Jeu indépendant très sympa pour un prix raisonnable, pour 6€ ça vaut le coup.
Le seul problème est qu'il n'a que très peu de contenus à part les endroits de base qui se finissent assez rapidement. L'ajout des "épreuves éternels" est bien pour la rejouabilité et donne un peu de challenge mais ce n'est pas grand chose.
J'aime bien refaire les missions avec des désavantages/défis mais il faut reconnaître que l'on tourne un peu en rond à force.
Sinon, avec ou sans contenu supplémentaire, on peut s'amuser quelques heures et Thronefall est un bon petit jeu Tower-Defense avec un aspect construction/stratégie et gestion de son royaume qui est cool, en particulier quand on découvre pour la première fois (qui n'est pas non plus très poussé, surtout après plusieurs heures où l'on sait déjà quoi faire).
Le seul problème est qu'il n'a que très peu de contenus à part les endroits de base qui se finissent assez rapidement. L'ajout des "épreuves éternels" est bien pour la rejouabilité et donne un peu de challenge mais ce n'est pas grand chose.
J'aime bien refaire les missions avec des désavantages/défis mais il faut reconnaître que l'on tourne un peu en rond à force.
Sinon, avec ou sans contenu supplémentaire, on peut s'amuser quelques heures et Thronefall est un bon petit jeu Tower-Defense avec un aspect construction/stratégie et gestion de son royaume qui est cool, en particulier quand on découvre pour la première fois (qui n'est pas non plus très poussé, surtout après plusieurs heures où l'on sait déjà quoi faire).
Withholding a score until I play the full release.
I'm not sure how I feel about Thronefall. On the one hand, its simplicity makes my monkey brain happy since I don't have to think too deeply into the strategy of my units. On the other, that simplicity among other things can cause the game to feel less like an RTS and more like a puzzle.
The biggest cause of this by far is the game's over-reliance on units. This may sound odd since we're talking about an RTS here, but the way the game is structured gives off the strong impression that unit and defense value is about 50/50. In reality, it's more like 70/30, with walls being the only defense that truly matters. Other than that, towers that aren't fully upgraded (which is expensive, mind you) are merely something to delay an enemy push.
Alongside that, a surprising amount of perks you can pick before starting a run are pointless, making for not a lot of fun in what little experimentation there is. Having one of your towers get a little more than double attack speed is extremely insignificant, as are any tower-related perks for that matter. I was pretty much taking the same perks every round in my time after the first mission.
With that said, there is genuine merit in the game. It's simplistic style makes it a somewhat accessible RTS, even if it can take a while to adjust to spamming units over defenses. The different weapons for your main character are also pretty great, provided you know when to pick them.
I think with a little rebalancing in the perks combined with additional content could make this a good if not great little RTS. Will have a look after 1.0 release to see if some of the more glaring problems have been rectified.
I'm not sure how I feel about Thronefall. On the one hand, its simplicity makes my monkey brain happy since I don't have to think too deeply into the strategy of my units. On the other, that simplicity among other things can cause the game to feel less like an RTS and more like a puzzle.
The biggest cause of this by far is the game's over-reliance on units. This may sound odd since we're talking about an RTS here, but the way the game is structured gives off the strong impression that unit and defense value is about 50/50. In reality, it's more like 70/30, with walls being the only defense that truly matters. Other than that, towers that aren't fully upgraded (which is expensive, mind you) are merely something to delay an enemy push.
Alongside that, a surprising amount of perks you can pick before starting a run are pointless, making for not a lot of fun in what little experimentation there is. Having one of your towers get a little more than double attack speed is extremely insignificant, as are any tower-related perks for that matter. I was pretty much taking the same perks every round in my time after the first mission.
With that said, there is genuine merit in the game. It's simplistic style makes it a somewhat accessible RTS, even if it can take a while to adjust to spamming units over defenses. The different weapons for your main character are also pretty great, provided you know when to pick them.
I think with a little rebalancing in the perks combined with additional content could make this a good if not great little RTS. Will have a look after 1.0 release to see if some of the more glaring problems have been rectified.
EARLY ACCESS REVIEW: Thronefall is a really neat, pocket-sized kingdom builder/tower defence game. There's a minimalism and simplicity to Thronefall that makes it really fast and snappy to play, but each wave of enemies on each of the game's miniature kingdoms still feels clever and tactical. Thronefall has all the classic decisions of the genre: balancing resources and defence, what army composition to build, and where to focus defences - but it has these decisions in a more limited decision-space that forces compromises and strategic decisions. It also looks really good, I'm a big fan of the visual style.
This is already worth playing in early access, and I can only imagine it will be at least this good still when the full release comes around.
This is already worth playing in early access, and I can only imagine it will be at least this good still when the full release comes around.
A simple but very fun tower defense game!
As it is in early access I'm excited to see new additions to it, but even as it is now I had quite a bit of fun with it.
With fun and unique weapons and plenty of modifiers to choose from you can customize your way to play each level. But even without putting on a bunch of perks to make the game harder it can be quite difficult at times.
Great fun, excited to see what they add to it.
As it is in early access I'm excited to see new additions to it, but even as it is now I had quite a bit of fun with it.
With fun and unique weapons and plenty of modifiers to choose from you can customize your way to play each level. But even without putting on a bunch of perks to make the game harder it can be quite difficult at times.
Great fun, excited to see what they add to it.