This is a game I should honestly hate: a story about dumb Millennials with hamfisted and unsubtle politics. Yet there is something so charming and endearing about this game. I particularly like the concept of each run being similar in structure and going to the same end goal, yet the route is always different and there are tons of possibilities and things that can happen depending on where you go.
This is also just a really wacky and memorable cast of characters. The thieves are funny, the truck driver is cool. The cop is cool. The taxi driver is so unhinged and I love it. The geek I was not a big fan of... same with the reporter. But they all have a role to play in the story which helps.
The journey in general is fun, it has pleasant visuals and really good music. It just feels a really dynamic experience and it sticks with you. And it has really funny moments too.
That said, there are many issues. The voice acting is pretty bad and the story is cringeworthy at parts. So many liberties and leaps in logic, characters suddendly having a random change of heart. Etc.
Still, I can't bring myself to dislike the game. Again, I should hate this, but it was a really fun experience!
This is also just a really wacky and memorable cast of characters. The thieves are funny, the truck driver is cool. The cop is cool. The taxi driver is so unhinged and I love it. The geek I was not a big fan of... same with the reporter. But they all have a role to play in the story which helps.
The journey in general is fun, it has pleasant visuals and really good music. It just feels a really dynamic experience and it sticks with you. And it has really funny moments too.
That said, there are many issues. The voice acting is pretty bad and the story is cringeworthy at parts. So many liberties and leaps in logic, characters suddendly having a random change of heart. Etc.
Still, I can't bring myself to dislike the game. Again, I should hate this, but it was a really fun experience!
It is trying so hard to be deep. Contrived Life is Strange vibe - and speaking of vibe, the music is good, but I feel like the chosen track sometimes doesn't fit the scene. Otherwise, I actually enjoyed the gameplay loop. The ending scenario is pretty tense. Alex has to be one of the most annoying characters I've ever met, and I didn't care about Zoe. Finished the first go-around, and not interested enough to do it again.
Fun little rouge-lite game that's a very story focused. It's almost like a telltale game in a sense. However, for such a story focused game, I found the dialogue to be a little too on-the-nose and very straight forward in saying "this person and this thing is bad" and doesn't really leave any room for a gray area. I know it's a very specific commentary and message the game is trying to say, but I think it would've been a better player experience if there wasn't a very clear correct side to be on. I made the decision to play each run as a different "character" with different perspectives and views and reasons for doing what they did, and with no knowledge of the other runs I've done, and I believe that did make my experience better, but I wish that more was done on the games part of making me want to explore other options and moral dilemmas.
Road 96 foi um dos meus mais valiosos achados na Steam. O jogo tem uma história e contexto perfeitos que, unidos ao gráfico e toda a sua estética, formam uma obra-prima dos jogos de produtoras independentes.
Road 96 é uma obra de arte que merece ser apreciada não só por todos amantes de games, mas também por todos amantes de um bom e profundo conteúdo de entretenimento audiovisual.
10/10 - PERFEITO.
Road 96 é uma obra de arte que merece ser apreciada não só por todos amantes de games, mas também por todos amantes de um bom e profundo conteúdo de entretenimento audiovisual.
10/10 - PERFEITO.
Structure is like nothing else. Very emotional story that is also intensely political, almost topical to a fault. The non-linear, semi-random (really, there's nothing else like it) narrative structure is almost at odds with forming emotional connections with the seven major characters, but that is frankly saved by the strength of the character arcs and their intertwined connections themselves. If I had to complain about the narrative at all, it's at how little your player characters really develop as characters and therefore the lack of a singular "main" character.
There are also six major "skills" that unfortunately cannot all be taken advantage of to the same extent. The maximalist in me is disappointed about this, but the consequence-driven RPG character builder in me loves that randomness and choice have long-term, unseen affects on future gameplay decisions.
There are also six major "skills" that unfortunately cannot all be taken advantage of to the same extent. The maximalist in me is disappointed about this, but the consequence-driven RPG character builder in me loves that randomness and choice have long-term, unseen affects on future gameplay decisions.