Incredibly nostalgic to me! Played a few Amanita games when I was a kid and was absolutely mesmerized by their art, and this game is no exception. It's short, but cute and memorable. The remaster is also great, sporting a brand new, completely original soundtrack, though i have noticed that the devs forgot about the sheep that sticks out of the hut when the mouse is pointed at the entrance in the second location and the sound fireflies make when clicked on in the second to last location... minor nitpicks though!!! If you're starting out with Amanita Design, this game is a darn good introduction!
I have been playing a lot of games this year but I am a lazy cunt and have been postponing logging them in here for months. During September Amanita Design celebrated their 20th anniversary with a chunky discount on a bundle containing all of their games released on Steam, so I went fuck it and bought it. I was familiar with Machinarium, one of their games, having played it but not beaten it years ago. I then decided to go through their games in release order, starting with Samorost 1. This game was not actually part of the bundle, because it was released for free on Steam in 2021 as a celebration of its own Even got remastered on So I download this, open the game and 13 minutes later according to steam, I'm done. It feels weird to even try to review a game this short, but it was a flash game from 20 years ago I suppose. Playing it felt weirdly familiar, I must've randomly gone through it at least a decade ago during computer class instead of doing any actual work. It's quite possible I did not, but the game has a very striking artstyle that easily sticks in my memory so maybe I just saw it somewhere. Game might only be 13 minutes, but they were pleasant. The music is quite relaxing and goes well with it, and the puzzles were a bit easy but fun to complete due to how bizarre the world which made me never be sure of what to expect. Overall what's here is great, but frankly I'm glad this is free because its a tougher sell when the asking price is anything above that. As of me writing this I've played up to Botanicula, but I remember this left me very excited to see where the studio was going next.
Este juego corto (junto a la demo de su secuela) lo jugué a cortísima edad, de hecho creo que es de los primeros videojuegos que probé, por ello lo recuerdo como un sueño febril de la infancia. Tras jugarlo puedo decir que no solo lo recuerdo febril, lo es: gráficos flash primigenios, collages de tuercas y paisajes naturales, con un resultado que recuerda mucho a cortometrajes de sucio stop motion de los 90 (al menos ya puedo decir de donde viene mi hiperfijación por esta estética tan concreta). Me es de cierta forma incomodo pero mola.
Riddle me this, if Samorost 1 is so good, then how come there's no Smaorost tw- oh... there is?... Well I got no jokes then, it was either that or making a Starfield pun.
My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.
Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.
The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.
The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.
It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...
Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.
My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.
Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.
The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.
The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.
It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...
Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.