Reviews from

in the past


Marketing Digital + PLR + Dropshipping + Clona Cartão + Abrir uma igreja evangélica + Tráfego Pago + Curso Finanças Thiago Nigro (Primo Rico) + Curso alimentício Maíra Cardi + Discografia Matuê + Juke Belmar + Se converter ao Islamismo + Trechos do Lobo de Wall Street fora de contexto + Phonk brasileiro MC GW + Mentalidade MC Ryan SP + Vestimentas Clube Leone + Pulseirinha falsa da Kiwify + Agência de OnlyFans + Pai Rico Pai Pobre + Criptomoedas + Canal de troladinhas no YouTube + Mesacast + Se filiar ao Partido Novo e ao MBL + Pablo Marçal + Irmãos Tate + GD Mister + Autodesenvolvimento + Apostar que vai ter gol do Endrick + Kayky Janiszewski + Fim de semana em Balneário Camboriú + Mentalidade Javier Milei + Raspar o Cabelo + Hipercapitalismo + Cocaína + Ir pra Disney + Urubu do Pix + Tigrinho + Brazzino + Aparecer na Choquei + MC Saci + Parceria com o BBB + Blaze com código do Treta News + Cruzeiro do Neymar + Táticas de vendas Beatriz Reis Brasil + Dentro da Hilux ela movimenta no beat do tuts tuts


The mechanics of this game are almost identical to real life. You buy and sell commodities and commodities futures and do basically nothing with them until the market decides that they're more valuable or you can offload them at someone else's expense. The organ-y framing is a good way to highlight the parasitic nature of speculative fake-wealth generation that directly feeds off of the suffering (in this game more literally) of common people.

My favorite part of Organ Trading is how fast it starts. Once you hit the trade bell you're just going. The tutorial is playing the game while Mentaur bullies/bothers you, so it never slows the player down. Keeping up this breakneck pace during market times is where this game is at its strongest.

The weakness is Organ Trading systematically is that this breakneck pace does not last. Past a certain point, playing the market slowly and patiently is much more profitable than actually buying and selling organs or filling orders. The game naturally ends much faster than this occurs, though. I played on one save file the whole time before I got bored, maybe if you switched saves every few endings you won't have this problem as quickly?

If you're on ADHD medication, this is the game for you. This game is so chaotic, but it will have you craving the organ market.

Kind of fascinating how this game will get you addicted for about three days, before you forget you even have it installed. Has a genuinely exciting gameplay loop for about five hours or so, and its sense of humor is honestly pretty funny. While it won't be something you'll come back to after getting about five of the endings or so, learn to rig the in-game stock market, and buy the largest storage compartment, it is a unique premise worth spending a few hours on


this needed to have like a 50 hour campaign for strategically buying and selling organs but it's pretty good as is too

A cute little horrific game that really sells what it's like to be Space Warlord Organ Trader

Addictive mindless fun with multiple possible endings.

The best part about this game's obvious commentary on the evils that often arise from greed/capitalism is that it doesn't overstay it's welcome. To do so would lend too much "fun" to what should ultimately be unsettling. But I will admit that as a game (as opposed to just being interactive art), it's hard to completely divorce that desire for "fun" when you offer upgrade paths, incentives to replay, etc.

I think I can understand why someone would point to this as an example of style over substance- if you have a rudimentary understanding of how markets work a few hours playing SWOTS will make it simple enough to speed through without much challenge save for the odd hyper-specific client demand. That said, this really doesn't bother me or change what I DO like about SWOTS, which is that I think it generally has a lovely aesthetic which it uses smartly.

Trading organs on the stock market is like the most in-your-face device for getting an anti-capitalist message across, but I think what makes SWOTS succeed so much at its concept is how well it puts the player in the seat of a "market speculator". The second you've pressed the button to start the trading day you're accosted by just enough beeps and dings and bright colors to keep you perpetually stimulated without leaving you confused, and the fact that the gameplay is dead simple (you'll spend most of your time buying cheap, shitty organs to flip to clients for a profit) means that every 2-and-a-half minute trading day is a frenzy of trying to meet 6 or 7 client demands in as little time as possible, all while the incredibly catchy soundtrack shifts with the menus to keep the aesthetic from being too monotone. Lights flash, organs pulsate rhythmically, a number representing your worth keeps dipping and going up- it's a very, very pretty slot machine. It succeeds wonderfully at putting you in the mindset of the kind of ridiculous, greed-driven, morally bankrupt gambling that governs an insane amount of global finance. It'll occasionally try to make you think a little about what you're doing- maybe a client's request is clearly written in desperation and you know you'll be screwing them over by selling them something shoddy- but with the exception of the shocking, out-of-nowhere endings there's always a number going up and a dozen fun noises and pictures pulling your attention back away from how fucked up this all is. It's simple, but really effective at making you empathize with the kind of disgusting dopamine junkie that will happily scam someone out of their life for profit. It's a very effective device. You can know almost nothing about markets outside of having watched that Dan Olson crypto video or playing Cruelty Squad and you'll get what it's trying to say

I don't think SWOTS is a game that anyone's going to stick with for too long- its multiple endings weren't that tantalizing to me after a couple playthroughs- and so the lack of difficulty or depth isn't really something that bothers me. It's a thrilling, simple little stocks game that has really fantastic audiovisual design that feels considered. In that regard, it pulls off what it's going for very well.

“Minty” (Blood on canvas)