Reviews from

in the past


Awesome!
Great sequel, great story.

Not as good as Ripto's Rage, but was still pretty fun. The Dragons were a neat feature of the game that I enjoyed. The level design for the most part was pretty good also. I just HATED the levels with "Spyro's Friends". They had to be the most annoying and my least favorite levels by far. Other than that I have a lot of love for this game.

Siempre había sido mi Spyro favorito... Hasta que lo rejugué. Le pasa exactamente lo mismo que a la tercera entrega del marsupial, intenta meter muchas mecánicas de juego nuevas, pero no funcionan la gran mayoría. A pesar de ello, nos plantean unos nuevos personajes muy interesantes y los combates contra jefes junto con su ayuda son mucho más emocionantes.

One of my all time favorites, I can tell because I still replay it nearly every year in a weekend. Nothing beats the simplistic joy you get out of jamming to the soundtrack and playing as a little dragon guy.

Insomniac continues the trend of making the game more wild and varied whilst simultaneously making sure the quality and enjoyability of each is varied just as much.

Seriously, it's like.

Spyro 1 - Consistently just alright
Spyro 2 - Better characters and better levels but also more shit ones
Spyro 3 - fuck it, what if we have the most charming levels and environments in the series but also have some mega trash like flying penguin segments who makes you want to break your controller

thanks man


Not as good as Spyro 2 due to its reliance on levels where you play as other characters that are way less fun to control. The monkey with a gun? No thanks!

Betty's favourite Spyro game. It's Spyro, there's not much more to say! All Spyro games hold up amazingly.

i love the different playable character's and the levels are just as fun as the first game, but there are just some things like the skate board section just bring it a bit down for me. not a bad game though!

Contains a lot of the original trilogy's worst level designs, and none of its best. Full to the brim of bad-controlling, annoying minigames and alternate characters to the point where the simple collectathon gameplay established in the original is far too sparse. Frequently annoying, rarely fun.

Lot of people criticize this one because of the gimmicks. For me, the problem is not the gimmick themselves, which actually add some variety, but their implementation and that many of then feel shoehorned and don't fit Spyro. Crash 3 motorbike or submarine levels feel natural because you already see that kind of tech and ride a few animals in the previous games. Spyro riding a skateboard just feels weird. Still Spyro 3's gimmicks are most of the times much more fun than all the boring side missions of Spyro 2. Other than that, the level design of the main levels is really fun and its actually the most challenging of the 3 games.

spyro 3, as I expected it to be before my first playthrough, is harshly bogged down by its overly gimmicky design. half of the game is gimmick levels, and while some of them are fun, some are just dreadful and guarantee that spyro 3 was ranked lower than 2. to be fair, this game isn't worthless or anything. the actual spyro levels in this game are probably the best in the series, and the backtracking feels less annoying than 2's, even if i rank 2 higher overall. you know what really cemented me not caring for 3 as strongly as 2. the fucking """"""""reward""""""" you get for 100%ing the game. more fucking gimmick levels! seriously? why?! spyro 3 was overall a fun time but i could not be fucked to get to 117%. so i guess every run i do in the future will sit at 100. whatever, that's good enough for me. not the strongest note for the trilogy to go out on, but whatever. still a worthwhile time

playing as the different characters and skateboarding is annoying and idk something about the levels lacks the charm of the second game. but its still spyro so its alright

The OG Spyro trilogy struggles again to expand the formula that was already tired and played out by the end of the first game. Instead of expanding Spyro's moveset to allow the designers to stretch their legs from the rigid gameplay, this game is instead filled to the brim with gimmicky missions and alternate gameplay styles. And I will say, some of the other playable characters are pretty fun to play. I like flying around with the Penguin, and the Kangaroo's high jump adds platforming unseen elsewhere in these games. But unfortunately these additions aren't given adequate focus. They're just one of many short, isolated distractions put in as a desperate attempt to add variety to the game instead of actually putting any work into the core mechanics still unchanged from the first game.

This is the longest game in the trilogy and still Spyro himself has been given zero growth mechanically speaking. By hour 25+ of playing these 3 games back to back, my mind is just mush. Head bash armored enemies, flame everything else, slowly float around. Instead of a bunch of half baked minigames I'd have really rathered they put some time into adding meaningful changes to the formula. But their only goal with this series seemed to be to make each game a few hours longer than the last.

Inexplicably, Spyro 3 suffers the same sort of genre-bloating that Crash 3 fell prey to (maybe it was just happening across the industry at the time idk) and unfortunately I think Spyro fares much worse for wear there. Thankfully I think the ratio of regular Spyro is still favorable. The boss fights are weird tho.

A game that goes absolutely off the rails in the best kind of way. While Spyro 1 was a very simple game that focused on one thing, and Spyro 2 was a more well-rounded, filled out experience, Year of the Dragon throws as many ideas as it can think of into the game, stuffing it with a wild amount of content with reckless abandon, sacrificing cohesion in favour of an unpredictable game that always has a curveball waiting for you. While undoubtedly less consistent than the first 2 entries, feeling less finished than them as well, I can't help but appreciate this kitchen sink approach a lot for how many weird and wonderful moments it leads to, and it makes the game as a whole an absolute joy to play.

The style of side objectives that the player experiences is the biggest point of deviation from the 2nd game, and results in the most divisive element of it as well. The 2nd game largely utilised Spyro's basic movement options and had the surrounding elements contribute to the individual tasks that you needed to do, with the behaviour of the enemies and environment being the main factor that provided variety, with the couple of exceptions such as the trolley of Breeze Harbour being very rare moments that stood out a lot. In contrast, Year of the Dragon messes about with gameplay styles a lot, not only having 5 other playable characters that control differently, but adding some vehicle sections in for good measure, with further gameplay styles often found within that. The Agent 9 missions especially feel emblematic of this approach, being a 3rd person shooter in his own level, but then having every other instance of him in the game take on a different control scheme, with one being top-down, one being a rail shooter, and other one being a Doom inspired FPS. His missions are also emblematic of the fact that Year of the Dragon is not afraid to put the player through some janky nonsense, as most of those missions are very rough to control, regardless of how neat it is that they exist in any capacity. This is echoed through the entire game, as while there are some places where it works well enough for what it needs to do, for every cool skateboarding or submarine section, there's a barely functional boxing or slide section close by.

This focus on minigames and similar side objectives ends up being a cause for a lot of the core approach to individual level design to be changed as well, taking one step further away from cohesion since in all fairness, it would probably be extremely hard to naturally incorporate most of these additional setpieces into the one stage without leaving huge chunks emptiness all over the place, but still being compelling despite this. Now a lot of the extra objectives are separated by portals, with the main stage being made more linear and straightforward, with most deviations being additional, longer paths rather than small aspects of the level that sneakily hide a few extra gems or the like. While this isn't my preferred approach to these games, it has its own unique properties that make it appealing in its own regard, especially with how it ties into the game as a whole having a far more surreal, dreamlike quality to them, rather than the unbridled whimsy of Ripto's Rage. Little thought has been put into how these stages within the world itself, the inhabitants just exist in these themed locations and it's treated as normal, you're told how certain areas function and events that happen even when it's clearly playing out differently to how it's been described and it all feels very disconnected in a way that ends up wrapping around to being a very similar atmosphere to Spyro 1 in places, only this time the world feels more populated. While the stages don't invite a similar sense of needing to explore the boundaries of the space you exist in, many stages are still able to feel extremely expansive, as if you're only able to see a small slice of something far greater, but this time there are a few more instances of something completely different jumping out at you as well.

Everything about Buzz's fight especially stands out to me in this regard, with landscape being hellish, further supported by the music and the strange, grotesque design of Buzz himself. It's intimidating and lacks a lot of the usual lighter feel that the game has, but is also the first boss and nothing in the game comes close to this again, with even later boss fights being in more mysterious arenas as opposed to surrounding you with mountains and lava, not to mention that the boss designs themselves are far more "normal" despite being imposing nonetheless. I also love what they did with Moneybags in this game, transforming him from a greedy roadblock into someone who's downright malicious in his attempts to squeeze every last gem out of Spyro, no longer just being content with blocking doors, but actively imprisoning animals and even trying to peddle a dragon egg, being far more smug about the whole ordeal as well, blatantly mentioning that he's being paid off by the sorceress as well. His presence also contributes to the Sorceress being a far more insidious force in the story as a whole, providing many more tangible examples of awful stuff she's doing, and while she still isn't as fun or interesting a Ripto, it's appreciated and continues adding that slightly darker edge to what's otherwise a really bright and charming game.

While this game is far less cohesive and is packed with a few sections and ideas that are genuinely insufferable, Spyro Year of the Dragon makes up for it by using its disparate elements in a way to craft its own unique feel, one based on its own incongruencies and constant need to expand outwards, rather than refine which ultimately leads to an experience that works so well because of its inconsistencies, rather than despite them. The worlds are so bright and charming, there's more weird stuff to spice things up than ever before, so much about the game embodies the PSX jank that I'm so fond of, I just adore it even if it doesn't lean into the same collectathon appeal that makes me so enamoured with the first game.

first game i ever played so im very biased

This was the Spyro game I played the most as a kid, but as an adult I definitely prefer Spyro 2. There's more content here, but it's a lot more repetitive and the new characters are pretty boring (though it is interesting to see some proto-Ratchet & Clank gameplay in Agent 9's levels). As a result, the game feels a bit bloated, especially if you're trying to 117% it. It's still not bad overall, but a little underwhelming after the previous game that had so much more design ingenuity.

Fez minha infância, e até hoje é incrível.

Tras terminar Gateway to glimmer, la nostalgia abundaba mi cuerpo, y después de The year of the dragon no ha disminuido en absoluto. La tercera entrega era mi favorita de cuando era un crío. Me fascinaban sus mundos y disfrutaba muchísimo pasando horas y horas descubriendo cada detalle. Ha llovido mucho desde esa época, y siempre será un juego al que le guarde mucho aprecio. Aunque ahora lo veo con otras lentes, y pese a que me parece un juego genial ahora dudo si realmente es el mejor de la trilogía original.

Spyro 3 decide expandir en lo presentado en Ripto's rage, esos pequeños minijuegos y desafíos opcionales, hasta un punto que me da la sensación de que son el plato principal de este juego. Su integridad como collect-a-thon y plataformas se mantiene intacta, sin embargo es difícil no darse cuenta que a lo que más tiempo te dedicas en estos niveles son dichos desafíos y minijuegos. Y la verdad es que me gustan, le añaden una variedad y riqueza a su diseño jugable en líneas generales, salvo alguna excepción que se sienten tediosos y poco inspirados. Incluso complementa esto con nuevos personajes jugables, que enfocan de una manera distinta la forma de resolver sus niveles. Tengo que destacar a uno de ellos por encima del resto, y es Agent 9. Sus niveles me parecen sublimes, puede llevar a Spyro desde un shooter en raíles super memorable hasta a un top-down shooter sensacional. Hasta esos puntos es donde Insomniac pretende llevar la variedad con su diseño en este juego. Tanto es eso, que trataron de dar más profundidad a sus niveles basados en el vuelo, algo que se agradece, pero siguen siendo bastante aburridos de nuevo, no hay quien los salve.

Por otro lado, creo que The year of the dragon tiene algunos de los niveles con mejor ambientación de toda la trilogía clásica. Su estilo artístico me fascina, siguiendo con ese toque colorido ya presentado en las anteriores entregas que le sienta como un guante. Si en los otros comentaba que tanto la original como la reignited están bien, creo que aquí el remake de 2018 falla con el diseño artístico de algunos personajes, haciendo que me incline mucho más por la original.

En definitiva, Spyro 3 es uno de los juegos a los que más cariño le tengo. Es un plataformas 3d excepcional sobre todo si eres un chavalín. Está en una pelea bastante dura con el segundo por ser mi favorito en mi adultez. Pero para mi yo de niño este siempre será “el más mejor”.

Slightly better than the first game because they put Spyro on a skateboard and it is just as goofy as it sounds.

This is the best game in the trilogy and nothing will ever change that

Review in progress:
The best of the trilogy. Every Spyro game has low-quality minigame segments that drag the experience down. The skateboarding, flying, and bomb path levels are complete bullshit. The Fireworks Factory boss is a drag. I remember everything else being enjoyable for the most part.

Graphically, this is among the best PS1 games. The use of color and lighting is fantastic. The skyboxes are particularly stunning.

I prefer this version over the soulless remake. Make sure you don't get the PSOne Classics version, either. They used the bugged version.

Spyro 3 is a great time stacked high in gimmicks upon gimmicks.

Arguably more messy than the second one. It's interesting seeing Insomniac deciding to experiment with some additional playable characters in their final outing with the dragon. It's a shame they all aren't particularly fun to play as.

Definitely my least favourite to 100%, on the final world I was skipping dialogue and rushing through levels to finish them faster lol.

Spyro's best outing, hands down. Wasted many hours in the skateboard levels.


Not as good as two, but still fun.

sinto informar, mas da trilogia clássica, esse aqui não tem competição, dá uma surra nos outros dois e crava um lugar nos grandes do clube.

You can really feel Insomniac trying to make good on their Universal contract here. Feels more like Spyro 2 Deluxe, but hey, Spyro 2 was phenomenal.

Yeah, I'm pretty sure this is the best Spyro game. It feels like it knows what it's doing a lot more than Spyro 1 does, and also feels significantly more finished than Spyro 2 does while not losing any of said game's charm in character and the enhanced gameplay. (still feels a bit unfinished but that's par for the course for Spyro; I don't think there's a single game in the series that was both good and actually finished) It's just a solid and enjoyable game. Would recommend.