Reviews from

in the past


I'm a sucker for stealth games that utilize shadows as a hiding place. But unfortunately this didn't hit. I haven't seen Chronicles of Riddick so there could be a lot I'm missing here, however I've been told it's fine to play as its own thing.

There's a big issue I have with this game. Not only does it feel way too restrictive at points, but the stealth system is weird as hell and kinda broken. Maybe I'm too picky because Thief 1-3 really heightened my standards for what a stealth game should be, but I don't like how it feels less like, and idk if this makes sense, but it feels less like you can hide in the shadows and more like you're hiding in invisible boxes. Like you aren't quite hiding in the shadows.

The screen glowing blue while in the shadows feels too specific. It might be a lighting issue but there were parts that were way too well lit and I was still hiding in the shadows apparently. hence why it feels like you're more or less hiding in a box. I don't know how else to put it.

The thing with stealth games like Thief and Splinter Cell is that it feels like the shadow systems are dynamic and that makes it feel right. There's games where that isn't explicitly the case yet it works, like in Manhunt for example.

I dunno tho I just didn't vibe with this game.

One of the best stealth action games I played! Unique atmosphere of space prison still haunts me! Beside to pass this game was god damn tough!

A game so good it got me to watch the movie that followed it, that mostly got greenlit because this game was so good. I bet it's not aging great, and I'm hesitant to test that theory because my time with it still wields a lot of power in my mind.

This holds up better than most original Xbox games. The story unfolds like a proper Riddick movie and the titular prison is as imposing as it needs to be.

I would probably appreciate this more if the combat wasn’t so awkward and/or the stealth gameplay was more fun.

fuck yeah dude. fucking butcher bay. fuck yeah man. fuckin A. holy fuck dude this fucking rocks holy fuck.


A standout first-person stealth game for the original Xbox carried by some solid level design, a tense and cinematic atmosphere with a compelling plot, visceral melee combat, and some of the best visuals on the system. Funny to think they were able to make the game better than the movie it was a tie-in for.

Fun fact: Vin Diesel himself held some influence over the game's direction, and suggested that the game focus more on stealth than traditional FPS action as initially planned, which ultimately benefited the game's design significantly, and allowed it to stand-out from other FPS contemporaries, making it more reminiscent of the Thief games in some ways.

I was very surprised by this one with vin diesel on the cover i cant say i expected quality but it is a cult classic so I gave it a chance and it is good the mechanics are very wonky the combat is weird and the stealth doesn't work half the time you walk at a snails pace but even with all that the atmosphere and immersion are so good even though this is not an amazing story there is such a good drive behind it with wanting to escape this awful prison most everything in the game exists in a diegetic way which I think then it's weird that u have such an awkward weapon wheel and that the game likes to cut very randomly to 3rd person animations i get they wanna show ur playing as diesel man in this first-person game but bad decision imo overall though its game that shouldn't work but it does heavily pushed by the atmosphere and a fairly interesting progression there basically a few main areas that branch out and open up its back tracking done well.

This game is better than it has any right to be.

Provavelmente uma das melhores adaptações de filmes para game, perde pontos pois faz uns 4 anos que zerei e o jogo não marcou em quase nada, apenas que era divertido de jogar e super bem feito, de todo modo recomendo.

Platform: PlayStation 3
Date Started: July 13th, 2023
Date Finished: July 19th, 2023
Time Played: Unknown

"The wolf moves among sheep."

The Chronicles of Riddick: Escape From Butcher Bay is a frustratingly mixed one. When it's good, it's absolutely fantastic - the social hub areas are so great, the little side quests and jobs you can do for people, the environments, the dialogue and voice acting, it's all just absolutely stellar stuff. The other areas, however, such as the mines and the underground facilities, areas where combat is super heavy and things get a bit clunky, really feel like they drag the game down and soil an otherwise terrific experience.

All of the moments that are set in the main prison are top tier stuff. Helping inmates for information, sneaking through the guards quarters whilst donning a uniform and blending in, poisoning someones food, getting into arena fights - this is everything I remembered from my first playing the game on the original Xbox, and for good reason. The combat isn't all that great and the stealth is pretty weak thanks to guards being able to spot you even at a small glance, and on top of this the backtracking and navigation can be a little obtuse - it's clear to me where the game's strengths are, though, and these strengths make the game such a good time.

Riddick is a strong anti-hero, and all of the other main side characters are brilliant too - although how Johns just shows up behind you every time you reach the conclusion to a main story point is beyond me. Besides that, and a few cheesy lines aside, the writing and performances are great, and it really gives a high quality, premium feel to the game, something worthy of being a licensed game instead of something cheap and churned out.

It'll probably be a little while before I play the other entry in this series, but I had a good time with this first one.

Has some significant problems. The game looks really greasy/oily and the AI is pretty dumb. They'll just stand there when you're behind a box and have already been spotted. The FPS combat feels stiff. You can't look behind cover or zoom in with a scope on any gun. This wouldn't be a huge deal if combat were optional (as a last resort if stealth fails), but sometimes it's required. The health system definitely feels tailored for stealth over shooting (you die very quickly), but you're still forced to do scripted shooting segments. The lack of a manual save option is irritating and reeks of consolitis.