Reviews from

in the past


Good finale to the CS arc. It has serious pacing issues, but also some of my favorite parts in the series.

"wot if u were a boy with no personality but hot babes and children fell in love with you because you were nice to them on the most basic level possible and also the children were your students but it's ok it's not weird we promise they actually like that you are Their Teacher it's ok :)"

this game did the impossible for me. it PEAKS so much i loved every second of enjoying this masterpiece and was honestly dumfounded by how much Cold Steel redeemed itself and became such a phenomenal arc and jump in quality

my favorite lore in the series and so many long-awaited moments in this came this was a gift for anyone who started all the way from the sky arc and didn't skip any arc. this is comfortably my second favorite Trails game

the end of the saga


The Legend of Xenogears: Trails of Cold Saga IV
(the game that broke my brain)

Where do I even start with this game? The lore is batshit insane (derogatory), everyone treats Rean like he's the second coming of Anime Jesus, the characters take literal days to rest in the middle of WW3 after doing a day or two of hiking, the vast majority of the returning cast is flanderized to hell and back TO THE POINT IT HAPPENS IN THE MIDDLE OF ONE OF THE MOST IMPORTANT CUTSCENES IN THE GAME (thankfully Renne is at least spared such a tragic fate), they revive 3 separate characters (Toval, Olivier, and Victor) who died very much onscreen, in a very unambiguous way, to which the party's reactions were very apparent, because Falcum can't stand killing off their OCs (yes it's a spoiler and no I don't care), they revive Crow 3 times by taping his soul to Valimar or some shit, the curse only exists to make the party have 3 billion boss fights with the most rando characters imaginable (WHY AM I FIGHTING THE FUCKING MUSIC TEACHER FROM CS1 GET ME OFF THIS TRAINWRECK), Thomas fucks off for the 4th game in a row despite being built up to hell and back (hey remember when Dominions were actively involved in the plot and eventually became party members? well that sure is a thing of the past), TOWA ISN"T PLAYABLE YET AGAIN, Musse becomes a grand chessmaster or something idk, McBurn sure is a boss fight and mcburninates everyone and activates his inner Trogdor and gives you an item that unlocks the true ending (?????) and you can only get the true ending by completing all the quests in the game (????????????) and the last quest is beating up the dragon Holy Beast (???????????????????????????????????????), all the women party members, INCLUDING REAN"S FUCKING STUDENTS (INCLUDING FUCKING ALTINA) (AAAAAAAAAAAAAAAAAAAAAAAAAA), are romanceable (screaming internally) (I still can't get over the Laura cave scene and that's a whole other bucket of worms), TOWA ACTIVELY FORGIVES CROW ON SCREEN FOR BEING DIRECTLY RESPONSIBLE FOR ACTIVELY AND QUITE POSSIBLY KNOWINGLY PUTTING HER LIFE IN DANGER IN CS1 (that shit should give her PTSD at least and that's not even getting into her very possible abandonment issues SET UP ONLY 1 GAME PRIOR), Alberich is there to be a bad guy who does evil bad guy things because that's what the evil bad guy do (on top of functionally being a really bad ripoff of Dmitri Yuriev which should be a war crime on its own), Kloe isn't playable yet again AND IS LITERALLY PUT IN A POSITION TO BE PLAYABLE but Falcum didn't want to animate her or something I guess (I don't think she even gets a Brave Order either when Schera of all people does which is extra retarded, especially with hindsight from Hajimari BECAUSE SCHERA IS PREGGERS AND IS IN THE MIDDLE OF AN ACTIVE WARZONE), the party fights Osborne and Arianrhod at the bottom of the Gnome BDSM factory hobbit hole thing (??????????????????????????????????) way before the end of the game which takes away what little crumbs of gravitas he had left (I don't think he even gets an Anti-Order WHICH YOU"D THINK HE WOULD SINCE HE APPARENTLY CAN SPREAD THE ANTI-ORDER VIRUS TO THE IRONBLOODS), the writing generally being barely passable at best and an absolute fustercluck at worst, the gameplay being the easiest it's ever been even on Nightmare and every enemy being walking bags of HP (I checked at least a few times per chapter if I didn't accidentally switch it to an easier difficulty even when I wasn't optimizing everyone), and a lot of other stuff that probably slipped my mind but I don't care because this game's plot is frighteningly worthless.

Before I start ranting about the game's comically lopsided reception compared to how it actually is, I want to say that there are a handful of things I did like about the game.
-I liked that Juna was basically the protagonist for the first chapter of the game (and honestly she should have just been the protag, or at least a deuteragonist, for the rest of the game). Alisa entirely dropped being the deuteragonist during CS2 and it would have been nice to have someone fill in that role, especially since it would give a chance to split the cast to focus on other parts of Erebonia with Class 7 focusing on one part and Class 7 2 focusing on another part (why in the shiny fuck we didn't get to go to Jurai or North Ambria instead of farting around for the entirety of Chapter 2 I will never fathom). But anyway, Juna protag I very much appreciated for the short time it happened, since she's easily the only one left with any amount of tangible reason to want to stop Daddy Osborne from being a big ol' meanie (and NO, Crow no longer counts).
-There were a handful of bonding events I liked, despite easily being the worst handled aspect of the arc. I liked the one with Altina where she tried to help liberate Ymir from Imperial soldiers, the one where Emma tried to purge Ishmelga from Rean at great personal risk to herself (even though, let's face it, the only reason they did it was to have a reason for Emma to be naked), and the one with Musse showing Rean her suicide gun. There were a few problems with the setup for each of them (and frankly for Emma's it really should have just been a plot scene instead of Insert Epic Anime Fight #236754762354) but the fact that I really like the ideas for them more than makes up for their shortcomings.

And now for the rant.

If it isn't obvious, this is one of the worst games I've ever played, and not just because it's such a massive blueball for longtime fans who want something more substantial than having shiny objects dangling in front of them. And it really stinks because the plot can be summed up as "Xenogears meets Highlander during WW3" which sounds fucking awesome, but somehow Falcum made it the most boring, mind-numbing, tedious waste of time ever. Falcum has been building up Osborne since FUCKING SKY THE THIRD and his scene in Ao where he was openly threatening Dieter in a room full of dignitaries from other countries was easily one of the best scenes in the entire series, and in this arc he's been nothing but an absolute tin can of a person. I legitimately can't even tell if it's one of those "iT wAs JuSt iShMeLgA aLL aLoNg" plotpoints or if Osborne was completely in control the entire time because the way the writers explain the mind-melding whatever the hell was going on with him and Alberich is extremely confused and misleading. To be fair I completely clocked out by that point in the game, but I actively tried to look it up and ask other people what was happening with that, and either method didn't help me to understand much better beyond "Ishmelga and Osborne were doing stuff together". To put it in perspective, one of my favorite game series is Xenosaga. There is a very delicately woven, intricate plot of subterfuge, corporate spying, fucky experimentation, and intrigue all centered around an event that took place 14 in-game years ago. There are many different factions with different interests either trying to vie for control or to oppose the factions that would disturb the peace. To say that the player needs to almost take notes at some points while playing the games would not be an understatement. And those games are much easier to follow than most of anything in this game and Cold Steel because the writers had a goal they wanted to accomplish and actively articulated what everyone was doing when they were doing it, and the player can easily see what was happening and can make reasonable guesses as to what could happen next, and has many twists and turns to keep it interesting that don't come out of the same nowhere that Ishmelga showed up from. With this game, that sense is very much absent, at least for me. And Takahashi's plans got derailed partway through making the series; he had to cut down from 6 games to 3 games, with some supplementary content to fill in necessary gaps that couldn't make it into the games proper. What Takahashi accomplished in just 3 games, a VN and a phone game was monumental; what this game accomplished with all the buildup, time to develop and money that Falcum could muster was a tragedy. And for the final nail in the coffin, the entire Xenosaga series can be 100% completed in roughly the same time someone would 100% complete CS1.

And I'm not here trying to say everyone who likes this game is bad or anything, but I genuinely envy the people who can just turn their brains off and enjoy this shit. Superficially, longtime favorite characters make appearances and generally do things that they might do in this situation, so the immersion isn't ruined. There's a lot of pretty crazy stuff happening after Rean makes a comeback which amps up the stakes for the latter half of the game, and Cassius comes out of retirement to teach Rean a pretty cool and (relatively speaking) mechanically interesting S-craft that, admittedly, is one of my favorites in the series and can reasonably compete with all-time greats like Sakura Morning Moon.
All that being said, the amount of praise this game gets despite how much of a shitshow it is at a glance deeper than cursory always baffled me. There's people who either love this game to pieces or there's people who absolutely hate it with every fiber of their being, which is really unfortunate because the writers (might) still have an amount of passion for the series but to have it fail on this scale, especially with a relatively decent track record, says to me they need to slow production of this series down and let the series breathe a bit and have them think through everything properly. With the few things that I liked, even when it's an unfortunately very small part of the runtime it's genuinely up there with some of the other games I really enjoy. And to top it all off, I don't think Trails is even recoverable after this game; Hajimari did a decent job of trying to retcon a lot of the really dumb nonsense that was set up in this game and is basically just CS4 2: The Search for More Hanging Plot Threads, but Falcum's braindead insistence on having characters futz around on screen until the plot happens has finally caught up to them, and the plot is no longer something I can take seriously in any capacity.

Anyway, Cold Steel in general is an arc that I suggest people skip (the amount of stuff the player needs to know from it to get into Kuro can literally be summed up in a paragraph) but especially skip this one. The only parts of it that I think are worth watching are up on Youtube so just search around there.

---{Graphics}---
☐ You forget what Reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe

---{Gameplay}---
☐ Masterpiece
☑ Great
☐ Good
☐ Not bad
☐ Meh.
☐ Playing with anything is more fun than that.
☐ Just no

---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape

---{Soundtracks}---
☑ Masterpiece
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Terrible

---{Audience}---
☑ Kids
☑ Teens
☑ Adults

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Moderately Fast
☐ Spoiled-Rich boi
☐ Ask NASA if they have a spare Comp.

---{Difficulty}---
☐ Just press "W" for Win
☐ Easy Peezy Lemon Squeezy
☐ Requires some Brain Cells
☑ Easy to learn / Hard to master
☐ Difficult AF
☐ #1 Player of Dark Souls Speed-runner

---{Story}---
☐ There is a Story?
☑ Text or Audio floating around
☐ Background Check
☐ Good Enough
☐ Lovely
☐ Masterpiece
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short like your 8=D
☐ Average like mobile game
☑ As like Trails series :D
☐ To infinity and beyond

---{Price}---
☐ It’s free!
☐ Worth the price
☐ If u have some spare money left
☑ Not recommended
☐ You could also just burn your money
☐ A Scam just like Gambling

---{Bugs}---
☐ Do you mean the insect?
☑ Minor bugs
☐ Some but it's funny
☐ Can get annoying
☐ Goat Simulator
☐ Unplayable
☐ The game itself is a bug

-[THE GOOD]-
Orb crafting system are better than all of the previous games and more orbs than all of the previous games
Item crafting system are better than all of the previous games and more items than all of the previous games
Reward system are better than all of the previous games and more rewards than all of the previous games
Falcom soundtrack quality with new soundtracks
Fun turn-based combat system and they are better than all of the previous games
Fleshing npcs and awesome world building
Some characters get new s-crafts
New crafts and improved old crafts feeling good with more crafts
Link system with more combinations
More mini-games and they are better than all of the previous games
Each character has a unique gameplay
Possible to make different character builds
Mech battles are good designed and better than all of the previous games
More mechs for player
Art design is pretty good, especially mech designs and character outfits
Some hard bosses are good choose for the battles
We can use horse and vehicles again and we can customization as like CS2
Decent dungeons design still continue
Sub master quarts system is pretty good and they can be multiple use possibilities
Order system is pretty good and they can be upgrade
Semi-open world is back
Lost arts is back and they have new ones
Some good fan services
Two Divine Knights, Ordine is back
New Divine Knights customizations
New consumables for Divine Knights
Valimar can be upgrade in story progression
Divine Knights battles are awesome
UI and art design is awesome
Normal and true endings are good

-[THE BAD]-
Writing quality worst than all of the previous games
Generic anime cliche problem is still continue and worst than all of the previous games
Bonding system was a mistake
Poor story presentation quality is still continue and worst than all of the previous games
It focuses too much on the main protagonist problem is still continue and more than all of the previous games
Too many cast problem is still continue and worst than all of the previous games
Some pacing problems again and worst than all of the previous games
Animation quality is bad but they add some improves
Harem consept was a mistake
Curse consept was a mistake
Some bad fan services
Soundtracks slightly worst than previous games
Chapter 2 totally fillers and was a mistake
It had the potential to be a masterpiece, but the producers abandoned that chance for some unnecessary concepts. If these mistakes were not made on purpose, it would be a 10/10 game
Souless UI desings

---{Score 7/10}---

Edit and Note: I love the Trails series, but I changed my review from positive to negative for the entire CS arc. Falcom still making the same mistake in Kuro 2. CS has its own charm, but it's not like it's the worst arc. The thing is that the CS arc is damaging the Lore of the entire Kiseki universe. This is such a big loss that it seems very difficult for Falcom to recover it. I hope this doesn't turn into a Star Ocean 3 disaster. I'm sorry to say this, but now it's time to react to Falcom. Falcom, I'm disappointed. Give us back the old Kiseki! I want to play masterpieces like Sky and Crossbell games. Not your mid games like CS and Kuro.


El final perfecto para una tetralogía inolvidable

Trails fans are affected by the Erebonian Curse

Incredible game
Changed my life
G nome milkers needed

Cold steel is a very messy arc.

The characters from Class VII in general are one-dimensional and are composed of two properties. They love Rean Schwarzer and they have a singular character trait attached to them. There are exceptions and some have a bit more substance but each character can be boiled down to that.

In addition, the bond system and feel wholly separate. Every game feels like they start their relationship from zero and just devalues every previous entry. So the events that are supposed to add character to them just feel hollow or are very surface level like the characters having tea.

The redeeming factors of Cold Steel games are actually everything not related to Class VII. So visiting places like Hamel, characters from both Liberl and Crossbell getting closure, not to mention what has been alluded to with books from previous games.

Don’t really have a full say on this game since I’ve never finished it but I got this game a couple Christmases ago and just never fully got into it. Maybe one day I’ll get back into it but for now I’m just not really invested in it.

Aún con sus puntos bajos, es correcto decir que es peak steel 4

This is a game I have played, yep. This is gonna be my longest review by far due to this game having way too much to talk about. This is a game I had such insane low hopes in before I went into it due to hearing some things here and there from my friends on discord and since 2 Xenoblade faces on twitter were playing it around the same time I started CS4, which is maybe why I can give it some slight props in certain situations. I’m the type of person who can find some things to enjoy in a game where all else fails, and there were some things in this one I did find. The one thing I found myself really enjoying was the non-true ending. It was something I did not expect for them to do and I really took a lot out of that. It kept a sense of stakes in previous events (that the true ending reverted cause fuck stakes) and added more on top of that. A second thing was that the combat was so fucking broken that I found comedy in it. I’m sorry, I should not be doing half of the hp of a final dungeon boss on nightmare difficulty. The difference between this game being easy and a game like CS3 being easy is that CS3 is too easy due to corny things. I will 100% rather broken caster Crow over broken Spirit Unification and Sledgehammer easy. I honestly really like how the game flows into getting Rean out of the BW. It’s a great change in pace and a pretty decent difficulty boost in showing that Rean really is the core of every group he is in. And lastly it would be a disservice to knock the good scenes the game has. There are more great scenes in this 1 game then the past 3 games which has to be some pluses to it. But we’ve all run out of things I enjoy, you know what time it is. The amount of fraudulent characters in this game is hilarious. You make a game which has characters like Cedric and Claire and expect me to enjoy these villains. There are only at max 3 villains in this game I enjoy and thats so fucked up. The only character that I feel like kept getting real development in this game was Ash, and this is only because Joshua was in this game. Another thing I really don’t like was that it feels like they tried to fit way too many references into this game as to previous games. It’s been known that Cold Steel is just a big Sky reference but holy shit there's just so many in this game that it just feels like they just wanted to reference it. There's a scene where Ash says for no reason that Joshua would look good in a dress and it is 100% only there so they can say it is a reference. The worst offender of them all is the story. Jesus it's so nonsensical, nothing happens for genuinely 35 hours of the game. The curse is an awful story mechanic where it is only there to help create needed conflict to evolve the story. “Huh, how do we make x event happen? OH YEAH IT’S THE CURSE THAT CAUSED IT”. And finally, why the FUCK did they reintroduce Gilbert. It is an awful character who is so painfully unfunny but APPARENTLY THIS WHOLE COMMUNITY LOVES HIM??? WHERE DO YOU SEE THIS I GENUINELY CAN’T TELL MAN. Coming from someone who genuinely really enjoyed CS2, I really wanted to end this all saying that it wasn’t the only Cold Steel game I genuinely enjoyed. Coming out of that, I can’t say that this was an experience I would recommend. There are some great things about this game, but the other side of the coin is much heavier. Take me back to Crossbell please

Date beat: 10/23/23
2.8/5

Erebonians: "People can't be this mean and hostile to each other, there must be some mysterious dark force at work here!"

Me, educated in European History: "Mate, you are Germans, and this is called Prussian Militarism."

Utterly braindead and painfully convoluted contrivances bombards the entire plot, but fuck it, I can't deny the highs are so fucking high.

this game kinda sucks and i don't really want to explain why

This review contains spoilers

I have a lot conflicting thoughts about this game as it has some of the franchise's highest highs and lowest lows when it comes to the story.

I really liked Acts 1 & 2 but Act 3 is just where it all goes downhill.

Positives:

1. I really liked NC 7's fight against Rean in the end of the first Act 1. I really like how the last 2 games focus a lot on Rean's nature to put himself over others to the point where it's detrimental to him
2. Rean achieving the title of the Divine Blade felt like such a satisfying confusion to his journey throughout the 4 games
3. I really enjoyed seeing the characters from the older games return. I had a blast during the entire pantagruel segment in both reading their dialogues and playing as them

I really don't like the concept of Erebonian curse being retconned as cause behind everything

This review contains spoilers

Cold Steel IV is one of the poorest attempts at creating a compelling narrative, let alone an enjoyable game experience, that I’ve ever seen. While it’s not all bad, I feel like it fails in so many basic aspects that make a story entertaining or meaningful in any way. And it makes me sad that’s the case.
In a way, this long review is going to be a critique of the arc as a whole, since it’s the final entry.
I love Trails, I really do. Previous to the start of this arc I had the time of my life going through the games, and they’re full of things that mean a lot to me. Now, if you’ve had the displeasure of speaking about the series with me, then you know what I think about Cold Steel as an arc, and I would love to say that how I judge this game is done separately from those previous negative notions but, unfortunately, pretty much everything I dislike in this entry is just the culmination of all the problems I’ve noticed since Cold Steel started, poor writing and handling that has been stacking up over the years.
The elephant in the room and the easiest thing to criticize is the sheer size of this story, and how it works against it. Cold Steel is very, very ambitious and it always has been. It deals with the problems of the largest setting in the series yet and the ramifications of that story affect the entirety of the Trails world as a whole. Erebonia has been a subject of buildup since the very first entry in the series, having characters and places be directly affected by the Empire’s actions, and this arc had the role of dealing with said buildup and try to find a satisfactory conclusion to it. Unfortunately, it presents so many copouts that I can’t help but feel those years of buildup were done a disservice, but I’ll get to that later.

The problem with said ambition comes in the form of bloat, and there’s no better word for it. Everything in this arc is just completely bloated. The cast is too big, there’s too many maps, there’s too many stories going on at the same time, there’s too much of everything. What ends up happening where there’s too much of something is that most of it feels out of place or meaningless. Old Class VII is a massive cast and most of them feel underutilized or undeveloped. New Class VII was a step in the right direction but ultimately they still have to deal with all the stories they’ve started in the first two games, and that means bringing back OC7 immediately whether they fit in the story or not. It’s a mess.

And speaking of messes, this also affects the pacing. Pacing has always been a massive problem in this arc. They will have a story that could be resolved in a single game and stretch it out into two full length JRPGS. What ends up happening is that one of said games will be 60 hours of nothing but setup and the next one will have to try to resolve all of that, often unsatisfactorily. Both CS1 and CS3 are nothing but the tease of a story, you will visit new areas and meet new people, the same repeated formula will happen over and over again thorough the story and you then the game will end and nothing will have happened.

And because of this split into 4 games, CS2 and CS4 are left with a phenomenon where they’re supposed to be the climax of the story but at the same time, they have to make a full length game, so they will pad the story out as much as they can, adding situations and events that feel like they have no reason to occur. In these two games that presents itself as Act 2, and dear god is Act 2 a slog to go through in this game. Nothing of note happens, you’re presented with, once again, the same formula repeated over 20 hours until you’re deemed as worthy of continuing with the main plot. The same events will happen, the same exact cutscenes, but with a different location and different characters. This is also nothing new, it’s one of the many problems in Cold Steel.
The character bloat makes this even worse, because since now you have a cast of over 20 characters with ongoing stories, which this game as a final entry of an arc is trying to give them, you now find yourself in situations where the story artificially goes out of its way to presents problems that these specific characters, who haven’t contributed to the story for hours, have to deal with.
Characters associated with members of the OC7, who were previously seen as ‘good’, will ally themselves with the opposing forces for no discernable reason other than to have said member of OC7 go against them and arrive at a character ‘conclusion’. And it’s especially infuriating because none of them are presented with consequence. They will provide the enemy forces with machinery or men or whatever and fight against you, only for them to go back at how they were before going through that dance, meanwhile the protagonist just accept them back. I think the idea they’re trying to go for is that these people care for you and are trying to “””TEST YOUR RESOLVE””” by standing in your way, but when that happens 6 times in a row it’s starts to be draining.
This tiring song and dance also makes it so most villains have no real motives to be evil, they’re all actually ‘good guys’ but are either forced to stand in your way because they’re spineless and can’t fight the situation they’re in, or they’re trying to “””TEST YOUR RESOLVE”””. There are a few standout Good Villains, who I love, but as with the main cast, the sheer bloat just sours the experience. Especially because that villain bloat means you have to go through two dozen boss fights before anything happens.
Padding like this completely takes away from the experience, you’re just begging the game to go anywhere but they keep throwing new dungeons to go through or more boss fights to take on. You start flying towards what seems like an objective and -‘oh no they’re putting up a barrier!! We have to go into this dungeon to destroy it!!!!’- It’s never ending and it completely drains away at you.
But these are mostly gameplay grievances, and I’m not gonna sit here and pretend like it’s anything new to the series. But when it’s something that takes 4 games to finish it starts become noticeable more and more. And these are not my main problem with these games.

Said problem comes in the way of its story, of the overall higher plot of Cold Steel. I dislike the Great Twilight, I dislike how they handle Erebonia, I dislike the divine knights’ plot, and I very much strongly dislike the Great One and the Curse.

As I’ve said, this arc deals with being the conclusion to a lot of Erebonia build up. Characters who had suffered because of the actions of the Empire as a militaristic force, and I’ve always found that to be really cool setup, it was exciting to see what they would do with it and how they would go about dealing with the Empire’s sins. So imagine my face when I got to talk with the Emperor himself and he told me ‘Everything the empire has done has been the consequences of dealing with an ancient Curse, I am powerless to stop it’
The game itself is not even sure about how they want to utilize the Curse as a narrative device. Sometimes you’re lead to believe it’s nothing but a ‘devil in your shoulder’ sort of deal, doing nothing but accentuating Erebonia’s nationalism and tendency for conflict. Other times they say the Curse has a mind of its own and it is controlling people, taking away the blame from them.
What I believe happened here is that it was easier to portray the Empire as an antagonistic force when we only say the consequences of their actions, but now that we have a cast inside it and most of all, we have Rean inside of it, there’s no way we can say our heroes are fighting to save a flawed country. Therefore, it turns into a completely spineless story which wants to have its centrist cake and eat it too. Now, ’m told the Curse was handled better in the original JP text and the implication was that they committed fully to the devil in your shoulder, but the text I read leaned against it so this is my takeaway from the story.
And it’s spineless in a way that affects every single aspect of it, especially the villains. No one is allowed to be evil, everyone is secretly rooting for you and fighting to protect the world, they’re just trying to kill you for your sake I promise. Some of the reveals like that are cool but do you have any idea how frustrating it is to go through your 27th boss fight in a row only to be told ‘heh, I actually wanted you to win’ every single time. It takes away from the experience, it makes it feel like they’re making fun of you for wasting your time even fighting bosses.
The absolute biggest offenders in this are Lecther and Claire, not once are they given a proper reason as to why the hell they’re even siding with Osbourne until the very end. Both their backstories are about how much The Chancellor destroyed their lives and yet they are just constantly, for the lack of a better word, dickriding him while so very sadly wishing they could do something else and help the cast, we’re good guys I swear !!
And going back to the curse, it turns out even Osbourne, the guy they’ve also been setting up since Sky, the guy who took away our previous heroes’ home in Crossbell, he was ALSO just a victim to the Curse and trying to make it vulnerable so the main cast could destroy it. It is just SO frustrating of a story.
In the end the Curse ends up being nothing but a generic JRPG device to say that humanity will find a new way, it is the common trope of creating a big huge bad guy at the end of a story to put the blame on everything that has happened, and by killing this force of evil everything will be okay now. It’s fine, it’s been done before and it works. But personally I end up feeling like an idiot for thinking they would approach the concept of the Erebonian Empire in an interesting way.

The ending is also a copout, this arc is utterly afraid of writing consequences. Dead characters come back 5 hours later, villains become good and are presented with no retaliation after what they do. Crow is a literal terrorist and he’s allowed to come back as if nothing happened after dying. Nothing that happens feels earned in the slightest because nothing feels ever lost. They go on about how the Curse is a metaphor for how humanity can only grow in strife but said strife is barely noticeable because no one dies in this story, no one gets really hurt, everything happens with little to no real conflict.

At this point I’m just rambling, and there’s a dozen things I could nitpick and get bitchy about. It’s so funny how this game goes out of its way to pair all the male main characters with random NPCs but leaves all the female main characters single because Rean has to be able to romance them. Speaking of Rean, I’m not even gonna start on him because at the end of the day, I like him enough. I think his spot as the best and most important guy in the world hurts the narrative a lot but that’s been said before and I don’t care enough to go into it. Just now that more than a few times I rolled my eyes and how the story treated him and how half of the characters turn into nothing but Rean drones.
Again, I don’t dislike all of this game. Some characters are very strong, especially Rufus and Cedric. Some of the lore they set up about the world is also extremely cool and I’m excited to see how it goes. But most than all this was just a draining and awful experience to go through, and I really have a hard time believing someone would find it enjoyable from start to finish without ever stopping to think why they’re doing the things they’re doing and if keeping playing is worth it. I might be too much of a hater, I don’t care.

I wish Cold Steel was good, it’s just not. There’s potential but the execution it got was flawed from the start and continues to be flawed up until the very end. It does make me sad.
Doesn’t mean I’m not excited for the future of the series, I know I’m gonna enjoy what’s next. I just really wished I like these more.

TL:DR

Ughhhhhhh


I don't love everything in this game but it's a pretty solid ending to the story focusing on Rean after like 200 hours

Cold Steel 4 seems to be a polarizing title amongst Trails fans, and here's what I have to say:

I enjoyed it. I've never backed this franchise because it was necessarily the best written, nor had the best engine, etc, but as far as the gameplay, I get into such an easy rhythm of the day to day and the exploration, that I just kind of feel at home with all of the systems this franchise has. Cold Steel 4 was more of the same gameplay that I've been satisfied with from the previous 3 games. While I can argue that CS2 was the best experience because it had the tightest narrative, after about 300 hours into the franchise, I was happy with the payoffs of CS4, even ithe dialogue was cheesier than a damn four layer lasagna.

I do see validity in the lower scores this game has received, but as far as my experience, the CS has been a franchise that I can just ease into, and with knowing exactly what to expect, I've really enjoyed this series.

Can't believe I'm finally finished. I know there's still a bit more to experience with Azure, Zero, and Reverie on the horizon for me to play, but it's safe for me to say that I've really enjoyed the ride with trails of Cold Steel! I do love this franchise.

nooooo little erebonian boy don't drink the juice that makes you imperialist

This review contains spoilers

Honestly a slog to get through for most of it. The series can be pretty formulaic at its worst but this game felt like it was the worst of it. Also the ending was absurdly funny to me- a very fast resolution, one of the biggest built up villains in the game was concluded in what felt like literally three sentences.
A game that felt like it had zero stakes and zero consequences. It somehow stripped already empty characters into even emptier shells- in a game where I'm supposed to care about characters, I cared about less than half of the playable cast. When I care more about ANTON, an NPC of all things, more than half of the playable cast, that's a problem to me. I'm also not a fan of the harem kind of style of gameplay- it really just makes Rean feel like a puppet and no other girl is allowed to have a connection with anyone.
Still love the series but dang, this game made me think for the first time- 'what else can I be playing with my time?'. The way I feel about this game, I wish I could give it a one but I at least finished it and enjoyed some aspects of it. Here's hoping what comes after is not a huge disappointment.

very mickey ass plot that gets wayy too silly sometimes. But it also has the highest highs in the series. Performance on switch is pretty good too. Also music is pretty good.

This game kicked me in the balls so hard that my entire lineage, both past and future, felt the full force of the hit. If you're reading this and haven't played the Cold Steel tetralogy, please spare yourself the pain and exclusively play the Liberl and Crossbell arcs.

This review contains spoilers

curse horse saves this game

This review contains spoilers

Kondo-Sensei itsumo arigato gozaimasu. THANK YOU FALCOM

I loved this game. It had the highest highs and peakest peaks I've witnessed in a jrpg

Story starts off really strong as you take control of the previous games' protagonists and they get a look into the current situation, setting up their eventual meeting with the current main cast. You also take control of Juna temporarily and we get to see more of how class 7 operates, especially with Rean M.I.A.. The game has a strong start up to act 2 when you recruit Crow, and the story kinda slows down for much of that act (I personally enjoyed it still), which is very lengthy by itself, until the Pantagruel section where the game starts to pick right back up and goes on strong for the remainder. I really liked Rufus and Osborne as antagonists as well and doing those fights were so good. Also really enjoyed the little McBurn reveal as well. I really loved the ending(s) of the game. I did each on different days and both of them fr made me cry. Both of them were amazing, and I loved them both for different reasons as both felt fitting for Rean's story and that of the wider Trails saga up until this point. I've also heard that apparently both are canon at the same time?? I'm interested to see where this leads

Combat was really fun too in this game and at the time of writing is one of the best turn-based combat systems I've played. They tuned down the craziness of breaking from 3 but you can still make it viable. They've also made arts really strong in this game and you can do some crazy stuff with them. They've brought back lost arts and summoning your mech during human battles (although the latter is kinda different) from cs2. With more quartz and master quartz you can also do some more insane things too in combat. The mech fights were awesome too and in this game they really keep you on your toes. Overall the combat was the epitome of rawness.

The music in this game was fire and the ost for that final dungeon was fantastic.

Overall I love this game man, it serves as a fitting conclusion to this Trails saga. Honestly top 4 for me so far


Rating: D-

This game has a good start.

100 hours of my life wasted on what can only be described as GENERATIONAL bag fumble. Falcom what the fuck were you cooking. Has occasional great/good moments, but so much of this game is just abyss fiction with nothing to show for it.

you really gotta be able to meet this game where it stands, as it's not that it has cracks as much as it is the earthquake itself. but there's few more insane things to witness than to see this level of ambition repeatedly crumble on itself in a phantasmal blaze of glory.