to do but play unfair gameboy games really made time feel longer than it actually was and the twist was kind of interesting if not a bit forced. RIP Mr. Smiley. Also RIP to the Dev. This really shows how much potential they (and by extension all of us) have.

CW: Suicide/Depression




"I hope you keep going anyway. Always keep going. Don't give up like me. You never know how much more time you have."

What you get out of this game is very dependent on you as a person. For some, it is misery, for others, it could be a sign to never lose hope and keep going.
I personally got the later. Even if, it was a depressing ending, with a sad way for everything to end, in the end of the day, it's a cautionary tale. It's a direct letter from the dev of this game, begging us not to go down the same path he did, even if he didn't realize it at the time. While life is sad and depressing, and there are many moments for us to be miserable about, there will always be people we care about, and music to leave us happy in the fleeting moments, and despite everything, we need to remain hopeful
Of course, this isn't to invalidate the negative experience someone may have with this game, cause I understand, it's a horribly depressing experience. However, this is what I personally got out of it, but on the same time, I perfectly understand why you wouldn't want to touch it as a piece of work.
I just hope you all stay safe, and stay in touch with your loved ones

This game is both bleak and hopeful in many different ways.
But knowing what happened to the creator this game feels like it takes on a new meaning, especially with the Buddy and the baker.
I can't rate it because it just feels so personal, especially now

Um ótimo jogo narrativo para sua época, lhe apresenta os personagens muito bem mesmo sendo por cartas, tem diversas criticas sociais ao decorre do jogo, capitalismo, consumo, distrações, depressão etc etc
no fim foi uma ótima experiência para sua época

why this looks like him?
why i see him?
why i still see him?
what is wrong with me?