Peachyboo
Bio
Asocial amoeba previously known for being an AKB48 wota. Now often plays video games, reads manga and light novels and watches primarily anime and jdrama but never stopped being an amoeba.
Asocial amoeba previously known for being an AKB48 wota. Now often plays video games, reads manga and light novels and watches primarily anime and jdrama but never stopped being an amoeba.
Badges
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
On Schedule
Journaled games once a day for a week straight
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
978
Total Games Played
013
Played in 2024
1012
Games Backloggd
Recently Played See More
Recently Reviewed See More
It really shows this is a Good-Feel game. I'm not a fan of their last Nintendo game but this one is very well crafted, no pun intended. It's cute, with simple mechanics and a lot of variety of situations. It is easy. If you like a little bit of a challenge, you won't find it here. But that also makes it quite accessible to a wider range of people to play it without much problems. It's a beautiful game, the costume change system creates many mechanics and different stories told as theater plays performed by her as the protagonist and overall having Peach as a protagonist is a plus. Not that short of a game, pretty fun. I don't know, it's quite good for what it is.
Japan really doesn't know how to deal with zombies in a serious manner and I completely love that. Suda51 is a master of crafing weird shit and put it together to create something unique with a low budget and he did it once again with a completely out of mind setting, very lovable characters and no sense at all. A game that wouldn't release nowadays but I am so incredibly glad it exists. You shouldn't ask why things happen, just enjoy the ride, because this one is incredibly goofy and funny at the same time. And it doesn't make any sense.
Gameplay wise it's very fun and the feeling of doing combos is quite rewarding. Some issues here and there but overall it's a very fluid experience for an action 7th generation game. Soundtrack and vibes are amazing and very on point with the rest of the pack. It's not long and I appreciated that. Juliet is a protagonist so full of charisma that I completely forgot about any issues... aside from maybe the checkpoints sometimes and the impossibility for skipping some cutscenes. But welp, you can't have everything, I guess. I expected to like this one and it delivered. Nicely done, well executed.
Gameplay wise it's very fun and the feeling of doing combos is quite rewarding. Some issues here and there but overall it's a very fluid experience for an action 7th generation game. Soundtrack and vibes are amazing and very on point with the rest of the pack. It's not long and I appreciated that. Juliet is a protagonist so full of charisma that I completely forgot about any issues... aside from maybe the checkpoints sometimes and the impossibility for skipping some cutscenes. But welp, you can't have everything, I guess. I expected to like this one and it delivered. Nicely done, well executed.
Having only the prior experience of playing the latest title of this franchise and having watched a little bit of the first two, I approached Disaster Report 3 with enough confidence to think I would enjoy the journey from start to finish. And I surely did. Disaster Report is a video game series that has something especial that it is definitely not for everyone. While I didn't enjoy this as much as the fourth entry primarily for the sacrifices they had to make to translate this into the Playstation Portable, it still offers enough pros to be considered a very good product to me. Clearly this time you shouldn't be expecting much depth in the story, animations or so but the character of Saki has the potential to create some cute and memorable moments that you may be remember in the future like if this were some kind of anime movie. I wouldn't hate a remake of this, because what it mostly lack is artistic design. Don't get me wrong, graphics have their charm but there is not much intention on the presentation putting aside videos. It's like there was a concept, a nice idea, but they just couldn't execute it properly or something like that.
Story is kind of a mixed bag where sometimes is okay and some other times is just not as goofy as it should. Because Disaster Report talks about the implications of being in the middle of a natural disaster, from the human perspective, but it also loves to be absurd most of the time to the point you can't even ignore it and that contrast between both takes is what really makes this series unique. It is precisely because they are in the middle of a disaster that you can expect completely stupid situations because the characters are, well, human beings, and that was something Disaster Report 4 managed to perfect and I think that was very clever of the developers. Here though, the majority of those situations are caused by the player for answering silly things or just being completely rude to the other characters of the pack. Because you have a lot of things you can say and be a dick, a nice person or even find romance. The choice is up to you. That won't change the majority of the main story but it is nice to have such a wide range of silly dialogue options that adds spice to your game and you can get different endings depending on if you've been actively pursuing certain flags during the adventure.
Gameplay wise it's not subtle at all. You have a stress bar that will be getting bigger and bigger, eating up your health bar. That's an interesting mechanic for a setting like this until you see it really doesn't matter at all. Stress fills up too quick and you may find items or do especific actions to lower it but the second happen during the story and not at any time you want. Also if you lower stress you have to refill HP with another item but there are not many of those. Instead there are many more that do both things at the same time and you have save point benches literally everywhere where you can sit and get rid of all your stress just by sighing before saving your game. And you do that automatically after sitting down. There are very little moments where stress does matter and when it does, it really doesn't because it will never fill up all your health. It just means you'll have less maximum HP and you have to be more careful in danger situations. That's all. And you really don't need to be especially careful in this game. Just mind your step sometimes and if your screen shakes, crouch momentarily. Beside that, you should be running all the time because walking is too slow. There are almost no depth in this system and this is consecuence of being launched in a handheld platform. It's clearly made for quick game sessions so they had to make some concessions and that probably did hurt these systems. Aside that, it still has its charm in the little things like when you say something warm in a difficult moment it releases your stress a little bit for example. It's rough and I mostly blame the handheld gaming style for it.
It's a difficult game to judge and not for everybody but if you're minimally interested in the concept, have played any of the other in the series or just want to play something very unique, I recommend you to check a look at Disaster Report 3.
Story is kind of a mixed bag where sometimes is okay and some other times is just not as goofy as it should. Because Disaster Report talks about the implications of being in the middle of a natural disaster, from the human perspective, but it also loves to be absurd most of the time to the point you can't even ignore it and that contrast between both takes is what really makes this series unique. It is precisely because they are in the middle of a disaster that you can expect completely stupid situations because the characters are, well, human beings, and that was something Disaster Report 4 managed to perfect and I think that was very clever of the developers. Here though, the majority of those situations are caused by the player for answering silly things or just being completely rude to the other characters of the pack. Because you have a lot of things you can say and be a dick, a nice person or even find romance. The choice is up to you. That won't change the majority of the main story but it is nice to have such a wide range of silly dialogue options that adds spice to your game and you can get different endings depending on if you've been actively pursuing certain flags during the adventure.
Gameplay wise it's not subtle at all. You have a stress bar that will be getting bigger and bigger, eating up your health bar. That's an interesting mechanic for a setting like this until you see it really doesn't matter at all. Stress fills up too quick and you may find items or do especific actions to lower it but the second happen during the story and not at any time you want. Also if you lower stress you have to refill HP with another item but there are not many of those. Instead there are many more that do both things at the same time and you have save point benches literally everywhere where you can sit and get rid of all your stress just by sighing before saving your game. And you do that automatically after sitting down. There are very little moments where stress does matter and when it does, it really doesn't because it will never fill up all your health. It just means you'll have less maximum HP and you have to be more careful in danger situations. That's all. And you really don't need to be especially careful in this game. Just mind your step sometimes and if your screen shakes, crouch momentarily. Beside that, you should be running all the time because walking is too slow. There are almost no depth in this system and this is consecuence of being launched in a handheld platform. It's clearly made for quick game sessions so they had to make some concessions and that probably did hurt these systems. Aside that, it still has its charm in the little things like when you say something warm in a difficult moment it releases your stress a little bit for example. It's rough and I mostly blame the handheld gaming style for it.
It's a difficult game to judge and not for everybody but if you're minimally interested in the concept, have played any of the other in the series or just want to play something very unique, I recommend you to check a look at Disaster Report 3.