Reviews from

in the past


Uma junção despretensiosa e extremamente agradável de uma experiência narrativa com o fator repetição do gênero roguelike.

A cada nova viagem pelas estradas de Petria, que é claramente inspirada na América de Trump, vivenciamos novas situações, com personagens diferentes que também se apresentam de maneira procedural de acordo com a maneira que escolhemos seguir em frente, seja pedindo carona, pagando por um ônibus ou simplesmente caminhando.

Tendo em vista suas inspirações, naturalmente a política seria a base da construção da história a ser contada. Nós vivemos em um país que enfrenta divergências extremistas, prestes a dar início a uma nova eleição, e durante nossas viagens podemos seguir diferentes linhas de pensamento, como apoiar um candidato específico ou se mostrar completamente a favor dos protestos e uma possível revolução.

Viajar por Petria é uma gama de sensações. É vivenciar a calmaria de uma caminhada pelo deserto, é relaxar em meio a vista de uma bela cachoeira, é sentir a tensão de momentos em que sua escolha trará consequências.

Road 96 é um jogo especial, e cada uma das jornadas que tive foi extremamente divertida. Levo comigo ótimas lembranças com todos esses personagens, em especial, meus favoritos, STAN AND MIIIIITCH!

Before I started playing it, Road 96 was an enigma to me. I knew it was an interactive story game and, well, that’s about all I knew. So I was pleasantly surprised that it turned out to be one of the best interactive fiction games I’ve played in recent years.

To Americans, the world of Road 96 will feel intimately familiar and yet strangely foreign. The game is set in the country of Petria, a land of majestic mountains, quiet deserts, and endless highways. Ten years ago there was a major terrorist attack, an event which the government used as justification to impose draconian policies. Perhaps this sounds vaguely like the aftermath of 9/11, but Digixart have taken the concept to the extreme. The country of Petria looks and sounds like America but feels like North Korea. The government controls the news, kids are trying to escape by crossing the border, and protesters are rounded up and thrown into the Pits. It reminds me of the classic novel It Can’t Happen Here in how effectively it weaves a fiction that feels close to home yet strangely distant.

It would be easy for a game of this ilk to devolve into a polemic, but Road 96 avoids being overly preachy by leaning on a diverse cast of characters who let us see Petria from multiple angles. Some are fighting for justice; others serve only themselves. Some are lawful while others are lawless. By the end of the game, you’ll understand everyone’s motivations and come to empathize with their struggles, even if you don’t always agree with their actions. To say much more would be to delve into spoiler territory. The character writing is generally strong, if occasionally awkward. A large part of this is because you, the player character, are nameless, and each NPC gives you a different nickname. Being called “homie” or “youngblood” once was fine but by the 26th time it started to grate on my ears.

In an unexpected move for a game of this type, the gameplay incorporates roguelite elements. At the outset of each trip to Petria’s border, you’re cast into the role of a nameless teenager. You race towards freedom, encountering various characters and situations along the way. Then, when your journey concludes – whether you’ve crossed the border successfully or not – you get a chance to run it back again in the shoes of a new teen. Because of this, you get to have multiple interactions with each of the characters you meet on the road – but although you’ll recognize them, they won’t recognize you. This allows each scene to function like a snapshot, allowing you to see a new facet of each character every time you meet them. It’s a unique form of storytelling that I quite appreciated. It provides space for your choices as a player to have an impact while keeping the story’s focus on the NPCs.

As a result of the story’s non-linear presentation, minor incongruities do occasionally rear their ugly heads. In my playthrough, I encountered one particular scene twice. Although it was with a minor character rather than a major one – a filler scene – it nonetheless broke my sense of immersion to experience the same conversation verbatim more than once.

Later, I encountered a timeline-breaking inconsistency in the dialogue between two major characters. At one point a major NPC and I were involved in a serious car crash. Yet in the very next scene, when another character called the injured NPC on the phone, there was absolutely no mention of the incident. Given the relationship between these two NPCs, this was totally implausible. I can understand why snafus like these happen – the narrative format of Road 96 is ambitious, especially for an indie game – but these weird moments did distract me from the story nonetheless. Additionally, I felt the ending came on rather suddenly, but all the charming characters and intrigue I encountered along my journey more than made up for the weak conclusion.

It’s always a delight when a game comes out of nowhere to surprise me as this one did. I’m glad I gave Road 96 a chance instead of just writing it off as another so-called walking simulator. If you enjoy story-focused games, don’t pass this one up.

I was going through the motions to beat this game. It is leaving Gamepass at the end of the month, so I basically forced myself to finish it. This game is overly political in a way that holds it back. It's hard to tell if any of my decisions were actually making a difference with how it ended. The whole point is to get teenagers across the country and over the border wall. With each teenager you control you meet the same six or seven characters on the road and do little "missions" with/for them. Each "mission" involves a new mini-game and none of them were very interesting. Probably my favorite part of the game is the soundtrack, and I'm not usually one to care about the soundtrack. Hence the score. I did get the "XBOX platinum" fairly easily.

O que me pegou nem foi a política, ou as conclusões da história, mas sim conhecer um pouco da vida de cada pessoa que eu encontrava pela estrada, com seus objetivos e sonhos.
Personagens que eu odiava ou achava sem graça no início da aventura se tornaram importantes pra mim ao longo da aventura, coisa que me fez colocar eles acima dos meus interesses pessoais. Enfim, me pegou esse jogo.

Esse estilo de Walking com narrativa e escolhas não costumam aparecer muito na minha jogatina, mas esse me chamou a atenção desde os primeiros minutos pela premissa da história, com suas escolhas "procedurais" e diversas possibilidades.

A sensação de estar fugindo a qualquer custa, mas enquanto isso ainda influenciar as pessoas que você encontra pelo caminho para mudar o destino de um país autoritário, é algo que me fez refletir muito sobre os pensamentos que tenho em vida. No game a cada capítulo você joga com um protagonista diferente, e dependendo das suas escolhas e do destino ao final, os próximos capítulos do enredo podem ser redirecionados.

Todo personagem que encontrei pelo caminho em cada capítulo me fazia ter vontade de ouvir toda a história dele, cada um possui um carisma incrível, até mesmo os que não são principais. Sem contar situações divertidas e puzzles insituáveis como uma disputa de pênaltis.

Poucas coisas me deixaram chateado com esse game como situações cômodas na narrativa, bugs em decisões importantes me fazendo reiniciar o game e a rasa profundidade na personalidade de cada protagonista. Mas há uma coisa que me incomodou bastante, ainda mais neste estilo de jogo: furo de roteiro. Sem me aprofundar muito, há aquele tipo de situação de vida ou morte e pensando que determinada escolha mudaria completamente o rumo da história (possibilidade comentada pelos personagens mesmos), logo em seguida parece que nada daquilo aconteceu, chegou a ser um pouco frustrante como deixaram de lado.

Mas no final, ainda é um jogo extremamente divertido e carismático para passar uma tarde em casa.


Me lembra um pouco o Way of The Samurai, um jogo com um conceito muito foda mas que parece um protótipo apenas, esse especificamente é bem mal escrito, até "cringe" em alguns momentos, a história se apresenta como algo politizado com um viés anarquista, usando até aquela música insuportável "Bella Ciao" de uma forma terrível pra simbolizar isso, mas no final a grande mensagem ingênua é que o voto de uma única pessoa faz a diferença (até sendo parte da gameplay isso), a partir disso fica bem claro que nenhum anarquista estava presente no desenvolvimento desse jogo.

Triste que o fanatismo politico de esquerda (eca que nojo) tenha impedido esse jogo de atingir seu potencial máximo.

As diferentes mecânicas, mini games, personagens, possibilidades, situações, trilha sonora e cenários são muito bons, é impossível você explorar tudo em uma jogada só, para isso fizeram o new game+. Uma pena que o jogo só funcione perfeitamente se você for de esquerda, se não fosse esse problema seria um 8 fácil, mas vai 7 devido a imersão que conseguiram fazer na história.

there is a girl in this game that makes games that i hate ! this is a game that i hate ! she annoyed me . annoy .

Road 96 wants to stand on it's soapbox and proclaim it's political message to the masses, but it lacks clarity and grace in it's delivery.

So this one was suggested to me by someone, otherwise I probably would have never paid this game any attention. As someone who is a fan of roguelikes, and also a fan of narrative choice based stuff like Life is Strange, I figured this might end up being a match made in heaven.

Early on I was really intrigued with how the game works. Everything felt very fresh, and random, and you never knew how things quite were going to work. Some interactions were heartfelt, some unique, and some genuinely terrifying. As the game goes on I do feel like it loses a bit of its luster, as you kind of learn what the game has up its sleeve, and a lot of the challenge becomes easier when you get items that carry over with you.

The characters that you meet along the way range from really good, to forgettable.

This concept is so unique and such an interesting idea, I had good time based off of that alone. I think there's something really here to this concept, and I would love to see another dev (or maybe a sequel?) take a crack at this idea and see if they could fix some of my issues, maybe expand on things, or make characters that I just end up caring more about.

Overall though, something unique, and worth playing. Enjoyed my time with it.

Sights & Sounds
- Characters and environments are somewhat cartoony and stylized take on realism. I would hesitate saying that it looks comic book-ish, though
- The music is pretty good. The bulk of the soundtrack tends a bit electronic for my tastes, bit it's still a nice auditory backdrop
- The voice acting is a little uneven. Some performances are excellent, but a few parts sound a touch amateurish

Story & Vibes
- The overarching plot of the game features a western nation that's totally not the US on the brink of revolution as it struggles with the erosion of personal freedoms to the point that adolescent work camps become more than just sordid rumors. You take the part of various teens fleeing for the northern border to what's certainly not Canada
- As you would expect from that brief synopsis, the themes are largely political. You can propel the plot forward in various directions by advocating individualism, democracy, or revolution
- In terms of moment-to-moment vibes, the game is actually explores a surprising emotional spectrum. Humorous, ominous, peaceful, and frantic--the game heads in all of those directions and does it well

Playability & Replayability
- Many reviews emphasize the rogue-ish qualities of the game, and that's pretty accurate. You take the role of a series of teens trying to flee the country. Your decisions, resource management abilities, and luck will determine how far you'll get.
- As you travel the road, you're propelled through a chain of story vignettes that (if you don't die) converge at the eponymous Road 96. After you complete each segment, you'll have to choose how you'll get to the next one. Sometimes you'll steal a car or find enough money for a lift, but other times you'll be left to hitchhiking or just hoofing it. Each of these has implications for your health and wallet. Either of these running dry usually spells doom
- The mechanics are mostly in line with a 1st-person walking simulator adventure game. You'll find that your dialogue choices and investigation abilities are important determinants of what track your journey will take

Overall Impressions & Performance
- The reviews are good, but I was still surprised with how refreshing and interesting the fine blend of story and gameplay worked in this title. A really neat idea, and well-executed to boot
- No performance issues, but I did run into some audio bugs here and there

Final Verdict
- 9/10. Definitely worth a try for the unique gameplay loop alone. The extra quality in terms of story and charm are icing on the cake

It's not half bad, I think it's writing and atmosphere are it's best traits but even then it's far from the best in the narrative-focused genre of games.

My biggest issue being it's randomly generated routes made sections feel disconnected. For example, I had a route where early on I met John and he asked me to try and talk another character out of doing something and then the very next section after that was me with that same character but they didn't recognize me nor did I have any option to bring this up.

It's okay, wouldn't discourage playing it but I don't see myself playing it again honestly.

¿Elige tu propia aventura? ¿Roguelike? ¿Aventura narrativa? Da igual cuál de estas opciones elijas, acertarás al menos en parte de lo que es este juego. Una mezcla curiosa con un claro mensaje acorde a los tiempos de los que venimos y a los que no deseamos ir.

Echo en falta algo más de cariño técnico, que el acabado hubiera estado algo más pulido, pero para ser un juego indie no está nada mal.

the only mistake in this game is not playing life is a highway

Jogão! Trilha sonora perfeita e personagens bem carismáticos. Recomendo demais

A premissa do Road96 cativa o jogador a se aprofundar, contando sobre relacionamentos, sentimentos, confiança e atitude.
Sobre a narrativa, é mais do que correto afirmar que o universo de Road96 é capaz de saciar a sua “fome de boas histórias” e fazer com que o jogador se dê a cada uma delas para afirmar sua escolha e moral. 

Foi muito legal jogar a linha do tempo através dos olhos de tantos protagonistas diferentes e ao lado de NPCs tão legais. 
No entanto, houve algumas partes do jogo que achei que os desenvolvedores estavam mascarando. Apesar de ser um jogo com muitas escolhas, muitas vezes (mas nem sempre) você é coagido a certas opções de diálogo. A predominância da política no jogo foi uma surpresa bem-vinda, mas sinto que fui empurrado para um ponto de vista radical para os meus protagonistas. 
Eu gostaria de ter todo o enredo vinculado a cada personagem no final, mas suponho que o objetivo seja repetir o jogo para ouvi-los.
Mas independentemente disso, este foi um jogo legal, recomendo para pessoas interessadas no gênero.

Road 96 é um adventure em primeira pessoa com elementos point-and-click ambientado nos anos 90.

A narrativa é montada através de protagonistas anônimos que têm como objetivo fugir de um país que está ameaçado por uma iminente ditadura.

Ao decorrer da gameplay os protagonistas terão escolhas de diálogos com tendências revolucionárias, democratas, e indiferentes. Pessoalmente, não senti tanta diferença na consequência dessas escolhas, mas sim nos caminhos que você escolhe ao longo da trilha.

O estúdio por trás de Road 96 vende o jogo como sendo procedural, mas não acho que seja o caso. O jogo de fato conta com mais de 140 mil possibilidades combinações diferentes de caminho, segundo sua página na Wikipedia. Mas focar o marketing nisso leva o consumidor a crer que as possibilidades estão na casa dos bilhões como é o caso de jogos como Minecraft ou No Man's Sky.

Tirando essa propaganda claramente enganosa, é um ótimo título.

Ansioso pra jogar sua prequel.

I have mixed feelings about Road 96

The subject is important af, I like the characters, seeing your actions take form, etc., but I feel like It's missing something. Don't get me wrong, this game gave me goosebumps, and the end is great, but man...

The soundtrack could be better and I had some performance issues, like crashing and the game not loading a far away stone that you can see clearly. About the music... listening to some songs, I felt like I was in a hair spray commercial, not a teenager hitchhiker escaping a fascist dictatorship. I'm not kidding, sometimes I was having a serious conversation in-game and the song made no sense. Also, the dubbing could be better and honestly, everything could take a little more work on it, I'd give this game a 9 if they fixed a bunch of things.

There's another thing that bothers me: steam have this "adaptate the price to the reality of each country you're selling to". The publisher didn't do it, the game converting the dollar to the currency I use is quite expensive, and that's at least ironic...

I'd prefer to get the money and buy 2 other excellent games that adapted the price. If you're in Brazil, like me, wait for discount or game pass.

Road 96 depicts a grim and brutal reality in a superficial and cartoonish way, it doesn't really work.

The idea of a Rogue/Walking Sim hybrid is novel and interesting I think I got a fairly coherent run throughout but some storylines get repetitive.

The characters you meet are fine for the most part, I guess it depends on the episodes - some are very ridiculous: adults tell you to take the wheel and drive into traffic more than once.

I liked Zoe and Alex the least to a point I cared more about the random same face teenagers you meet on the road than those two annoying youngsters your character is supposed to related with. The game seems to really like Zoe - a character that frequently escalates situations and put her serrounding in danger she'll be immune to. The game then expects you to take a bullet for her, twice. I wasn't a fan.

Visually the game is stunning, though the animation is somewhat lackluster.
I really liked the soundtrack and thought it was used well through the game.

It's an alright experience that goes on a tad to long. It takes six runs to finish the game, I think four runs with adjusted encounters would have been enough. A full run is also not enough to complete all the encounters for some reason? I tried new game + and by the 2nd encounter I got a repeat event and lost interest.

Otimo jogo, a premissa é interessante de ter vários jovens com o mesmo objetivo, mas é ruim para empatia dos personagens, historia previsível e por mais que seja um jogo de escolhas, eu não sentia que minhas escolhas tinham peso de verdade, tirando isso é um ótimo jogo

que jogo único!
só senti falta de mais finais, faltou isso pra ser perfeito

Road 96, um jogo envolvendo política, como isso afeta a vida da nova geração e seus métodos de revolução que as vezes podem ser um tanto quanto extremos.

Esse jogo me fez sentir muitas coisas, parecia que eu estava em um mundo totalmente desconexo, eu me sentia numa roadtrip solitária conhecendo pessoas de passo em passo e foi de passo em passo que eu me conectei com cada uma delas, acredito ter tirado o melhor final pois todos ficaram vivos, espero que a partir de hoje os cidadãos de Petria tenham a liberdade que tanto merecem e tanto sofreram pra conseguir.

I really liked the gameplay and most of the characters. Keyword most. Unfortunately the one bad character ended up getting their own game

Road 96 is a piturbation that romanticizes third world country problems from a Western perspective. Everything feels like a children's fairy tale when you listen to the worthless stories of caricatured characters who are affected by an order in which people suffer more and more each day, while walking on the roads full of so-called "terrible" country conditions. In order not to stereotype their work even more, an American-like atmosphere was created by avoiding Middle Eastern country aesthetic but it only made it clear that these writers were very foreign to reality. This game is nothing more than a cheaply formulated interactive Netflix project with Hollywood-like action sequences, characters who always act optimistically, an unnecessary traumatized serial killer plot, thieves who were created for comedic relief but emptying the game's entire message and illusions of impactful choice. The intersections of each character's stories feel as disconnected and inappropriate as can be. While there is a revolution down at the gate, an irrelevant family reunion with poorly written dialogue creates a huge disconnect between two situations. It is a really brazen work that fetishizes the suffering of people and hopeless society with many sentences such as "I went through difficult roads but what I went through changed me and this is a good thing.". It's also extra frustrating that game tries to transition into a heart-wrenching experience thanks to the cheap act of revolution in finale, as it reveals that this studio is pontificating in a fantasy world where they thought everything could be solved by riots. I didn't look at who made the game on purpose and when I saw French names in the credits everything fell into place.

Fuck French people

Joguinho bom a gameplay é basicamente uma exploração simples, alguns puzzles fáceis e um gerenciamento básico de recursos.
O mais interessante se encontra na história e narrativa, são 7 capítulos cada um seguindo a jornada de um adolescente, com ele você vai entende aquele local, a política, ambiente e estado que pais se encontra, a sua história vai cruzando caminho com alguns personagens em diferentes momentos é bem legal de acompanhar e ver o desfecho todo. Jogo é bem bonito, adorei a arte e ambientação e acredito que acabe na hora certa, não sei se teria mais saco pra mais sabe.


Fantastic Indie game. Soundtrack goes hard.

Another game that I consider to be one of my favorite games, I love all the characters and it gives me a weird sense of nostalgia that I don’t feel often.

Road 96, released in 2021, receives a rating of 3.5/5. This narrative-driven adventure offers a captivating journey through a variety of stories and characters, but is held back by some inconsistencies and minor drawbacks in its execution.