Reviews from

in the past


Conceptually, this is my favorite Zelda game. In all aspects of story and exploration, Majora’s Mask is beautiful. I just can’t get over the stress of the timer. I unfortunately don’t see myself ever completing this game but I still hold out hope that one day I might get over that hurdle.

never played the original but DAMN THIS IS SUPPOSED TO BE LIKE. SIGNIFICANTLY WORSE???
very good but the whole zorra area kinda brings it down

Muy buena ambientación, sabe diferenciarse de su predecesor, una verdadera joya.

Loved it! I think this has a batter story than Ocarina of Time but maybe that other game will grow more on me upon a revisit :3


Note that I have no nostalgia associated with this game.
I played Majora's Mask right after Ocarina of Time with high expectations, and man was I disappointed. Maybe this game is not for me but getting through it was a chore and not fun at all. Let me get the good aside - the music is great - not as impactful as OoT, but still good.

Now lets get to the bad.

1. Time Gimmick: I was excited to see how the time gimmick would work out, but over time I felt it was just a hindrance. It is the most annoying thing when you are in the middle of a dungeon and you are running low on time. I get that its supposed to convey loss when you reset, but it was being more painful than anything

2. Dungeons: God, these are some painful dungeons. I hate how they play, and they are so much more tedious than OoT's dungeons. Plus the assortment of dungeons feels so random. There is no uniformity to them. OoT managed to create some sort of connection between the dungeon themes.

3. The world: While Clock Town is great, Termina field just looks out of place. It looks like a biodome the way the terrain and geography suddenly changes from canyons to snow. It looks out place and unpleasant in my opinion.

4. Repeated Content: While I don't care much for the repeated assets from OoT, the amount of repeated ideas is insane. This is kinda spoilery, so read at your own risk. We have the same follow Dampe/Deku Butler puzzle, Gerudo Valley Women/Pirate Fortress Women puzzle, using Ocarina songs for everything, Zelda's Lullaby being replaced by the Song of Healing, Lost Woods/Woods of Mystery trying to find the correct path, Mirror Shield/Sunlight puzzles - the list goes on. It kinda left a bad taste in my mouth.

5. Jank controls - I played it on the 3DS, and holy hell this is a pain to control. Z-targeting doesn't work half the time, and trying to look in a different direction is a pain in the ass, especially when the dungeon design expects you to look at various different angles.

6. Forgettable, horrible bosses - All the bosses in this game are no fun. Twinmold was one of the worst bosses I have fought, and Gyorg was extremely janky. The final boss is meh, its better than all the other bosses, but nothing spectacular.

7. Fairies in the dungeon: This is a horribly executed mechanic. I have a time limit to beat a dungeon, and on top of that you expect me to find these stupid fairies? Not once was I able to find all of them, I have no clue what these even do. I just gave up after a point.
Overall, I am very, very disappointed with this game. Maybe I am comparing it with OoT too much, or maybe I went in with very high standards, but this game just isn't it.

Este juego tuvo un gran impacto sobre mí de niño, fue el segundo Zelda que conocí y al instante me fascinó la estética y la mecánica de las máscaras. Los personajes son carismáticos, como en todos los zeldas, pero lo realmente importante son los sentimientos que transmiten. Siempre será de mis juegos favoritos

Very different from OOT, but fun nonetheless. I liked the unique 3-day mechanic.

Ce Zelda est un Zelda vraiment spécial pour le coup, que ce soit dans son univers, son histoire, ses zones et donjons, ses boss, vraiment tout le rend unique au reste de la licence. Déjà comment te mettre plus de pression et d'empathie quand le pitch du jeu est "t'es un enfant qui vient de se faire transformer en peste mojo, voler son cheval et son ocarina dans un monde que tu connais absolument pas et t'apprend en plus de ça que dans 3j ce monde dans lequel tu viens d'arriver va se faire détruire par la lune" ? Ca commence fort, faut l'avouer. Le jeu a aussi comme thème très important la mort en général, car c'est quelque chose que Link va malheureusement voir plusieurs fois, avec de nombreux personnages, car déjà que le monde fonce vers sa fin, il y a en plus de ça toutes les populations de Termina qui ont des problèmes, que ce soit les Mojos avec la princesse qui a disparu ainsi que leur eau empoisonée, les gorons qui meurent littéralement de froid, ou juste les habitants de Bourg-clocher qui voient au fil des jours la lune descendre et qui deviennent fous. Sans oublier que Link utilise dans ce jeu des masques de littéral défunts (qu'il a pu voir mourir devant ses yeux pour certains) et dont il a dû apaiser les âmes avec la fameuse "song of healing". Ce jeu ne plaisante clairement pas sur ses thèmes et même si ce n'est pas explicite c'est quand même sans hésiter le jeu le plus mature de sa licence. Ceci étant dit, j'ai eu beaucoup moins d'affection pour ses donjons et boss, que j'ai trouvé en dessous des autres (enfin, pas en dessous de ceux de botw et totk) sauf pour le 4ème donjon bien sûr. Il y a aussi je dois avouer beaucoup de contenu que je n'ai pas fait, car je n'ai pas fait toutes les quêtes des masques et donc pas certaines des quêtes (et donc moment) les plus intéressants du jeu d'après certains (comme la quête du mec avec le masque de renard et la meuf par exemple). Le final avec la zone contenant seulement un arbre et des enfants avec les masques des boss est super mais le boss final ne m'a pas vraiment marqué. Je pense que je devrai me refaire le jeu mais même si on ne dirait pas j'ai quand même adoré le jeu et je ne peux que vous inciter à le faire.

cool remake i like the bunny ears on the 3ds

This game is a great meta-game. You can feel the weight of the developers trying to follow up Ocarina in the text, the themes, and the characters. There are some minor flaws, but they can be overlooked with how great the rest of the presentation is.

Similar to what happened with A Link to the Past receiving a sequel (Link's Awakening) that took the bases of the previous game to give a more experimental and "different" adventure, two years after the release of Ocarina of Time would come Majora's Mask, a game that gives a very interesting twist to the original formula to offer one of the most singular adventures in video games in general, I dare say.

Before we begin, I'd just like to quickly highlight the parallels between this game and Link's Awakening. For starters, both are sequels to games considered "masterpieces" that instead of trying to imitate their greatness, they try to go beyond and stand on their own merits, in both we control the same incarnation of Link from the previous game, both take place in what is apparently a parallel dimension, and lastly, even though they may have a mostly goofy and illogical tone, this game having a somber tone while LA a more cheerful one, both share deep messages with allegories to fear of change and death. But well, let's start talking about Majora's Mask.

The story of this game begins shortly after the story of Ocarina of Time. Link embarks on an adventure to unknown lands in search of Navi, that friend who left us once she fulfilled her goal in the previous game. However, as fate would have it, we get caught up in a problem that traps us in a three-day time cycle forever... or at least it will be that way until we find a way to save the world, which will inevitably come to an end in that span of just three days (equivalent to just under an hour in reality). I especially like how immersive this introductory section is, as it puts a lot of pressure on you and makes you understand the danger the world is in firsthand. However, don't panic, even though the game has that 3-day limit, thanks to having possession of the ocarina of time, we can manipulate time as we please, giving us access to three songs; one that allows us to slow down time, another that allows you to jump through it and the last and most important, the song of time, which takes us back in time to the moment when all this mess started. So yes, you have a time limit, but anyway the game gives you enough time to play this adventure as you would play any other, I was able to fool around and explore at my leisure without any problems, and it's worth mentioning that I'm the kind of player who takes his time on everything.

I suppose you're still thinking that having a time limit ruins the game and makes it hellishly difficult, after all, Zelda games have a slow pace, one much like a JRPG, however, the three day cycle rather than a challenge, serves more to present a new approach to exploration and side-quests that can arise from the wide repertoire of NPCs that this game offers, but more on that later.

This game gives more importance to the masks, because while in Ocarina of Time they only served to obtain variations in the dialogues of some NPCs, in this game the masks are also used sometimes to give you small passive abilities, similar to the accessories in an RPG, which I like a lot, and although there are some masks that you only use once in the whole game, masks like the kamikaze or the bunny hood were quite good and convenient.

Speaking of one of the main innovations of this game, we have the transformations. Probably since Ocarina of Time the developers realized how limited it could be to have a human with realistic movements to make a more creative gameplay, because you can't really invent things that a human can do, so in this game the transformation masks are introduced, which expand Link's movements and game mechanics, being the forms we can get nothing more and nothing less than that of a Zora (fish man), a Goron (rock man), and a Deku (plant boy).

As for the "main" content that are the temples, this game offers few, and you may think that this hurts the game, but the truth is that no, because the amount of optional content that there is more than makes up for it. But talking about the temples themselves, they are quite good, a bit more complicated compared to other games, but each one offering the traditional structure of getting an item and setting puzzles around it, but not only that, because each temple makes you use each of the transformations, so that in fact the temples are designed around both, the item and the new transformation. My favorite temple is the fourth one, one of the best in the series without a doubt.

Another thing I like about this game is that there are no golden Skulltulas, instead, each temple now has 15 fairies hidden in it, which when you collect them all together will give you a permanent magic upgrade. Needless to say, I prefer this, as it makes exploring each temple more interesting and even though finding some of these fairies can be tricky, they are all hidden just right.

It may seem that this game has fewer items than other Zelda games because there are only 4 temples, but many classic items are not really gone, but are included in the same Link transformations, as the Goron is as if you had the hammer with how strong and heavy it is (or the pegasus boots for giving you a lot of travel speed), the Zora gives you something like the boomerang and a replacement more than superior to the iron boots. In that sense, the transformations are very cool, as they not only change the way you move around the world (being a considerable improvement over Ocarina of Time), but also have their own useful abilities.

But well, let's talk about the real main attraction of the game, which is the 3-day cycle, the aspect that makes this game special, but also imperfect. What really makes it shine is how this system was leveraged to give a little story to each of the NPCs in this game. Unlike previous installments, Majora's Mask gives a greater emphasis on the day to day life of the NPCs, so you will have to pay attention to them, as there are some that have different behaviors depending on the day, time and place. Many of the NPCs are directly re-used from Ocarina of Time, so they will be somewhat familiar to you, but I think the developers of this title took advantage of that factor to give them more distinct situations and personalities. Each one has a problem and helping them will usually reward you with a piece of heart or a mask, or rarely even better things. What's entertaining here is how peculiar and diverse the situations and people we can encounter are. Finding weird NPCs has always been a common thing in Zelda games, but I especially like how for the first time in the series a lot more attention was given to this aspect of the game, they end up making this title particularly very memorable.

The map is smaller compared to Ocarina of Time, and it certainly may seem more linear at first glance for only having 5 areas, but the truth is that there are too many things you can do apart from overcoming the temples to entertain you. Majora's Mask is masterful at giving you plenty of puzzles and challenges that are intuitive and satisfying to complete. Although the scale of the game is smaller in comparison to Ocarina of Time, that adventure and discovery factor that is so characteristic of the series is not sacrificed at all, in fact, in some ways I feel it was enhanced.

In fact, as different as this game may feel from the rest of the series, even its music is there to remind us that this is a true adventure on par with all the other games, with the main theme being a reversion of the classic Overworld theme. The music in this game is great, as it has a certain tetric and chaotic aura, while at other times it can be very calm and even full of melancholy... Although many melodies from Ocarina of Time are reused, the new tracks make up for it by how good they are.

Going back to the 3-day cycle, every time it is restarted you lose your money, unimportant items like ammo, sticks, or nuts, which is not as bad as it sounds, because fortunately the game is fair in terms of what you lose and what you don't lose in each restart, since important things like items or masks you will always keep.

However, the real problem that arises from the 3-day system is the repetition. And although I like that the game is made so that each cycle is different and unique, in a way it makes you take everything with more frivolity, because you are helping people that you know that once you restart the cycle, they will have exactly and again the same problems that you had already solved, and although it sounds like a minor detail, for me this actually breaks a little with the immersion, because I am no longer helping people to solve their problems, but just to get something. And this can become more tedious when you take into account that failing or taking a side quest at the wrong time sometimes means having to repeat it from the beginning. Also when you finish a temple, the curse of that area will be dispelled, but it will return once you restart the cycle, which makes you have to defeat the boss of each temple every time you want to break the curses again (there are some side-quests that require it). This to me also breaks a bit with the logic of this universe, because there are things like the bank that make your money be kept even if you restart the cycle, but on the other hand, why do the bosses of each temple revive even though the mask they give you (proof that they were defeated) you will always keep it?

But... speaking again about a positive aspect of the concept of the 3-day cycle, I like the fact that, even if you have already completed everything in the game, you can replay the parts you liked the most at any time you want without having to create a new file, not something you can do in all games, but in this one thanks to the very nature of the cycle. In addition, living in Termina becomes somehow a daily thing, and little by little, both the place and its inhabitants, become part of you.

Anyway, changing the subject, this remake is pretty good, although it has some questionable changes, but I think I understand, Eiji Aonuma believed that some things from Majora's Mask needed to be changed to make this game a more "suitable" one. However, it's well known that many of these changes were for the worse, and while I don't think they ruin the experience entirely, I understand where the hate from hardcore fans comes from. Be that as it may, the remake also introduces many quality of life improvements and in some ways (just some) feels like a more polished remake than Ocarina of Time. If you want to play this version, go ahead, and if you want to make it even better, use the restoration patch, which modifies some things of this remake to make it more like the original version, but keeping all the good changes of this remake, also adding more quality of life improvements that were not in the original version, nor in this remake.

And well, what to say, if it wasn't for the changes that Eiji Aonuma asked Grezzo, I think this would be one of the best remakes, because the updated graphics make the game look more beautiful and attached to the art style that was portrayed in the concept art, it also adds a lot of detail and color to the scenarios, which makes that unlike the original version, the reuse of assets from Ocarina of Time is considerably less. The downside of the graphical update is that many people don't like it, as the low quality textures and low-poly models, as well as the muted colors of the Nintendo 64 version are for many a fundamental aspect of the experience. In my opinion, again, I don't think they ruin the atmosphere of the game, as I quite liked it, so I think it all depends more on personal preference. The graphic style of Ocarina of Time 3D is great, and I like how this game is just a continuation of that style in many ways.

Conclusion
Majora's Mask is truly brilliant. I love how cleverly the exploration and side-quests are designed, they make it a game rich and varied in content, as well as the approach and often evolution that gives many of the mechanics and concepts established in previous titles end up making it a very outstanding installment.

I don't know how to say it, but it depresses me that there will never be a game like this again. Although the 3-day cycle makes it an imperfect title, it also makes it a very special game like no other.

Additional comments related to the review
I played using the restoration patch made by Project Restoration, which can be found at the following link: https://restoration.zora.re

For being one of the most ambitious Zelda games in terms of story-telling and presentation, I cannot, in good conscience, rate this higher than what I've rated it. It sucks, because I do think this is one of the most interesting Zelda titles for how dark it is and how the three-day cycle is an interesting concept in game theory. BUT, this is one of those instances where a concept sounds better in theory than in practicality. This game requires you to redo some things (whether it be dungeons or parts of side-quests) over and over again to obtain different items and/or catapult certain outcomes. Again, in theory this sounds great. But when you're playing it, it becomes tedious having to do the same thing at first multiple times.
This hurts the most with the dungeons' bosses (which the game forces you to rematch multiple times for a 100% completion). The first two bosses are all fairly easy and are fun matches to replay more than once for how simple they are. But the other two bosses require precise methods for defeating them, which are not easy, and are thus annoying to have to rematch them if you want to continue certain side quests.
The one thing that really aggravates the most, however, is the dungeons. And by dungeons, I mean the fact that in-game time plays normally while you're inside a dungeon. Zelda games are renown for having complex dungeons in which players spend hours navigating throughout and searching through every nook and cranny. Because the three-day cycle puts a time limit on the dungeons' completion, a casual player might be forced to replay a dungeon's entire section twice, maybe even thrice, as was the case for me.
I looked up all the differences that the 3DS version brought over the original version, with most of them being fine to me. One thing in particular that the 3DS version has over the original is that you can get the stone mask at the pirates' hideout right when you need it as opposed to getting it at a late-game area when it doesn't even matter at that point.
Still, the three-day cycle's tendency of forcing the player to repeat various tasks is such a massive problem to the overall game that it makes any version of the game a chore. I think this could have easily been solved by implementing a "easy mode" of sorts where the IGT runs slower than usual inside dungeons. It's not like this is too much to ask for, since there are parts of the game like inside the clock tower where this already happens. Literally, having an easy mode like this would immediately bump up the rating all the way to like four stars.
In the end, it's not a terrible game since even a bad Zelda game is still a good game, but this is for sure the most irritating one to me. Even something like Skyward Sword didn't piss me off the way this game did.

I think it may be better than OoT but I just didn't play it past the shadow(?) temple. I don't know why

Bad remake, it ruins several things that made the original game special, plus they add new mechanics that are unnecessary that only ruin certain aspects of the game.

Une masterclass, l'histoire et le gameplay, sah quel plaisir. Le patch project restoration est un vrai plus.
J'ai 100%

Contrary to what Ocarina of Time 3D version did, Majora's Mask 3D improves the artistic style by a lot (except for the moon design). However, the original experience has been unnecessarily ruined by changing bosses and mechanics that already worked perfectly in the original version.

It still makes for an amazing Zelda game, and as long as you haven't played the original, you won't notice nor care about the changes made in this edition.

its worse than the original but its good

Igual de duro que el anterior

I love the original game, kinda sad they messed up some parts

A really solid Zelda game. I loved Ocarina of Time since it was my childhood Zelda game (even tho I didn't get past the zora temple as child link for 7 years im not kidding) and I got frustrated with Majora's Mask as well until I revisited it in 2019. It's definitely got a lot of depth and length with so many events happening over 3 days. Music brings an iconic vibe (cuz it is), Graphics are in the same style as OOT 3D (makes sense with the originals being that way), Gameplay is still good. Only thing I didn't like was the 4th Temple's boss (because I only had 9 hearts close to endgame). Play it after OOT!


Algo tan único y diferente pero con la esencia de Zelda. Como niño no sé cómo logré pasar este juego con todas las máscaras. Este es el ejemplo perfecto de "paciencia" para poder repetir, mejorar y lograr.

not as bad as people say but as a big fan of the artistic direction of the original I think this looses a lot of its appeal. The bosses all have a big stupid eyeball weakpoint now and they absolutely fucked the sand temple boss. That along with the zora swimming just makes this very hard to place anywhere near the original. I can understand liking this, there are many improvements. But for me personally, it's just not what I would've wanted out of a remake of MM.

Do the same thing over and over and lose all ur progress every time lol