Reviews from

in the past


Este juego corto (junto a la demo de su secuela) lo jugué a cortísima edad, de hecho creo que es de los primeros videojuegos que probé, por ello lo recuerdo como un sueño febril de la infancia. Tras jugarlo puedo decir que no solo lo recuerdo febril, lo es: gráficos flash primigenios, collages de tuercas y paisajes naturales, con un resultado que recuerda mucho a cortometrajes de sucio stop motion de los 90 (al menos ya puedo decir de donde viene mi hiperfijación por esta estética tan concreta). Me es de cierta forma incomodo pero mola.

Primera parte del samorost 3 (no me digas??) Pero nunca había oído ni leído nada de este, así que me sorprendió verlo en mi biblioteca y guay, puzzles no tan bien pensados pero igual de imaginativos

Neat. Love the visuals but it's pretty short.

Weird and artsy point-and-click adventure game that’s short and whimsical enough to be worth your time.


The artstyle is nuts. The only critique I have is that it's a bit unclear on what you're supposed to interact with, otherwise very solid short game. Cute!!

Riddle me this, if Samorost 1 is so good, then how come there's no Smaorost tw- oh... there is?... Well I got no jokes then, it was either that or making a Starfield pun.

My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.

Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.

The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.

The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.

It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...

Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.

Um dos primeiros jogos da Amanita Design, então não esperem eu falar muito do jogo em si.

A gameplay é como a maioria dos jogos da Amanita Design então acho que não vale a pena eu ficar me repetindo muito aqui de novo e de novo, ou seja, point and click, apesar de que alguns puzzles parecem meio confusos as vezes tipo do maluco fumando nargas (sim, isso é real) e o da árvore, mas enfim, única outra coisa que tenho pra falar sobre a gameplay é que o jogo dura uns 10-20 minutos no máximo.

Visualmente para o primeiro jogo da Amanita até que é bom, fora que nessa época a Amanita usava recortes de humanos para colocar em personagens também, o que parece bem estranho se comparado ao Samorost 3 por exemplo, mas no geral, quase nada para se falar sobre, o mesmo vale para a trilha sonora, que as músicas são bem atmosféricas assim como de Machinarium mas nenhuma é tão memorável quanto a do jogo citado.

No fim do dia, certamente recomendo esse jogo se for um fã da Amanita Design, caso contrário, pode ser fácilmente pulado e vai indo direto pro 2 ou mesmo o 3.

6/10

A short, free 15 minute title that was Amanita Design's first game. It's so short that you could finish it during a bathroom break so if you're a fan of this developer why not play the game where it all began.

One of the shortest games I played, finished it in one sitting. It was shorter than 20 minutes. It’s kind of like a charming point and click game where touch screen is literally clicking and there is no text. It’s totally show and not tell. It’s impressive to have such charm and therefore leaving quite the impression despite being so short. I remember this remastered version given away for free. So price is not part of the equation. It’s probably a good way to find out if you like what Samorost games have to offer. I like what I tried and am curious about 2 and 3.

Complete playthrough. Samorost is a very simple, extremely short point-and-click puzzle game, the first game from Amanita Design. Players guide a small gnome as he seeks to divert an asteroid on a collision course with his home planet, solving each puzzle scene with a series of single-object interactions. There's a charming artistic style here, with lifelike backdrops over which a handful of interactable objects are superimposed and the puzzles are logical and enjoyable to solve, but with only six scenes the game is over all too quickly, taking a matter of only 20 minutes or so to reach the end.

Probablemente sea la experiencia más corta que se puede jugar, y es que se trata de una demostración de lo que su estudio desarrollador traería más adelante. Tiene puzles realmente básicos aunque resultan entretenidos, pero no por ser desafiantes. Tiene aspectos de diseño que pueden llegar a ser bizarros, aunque esto mismo le agrega personalidad al juego.

SO FUCKIng CHARMING. The visuals are so unique and crisp it hardly felt like a video game and more like a little animation.
You play as/alongside a little guy in a sleepy cap, major plus.
The terrarium spaceship things are so cool and I could just watch and click on these various little guys that literally just chill and make funny noises forever.

Absolutely bonkers art style & level design (typical of Amanita) that I love.

Kurzer Point-and-Click-Happen. Ist in ein paar Minuten durchgespielt. Der bekannte "Samorost"-Charme holt einen aber auch in den wenigen Minuten vollkommen ab.

Incredibly nostalgic to me! Played a few Amanita games when I was a kid and was absolutely mesmerized by their art, and this game is no exception. It's short, but cute and memorable. The remaster is also great, sporting a brand new, completely original soundtrack, though i have noticed that the devs forgot about the sheep that sticks out of the hut when the mouse is pointed at the entrance in the second location and the sound fireflies make when clicked on in the second to last location... minor nitpicks though!!! If you're starting out with Amanita Design, this game is a darn good introduction!

Un bonito juego para distraerse 10-15 minutos. Sobre todo sirve para conocer los orígenes de Amanita Design y su versión abstracta y un tanto... diferente de los point & click.

I have been playing a lot of games this year but I am a lazy cunt and have been postponing logging them in here for months. During September Amanita Design celebrated their 20th anniversary with a chunky discount on a bundle containing all of their games released on Steam, so I went fuck it and bought it. I was familiar with Machinarium, one of their games, having played it but not beaten it years ago. I then decided to go through their games in release order, starting with Samorost 1. This game was not actually part of the bundle, because it was released for free on Steam in 2021 as a celebration of its own Even got remastered on So I download this, open the game and 13 minutes later according to steam, I'm done. It feels weird to even try to review a game this short, but it was a flash game from 20 years ago I suppose. Playing it felt weirdly familiar, I must've randomly gone through it at least a decade ago during computer class instead of doing any actual work. It's quite possible I did not, but the game has a very striking artstyle that easily sticks in my memory so maybe I just saw it somewhere. Game might only be 13 minutes, but they were pleasant. The music is quite relaxing and goes well with it, and the puzzles were a bit easy but fun to complete due to how bizarre the world which made me never be sure of what to expect. Overall what's here is great, but frankly I'm glad this is free because its a tougher sell when the asking price is anything above that. As of me writing this I've played up to Botanicula, but I remember this left me very excited to see where the studio was going next.

I didn't get much out of this game, it's a short point-and-click with a really special art desing that I can only describe as "2000s bizarries". It's free.

A simple, charming, and whimsical point & click adventure! I still like to boot it up from time to time and experience it's unique art direction.

Leuke en korte game, als remaster van een oude Flash game. En het is gratis op Steam en mobiel. Heb me gewoon een halfuur gemaakt met klikken en de schattige animaties. Ben benieuwd naar de vervolgen en Botanicula.

One of the creatures said Weezer and I think that's really funny

Samorost 1 - A Review

Interesting little adventure puzzle game that utilizes point and click to explore its world. Even though the first one is short, the conceptual application in terms of art, visual style and play is admirable. Had a decent time and look forward to playing the second one.

PS- A friend has promised that I would enjoy it. Hanging onto that, I really look forward to exploring more.

ilk oynadığım oyunlardan biri. kolay olduğu için kardeşlerime de göstermek istedim ama tekrar oynadığım zaman oyuna biraz gıcık oldum(08.02.2023) ilk oynadığımda androidde oynamıştım ama şimdi pc de oynadım çok bir şey fark etmedi.


Old and clunky game, but the art and the atmosphere are good.
Finished in ~10 minutes.

English | Español

A very brief point 'n click adventure in which we help a gnome from space to save its home through a set of very simple puzzles. It has a very lovely surrealist design as it should as this is the first game from Amanita Design.

Una brevísima aventura point 'n click en la que ayudamos a un gnomo espacial a salvar su hogar a través de sencillísimos puzles. Tiene un diseño surrealista que enamora como no podía ser de otra manera tratándose de la ópera prima de Amanita Design.

Muito pouco tempo de jogo, é como uma demo pros próximos jogos da franquia.
Acho muito interessante essa vibe esquisita dos point and clicks antigos, principalmente esses com design ousado.

It's interesting to play this now, after having experienced a few other Amanita games. A lot of the things that make their work great is here, just very, very unpolished. It's short and sweet and would have been so much better without the human faces pasted on top of some characters.

Ok, honestly, I avoided looking at the faces as much as I could. They creeped me out in a visceral way.