Reviews from

in the past


Marketing Digital + PLR + Dropshipping + Clona Cartão + Abrir uma igreja evangélica + Tráfego Pago + Curso Finanças Thiago Nigro (Primo Rico) + Curso alimentício Maíra Cardi + Discografia Matuê + Juke Belmar + Se converter ao Islamismo + Trechos do Lobo de Wall Street fora de contexto + Phonk brasileiro MC GW + Mentalidade MC Ryan SP + Vestimentas Clube Leone + Pulseirinha falsa da Kiwify + Agência de OnlyFans + Pai Rico Pai Pobre + Criptomoedas + Canal de troladinhas no YouTube + Mesacast + Se filiar ao Partido Novo e ao MBL + Pablo Marçal + Irmãos Tate + GD Mister + Autodesenvolvimento + Apostar que vai ter gol do Endrick + Kayky Janiszewski + Fim de semana em Balneário Camboriú + Mentalidade Javier Milei + Raspar o Cabelo + Hipercapitalismo + Cocaína + Ir pra Disney + Urubu do Pix + Tigrinho + Brazzino + Aparecer na Choquei + MC Saci + Parceria com o BBB + Blaze com código do Treta News + Cruzeiro do Neymar + Táticas de vendas Beatriz Reis Brasil + Dentro da Hilux ela movimenta no beat do tuts tuts


The mechanics of this game are almost identical to real life. You buy and sell commodities and commodities futures and do basically nothing with them until the market decides that they're more valuable or you can offload them at someone else's expense. The organ-y framing is a good way to highlight the parasitic nature of speculative fake-wealth generation that directly feeds off of the suffering (in this game more literally) of common people.

My favorite part of Organ Trading is how fast it starts. Once you hit the trade bell you're just going. The tutorial is playing the game while Mentaur bullies/bothers you, so it never slows the player down. Keeping up this breakneck pace during market times is where this game is at its strongest.

The weakness is Organ Trading systematically is that this breakneck pace does not last. Past a certain point, playing the market slowly and patiently is much more profitable than actually buying and selling organs or filling orders. The game naturally ends much faster than this occurs, though. I played on one save file the whole time before I got bored, maybe if you switched saves every few endings you won't have this problem as quickly?

If you're on ADHD medication, this is the game for you. This game is so chaotic, but it will have you craving the organ market.

Kind of fascinating how this game will get you addicted for about three days, before you forget you even have it installed. Has a genuinely exciting gameplay loop for about five hours or so, and its sense of humor is honestly pretty funny. While it won't be something you'll come back to after getting about five of the endings or so, learn to rig the in-game stock market, and buy the largest storage compartment, it is a unique premise worth spending a few hours on


this needed to have like a 50 hour campaign for strategically buying and selling organs but it's pretty good as is too

BUY THE DIP.
A surreal experience akin to an [as] bumper. This stock index puts my heart into overdrive and the market flies so incredibly fast, especially as more rival traders encroach on the market and start buying the stuff you need. The dialogue is perfect too, definitely a futurama meets superjail vibe of chaos, from trust fund douchebags to a David Lynch esquire abomination, your clients are unique, bizarre, and just like real life, give way more detail than you need to do your job.

Just remember; you are an organ trader, this is your world.

When you invest in large intestines you invest in your friends.

É um jogo sobre comércio de órgãos humanos e aliens (é muito suspeito dizer que dei uma leve viciada?) skksksks

I don't know much, but what I do know is that because of me; there is a galaxy of children who have only known red

Not entirely sure why I got every achievement on this game, but here we are.

A neat concept, but really not suited to a controller.

El juego es simplemente malo, como todo tipo de libre mercado. Da lo que promete

Simulador de tratante de órganos espacial retro emm

A cute little horrific game that really sells what it's like to be Space Warlord Organ Trader

Addictive mindless fun with multiple possible endings.

The best part about this game's obvious commentary on the evils that often arise from greed/capitalism is that it doesn't overstay it's welcome. To do so would lend too much "fun" to what should ultimately be unsettling. But I will admit that as a game (as opposed to just being interactive art), it's hard to completely divorce that desire for "fun" when you offer upgrade paths, incentives to replay, etc.

I think I can understand why someone would point to this as an example of style over substance- if you have a rudimentary understanding of how markets work a few hours playing SWOTS will make it simple enough to speed through without much challenge save for the odd hyper-specific client demand. That said, this really doesn't bother me or change what I DO like about SWOTS, which is that I think it generally has a lovely aesthetic which it uses smartly.

Trading organs on the stock market is like the most in-your-face device for getting an anti-capitalist message across, but I think what makes SWOTS succeed so much at its concept is how well it puts the player in the seat of a "market speculator". The second you've pressed the button to start the trading day you're accosted by just enough beeps and dings and bright colors to keep you perpetually stimulated without leaving you confused, and the fact that the gameplay is dead simple (you'll spend most of your time buying cheap, shitty organs to flip to clients for a profit) means that every 2-and-a-half minute trading day is a frenzy of trying to meet 6 or 7 client demands in as little time as possible, all while the incredibly catchy soundtrack shifts with the menus to keep the aesthetic from being too monotone. Lights flash, organs pulsate rhythmically, a number representing your worth keeps dipping and going up- it's a very, very pretty slot machine. It succeeds wonderfully at putting you in the mindset of the kind of ridiculous, greed-driven, morally bankrupt gambling that governs an insane amount of global finance. It'll occasionally try to make you think a little about what you're doing- maybe a client's request is clearly written in desperation and you know you'll be screwing them over by selling them something shoddy- but with the exception of the shocking, out-of-nowhere endings there's always a number going up and a dozen fun noises and pictures pulling your attention back away from how fucked up this all is. It's simple, but really effective at making you empathize with the kind of disgusting dopamine junkie that will happily scam someone out of their life for profit. It's a very effective device. You can know almost nothing about markets outside of having watched that Dan Olson crypto video or playing Cruelty Squad and you'll get what it's trying to say

I don't think SWOTS is a game that anyone's going to stick with for too long- its multiple endings weren't that tantalizing to me after a couple playthroughs- and so the lack of difficulty or depth isn't really something that bothers me. It's a thrilling, simple little stocks game that has really fantastic audiovisual design that feels considered. In that regard, it pulls off what it's going for very well.

“Minty” (Blood on canvas)

Was gunning for 100% completion but it left Gamepass so I'll leave it as-is for now, only missing 2-3 endings I think.

Incredible aesthetic, 10/10 dynamic soundtrack and an interesting gameplay loop that feels fun to learn the intricacies for. The narrative does something I've never seen in a game before in that you're encouraged not to pay attention to it if you want to play optimally. Rather than dismiss this as a flaw, I see it as intentional choice, showing the complete lack of ethics and morals inherent to this free market. Sure, you COULD take the time to make sure the customers you're helping have good intentions, but then that makes you a bad businessman, and you won't make it very far into the game with that attitude, you need to be amoral to succeed in this game's world.

Getting mere glimpses of the harm you're causing as you frantically buy and sell body parts only to end the game ushering in a variety of apocalyptic events due to the unregulated market and your desire to chase a profit is a type of gameplay/narrative cohesion I've never seen before. Highly recommended.

This is literally doing spreadsheet jobs with anxiety

The real strength of SWOTS is that it not only tells the cautionary tale of unfettered, unrestricted capitalistic greed, but it dares to put you in the role of the 1% and reckon with the endless lust for power that ultimately drives them. All encased in a mind gripping loop of making the numbers go up in a tremendously sardonic setting.

who ever keeps selling high quality shards i hope u go to hell

i fucking love feeling like the hopeless lump of red meat that i am

A nasty, visceral, violent lo-fi experience that is the closest we've gotten to grindcore in video game format.

Three cheers for Chad Shakespeare.

Also, the soundtrack absolutely fucks.


this game is aesthetically and narratively an absolute triumph. i'd say the same for its gameplay at least in a bubble. the game is fun. the critical issue that makes it come apart at the seams is how in conflict the narrative is with the gameplay.

if you havent played, this game is a fast paced stock market simulator where you accept requests from people looking for organs and buy them off a market with fluctuating prices, trying to turn a profit. the game's several endings are gotten through fulfilling the requests of different characters in varying ways. the issue comes into play because these wonderfully written requests that serve as the game's main narrative are something i barely looked at. i had a tight time limit to buy and sell enough organs to turn a profit so the only thing i'm going to have time to look at is what organ they want and when. its a tragedy.

when i got my first ending i was completely blindsided. i was just desperately slinging organs and doing requests when boom. black screen, dialog, cool art, the end. and none of it made any sense to me at all. that moment killed me. i wanted so bad to love this game, but i knew that playing it as intended and enjoying the narrative would be impossible.

i can understand what they were trying to do. this game is about doing something unethical for profit. moving so fast, you don't have time to consider the damage you could be doing providing organs to mass murderers. but if i dont even have time to read it it's not gonna work.

there are options to slow down the game, but at slower speeds the stock market becomes a total slog. there's no challenge just find the lowest or highest number and buy or sell. and switching the speed requires going through 2 menus so you cant slow down to read requests, then speed up to play the stocks very easily.

i want to love this game so bad, but it feels like there was just no way to make this game concept work in any real way. im glad it exists for its beautiful music, art, ui, and the idea at its heart, but this game feels like a failed experiment

Every now and again there comes along a game that I feel suits me conceptually and aesthetically, and then I try it and it's not actually any fun.

Take on the role of a new organ trader in a galactic market. Upgrade your hull, take jobs, buy organs from the market, use your money to buy off your competition for the day, assassinate your old demanding mentor, avoid scam jobs, work with other traders to undercut the market, resurrect a dead dark entity, and buy and sell stocks.

Organs have their type, rarity, size, condition, and possible side effects of storing them in your cargo hold. Keeping them city in cargo can lower their condition but they might have effects like improving or draining the condition of nearby organs, damaging your hull, growing a second version of itself, etc. It's an easy game to get into, keeping your money growing is never difficult and the stock market is a simple way to make a lot of money, as is trying to store certain organs when the price is low to save for later jobs. Certain jobs are highlighted in different colors and following those leads to one of the game's seven different endings, though it does allow you to reload your saved game and continue what you were doing as if you never completed that ending.

Entertaining writing, good artwork that makes identifying what is going on easy, the ability to add time to your trading day if things are moving too quickly for you. Being an evil organ trader can even become a relaxing affair.

Short, simple, and not much in the way of an emergent narrative as most events are short and somewhat unconnected but if you can relax to being an evil organ trader it can be a fun and fairly relaxing time with some nice artwork and a good soundtrack.


If you are playing with the keyboard and mouse you will want to use W to purchase as clicking makes it very easy for the items place in the menu to change and for you to buy the wrong thing (which you can at least sell for the same price).

Screenshots: https://twitter.com/Legolas_Katarn/status/1478027240193474560?s=20