This review contains spoilers
Os gráficos do jogo estão excelentes, assim como seu antecessor agora tudo está em 3D, muito mais polido e com texturas melhoradas. Além disso, certas partes tiveram mudanças de level design para facilitar a gameplay.
A trilha sonora continua tão boa quanto a original, visto que não houve alterações significativas. Todas as músicas continuam iguais, sem mudanças.
Os controles foram adaptados para se adequar ao portátil, no geral não tendo muitas mudanças, além das mesmas de seu antecessor, como um botão próprio para a ocarina e giroscópio na visão em primeira pessoa. A maior mudança foi o caderno dos bombers, que agora está muito mais útil e funcional
O enredo se manteve inalterado em comparação ao original. Link vai para Termina a procura de sua amiga Navi e acaba sendo atacado por Skull Kid e suas amigas fadas Tatl e Tael. Skull kid rouba a égua Epona e foge. Link é transformado em um Deku e encontra o vendedor de máscaras, que pede ajuda dele para recuperar a máscara de Majora, uma máscara com poderes malignos que não pode cair em mãos erradas. Link tem 3 dias para recuperar a máscara e nesse tempo ele recupera sua Ocarina do tempo que ele usa para voltar no tempo e conseguir concluir sua missão, ele vai para os 4 cantos do reino e desperta os gigantes de lá, no meio tempo ele ajuda os habitantes da cidade a completarem seus desejos. Na noite do último dia, quando a lua está prestes a cair na terra, Link sobe na torre do relógio e encontra Skull Kid, ele então chama os gigantes para lá, eles seguram a lua impedindo que ela caia, mas a máscara de Majora cria vida e entra na lua, Link a segue junto de Tatl e lá ele encontra crianças mascaradas, uma delas com a máscara de Majora e pede para você brincar com ela. Link derrota a máscara e salva Termina, indo embora e deixando a máscara de Majora, agora vazia sem poderes, com o vendedor de máscaras.
No geral o jogo permanece com a essência do original, porém com muitas melhorias de vida, vários detalhes para facilitar a gameplay. Outra mudança significativa foram as batalhas de chefes, que foram modificadas para terem um ponto fraco óbvio. O jogo continua extremamente divertido e agora mais fácil para novos jogadores e continua valendo muito a pena.
Nota: Maravilhoso
A trilha sonora continua tão boa quanto a original, visto que não houve alterações significativas. Todas as músicas continuam iguais, sem mudanças.
Os controles foram adaptados para se adequar ao portátil, no geral não tendo muitas mudanças, além das mesmas de seu antecessor, como um botão próprio para a ocarina e giroscópio na visão em primeira pessoa. A maior mudança foi o caderno dos bombers, que agora está muito mais útil e funcional
O enredo se manteve inalterado em comparação ao original. Link vai para Termina a procura de sua amiga Navi e acaba sendo atacado por Skull Kid e suas amigas fadas Tatl e Tael. Skull kid rouba a égua Epona e foge. Link é transformado em um Deku e encontra o vendedor de máscaras, que pede ajuda dele para recuperar a máscara de Majora, uma máscara com poderes malignos que não pode cair em mãos erradas. Link tem 3 dias para recuperar a máscara e nesse tempo ele recupera sua Ocarina do tempo que ele usa para voltar no tempo e conseguir concluir sua missão, ele vai para os 4 cantos do reino e desperta os gigantes de lá, no meio tempo ele ajuda os habitantes da cidade a completarem seus desejos. Na noite do último dia, quando a lua está prestes a cair na terra, Link sobe na torre do relógio e encontra Skull Kid, ele então chama os gigantes para lá, eles seguram a lua impedindo que ela caia, mas a máscara de Majora cria vida e entra na lua, Link a segue junto de Tatl e lá ele encontra crianças mascaradas, uma delas com a máscara de Majora e pede para você brincar com ela. Link derrota a máscara e salva Termina, indo embora e deixando a máscara de Majora, agora vazia sem poderes, com o vendedor de máscaras.
No geral o jogo permanece com a essência do original, porém com muitas melhorias de vida, vários detalhes para facilitar a gameplay. Outra mudança significativa foram as batalhas de chefes, que foram modificadas para terem um ponto fraco óbvio. O jogo continua extremamente divertido e agora mais fácil para novos jogadores e continua valendo muito a pena.
Nota: Maravilhoso
Note that I have no nostalgia associated with this game.
I played Majora's Mask right after Ocarina of Time with high expectations, and man was I disappointed. Maybe this game is not for me but getting through it was a chore and not fun at all. Let me get the good aside - the music is great - not as impactful as OoT, but still good.
Now lets get to the bad.
1. Time Gimmick: I was excited to see how the time gimmick would work out, but over time I felt it was just a hindrance. It is the most annoying thing when you are in the middle of a dungeon and you are running low on time. I get that its supposed to convey loss when you reset, but it was being more painful than anything
2. Dungeons: God, these are some painful dungeons. I hate how they play, and they are so much more tedious than OoT's dungeons. Plus the assortment of dungeons feels so random. There is no uniformity to them. OoT managed to create some sort of connection between the dungeon themes.
3. The world: While Clock Town is great, Termina field just looks out of place. It looks like a biodome the way the terrain and geography suddenly changes from canyons to snow. It looks out place and unpleasant in my opinion.
4. Repeated Content: While I don't care much for the repeated assets from OoT, the amount of repeated ideas is insane. This is kinda spoilery, so read at your own risk. We have the same follow Dampe/Deku Butler puzzle, Gerudo Valley Women/Pirate Fortress Women puzzle, using Ocarina songs for everything, Zelda's Lullaby being replaced by the Song of Healing, Lost Woods/Woods of Mystery trying to find the correct path, Mirror Shield/Sunlight puzzles - the list goes on. It kinda left a bad taste in my mouth.
5. Jank controls - I played it on the 3DS, and holy hell this is a pain to control. Z-targeting doesn't work half the time, and trying to look in a different direction is a pain in the ass, especially when the dungeon design expects you to look at various different angles.
6. Forgettable, horrible bosses - All the bosses in this game are no fun. Twinmold was one of the worst bosses I have fought, and Gyorg was extremely janky. The final boss is meh, its better than all the other bosses, but nothing spectacular.
7. Fairies in the dungeon: This is a horribly executed mechanic. I have a time limit to beat a dungeon, and on top of that you expect me to find these stupid fairies? Not once was I able to find all of them, I have no clue what these even do. I just gave up after a point.
Overall, I am very, very disappointed with this game. Maybe I am comparing it with OoT too much, or maybe I went in with very high standards, but this game just isn't it.
I played Majora's Mask right after Ocarina of Time with high expectations, and man was I disappointed. Maybe this game is not for me but getting through it was a chore and not fun at all. Let me get the good aside - the music is great - not as impactful as OoT, but still good.
Now lets get to the bad.
1. Time Gimmick: I was excited to see how the time gimmick would work out, but over time I felt it was just a hindrance. It is the most annoying thing when you are in the middle of a dungeon and you are running low on time. I get that its supposed to convey loss when you reset, but it was being more painful than anything
2. Dungeons: God, these are some painful dungeons. I hate how they play, and they are so much more tedious than OoT's dungeons. Plus the assortment of dungeons feels so random. There is no uniformity to them. OoT managed to create some sort of connection between the dungeon themes.
3. The world: While Clock Town is great, Termina field just looks out of place. It looks like a biodome the way the terrain and geography suddenly changes from canyons to snow. It looks out place and unpleasant in my opinion.
4. Repeated Content: While I don't care much for the repeated assets from OoT, the amount of repeated ideas is insane. This is kinda spoilery, so read at your own risk. We have the same follow Dampe/Deku Butler puzzle, Gerudo Valley Women/Pirate Fortress Women puzzle, using Ocarina songs for everything, Zelda's Lullaby being replaced by the Song of Healing, Lost Woods/Woods of Mystery trying to find the correct path, Mirror Shield/Sunlight puzzles - the list goes on. It kinda left a bad taste in my mouth.
5. Jank controls - I played it on the 3DS, and holy hell this is a pain to control. Z-targeting doesn't work half the time, and trying to look in a different direction is a pain in the ass, especially when the dungeon design expects you to look at various different angles.
6. Forgettable, horrible bosses - All the bosses in this game are no fun. Twinmold was one of the worst bosses I have fought, and Gyorg was extremely janky. The final boss is meh, its better than all the other bosses, but nothing spectacular.
7. Fairies in the dungeon: This is a horribly executed mechanic. I have a time limit to beat a dungeon, and on top of that you expect me to find these stupid fairies? Not once was I able to find all of them, I have no clue what these even do. I just gave up after a point.
Overall, I am very, very disappointed with this game. Maybe I am comparing it with OoT too much, or maybe I went in with very high standards, but this game just isn't it.
Este juego tuvo un gran impacto sobre mí de niño, fue el segundo Zelda que conocí y al instante me fascinó la estética y la mecánica de las máscaras. Los personajes son carismáticos, como en todos los zeldas, pero lo realmente importante son los sentimientos que transmiten. Siempre será de mis juegos favoritos
This review contains spoilers
This "remake" made some pretty unnecessary changes which can definitely be restored with the restoration patch. Finished with only 3 hearts, collected all masks, fairies and items.
The Zora dungeon on the moon was bull@*#^. I didn't recall Majora's Wrath's reach being that annoying on the Nintendo 64.
Even if timer mechanic is a huge turn off, I would at least recommend giving it a shot.
Stick to the original if you're can't stomach this version without the patch.
The Zora dungeon on the moon was bull@*#^. I didn't recall Majora's Wrath's reach being that annoying on the Nintendo 64.
Even if timer mechanic is a huge turn off, I would at least recommend giving it a shot.
Stick to the original if you're can't stomach this version without the patch.
The most famous theory for this game is that Link is dead. And I (kind of) agree. Just not in the conventional sense.
To me, the game feels like Link mourning the loss of their childhood. OoT was a coming of age tale for a 10 year old. They have witnessed things no other child their age should and as a result they got lost in a world where they don't belong, physically and metaphorically. Their journey through this game is not one necessarily of pain, but of healing and moving forward from trauma.
To me, the game feels like Link mourning the loss of their childhood. OoT was a coming of age tale for a 10 year old. They have witnessed things no other child their age should and as a result they got lost in a world where they don't belong, physically and metaphorically. Their journey through this game is not one necessarily of pain, but of healing and moving forward from trauma.
Ist auf jeden Fall ein knackiges Zelda. Auch wenn mich das Zeit Limit für viele Jahre davon abgehalten hat, es tatsächlich durchzuspielen. Aber das ist gar nicht so wild. Nur wenn man wirklich Alles machen möchte und dann wieder, und dann wieder, und dann wieder, und dann wieder den Zyklus neu Starten muss und immer wieder als Vorbereitung für andere Aufgaben dieselben Kleinigkeiten nochmal erledigen muss, ja, das kann schon ermüdend werden. Klar, wenn man kompetent ist und eine gute Kombinationsgabe hat, kann man bestimmt viel zeiteffizienter Arbeiten und muss nicht so viele Zyklen wiederholen. Tja, wohl Schade für mich.
Contrary to what Ocarina of Time 3D version did, Majora's Mask 3D improves the artistic style by a lot (except for the moon design). However, the original experience has been unnecessarily ruined by changing bosses and mechanics that already worked perfectly in the original version.
It still makes for an amazing Zelda game, and as long as you haven't played the original, you won't notice nor care about the changes made in this edition.
It still makes for an amazing Zelda game, and as long as you haven't played the original, you won't notice nor care about the changes made in this edition.