Reviews from

in the past


I hate how the games spawns back the mobs whenever I enter a room and get out again

Scratched the Metroidvania itched I was craving. A lot of this game was lost on me since I'm not a Touhou bro but the gameplay was great. The boss design was really interesting with my only gripes being that attacked were always repeated in the same pattern and near the end most bosses had large windows to dodge and heal in a way that killed a lot of the tension.

Risk/reward getting close to enemies is one of the coolest mechanics. Oh yeah, also frickin stop time.

Being a touhou game may be scary for new players but putting that aside, this is a perfect fun and challenging experience

Metroidvania where the main gimmick is being able to stop time is such a cool and player empowering idea. A little on the short side but some of the most fun boss fights ive ever played in a video game.

You can stop time and throw knives and jump on the knives just like DIO. Everything about this game's music, pixel art, sound design, and gameplay is excellent. Team Ladybug makes good shit every time without fail.


there's this one time i walked under a chandelier. it fell on me, but i stopped time just before it hit me, so i walked under it, then jumped on top of it in midair, used it as a platform to shoot an enemy that was otherwise hard to reach. when i resumed time i had gone past the obstacle and the enemy died by knives, avoiding me the trouble of dealing w it ever again. this took like 2 seconds , enough time for me to realize that this game is really fucking badass.

its a lil short tho so 4/5 :(

I dont know what to say, this game is amazing. The narrative is meh but the gameplay is the best part of this, and also, I love it's aesthetics

good bosses. okay metroidvania

Sukaya is in the game, so it must be a 10/10.

Very short game which didn't play all that well. Most bosses have a couple of attacks they cycle through, which are very easy to learn.
Timestop and spell-variety are cool mechanics at first but very quickly mellow out to be somewhat boring. Half of this game is spent parkouring awkwardly and finding out where to go.
Best part of this game is the music and its cute visuals.
It's a hard sell - would only recommend it to people who really just want to play a touhou game with touhou music.

touhou luna nights é um metroidvania ok, com design de fases decente (ocasionalmente meio sacana) e com boss battles espetaculares. algo que é engraçado, considerando a quantidade de jogos que gosto que são bons APESAR de seus encontros com chefes. acredito que isso é (parcialmente) um resultado da maneira que os elementos de shoot-em-up estabelecidos nos jogos principais de touhou são traduzidos para o gameplay de luna nights: passar de raspão dos ataques te dá bônus de vida e mp, o que te incentiva a tomar atitudes ousadas de alto risco. queria muito que mais jogos (fora do gênero shmup) utilizassem uma mecânica de graze! o único além de luna nights que faz isso (até onde eu sei) é deltarune.

enfim. um jogo bem bom. os arranjamentos de músicas clássicas de touhou são excelentes e atmosféricos e eu gosto muito dos visuais. as animações da sakuya tem uma finesse em um nível alucard em symphony of the night, o que eu aprecio MUITO. parar o tempo e pular em cima das próprias facas para chegar em lugares altos é uma solução TÃO mais elegante e prazerosa que os wall jumps e high jumps dos castlevanias de GBA (ainda não joguei o aria of sorrow, desconsidere ele nessa crítica).

pra finalizar queria mencionar que eu não gosto muito como fangames de touhou tendem a seguir a estrutura de embodiment of scarlet devil, mesmo com luna nights até executando isso de forma decente. eu sei que é o mais popular, mas eu sempre fico com mais vontade de ver as interpretações de fãs de inimigas como a yuyuko e a kaguya, que não são tão batidas quanto o combo "meiling - patchouli - sakuya - remilia - flandre". seria um sonho maravilhoso se o team ladybug fizesse uma sequência utilizando o elenco de perfect cherry blossom ou imperishable night. talvez um dia.

Muito divertido e me fez sofrer bastante, mas como um bom masoquista adorei o jogo. O jogo tem puzzles que uma criança de 7 anos saberia fazer, mas eu com meus 2 de qi inteligentão complicava o que não era complicado

Super fun game. Wonderful movement, loved the time stop, great characters, fun to explore. Only downside is the length, I would have loved to have kept playing for a lot longer. Also the time stop + knives trivializes a lot of combat.

Da persona che ha iniziato ad interessarsi a Touhou seriamente da relativamente poco tempo rimango sempre stupito dalla qualità del lavoro della community, che sia nelle fanfic o in veri e propri giochi di tutto rispetto. Luna Nights è un metroidvania piuttosto corto ma denso di contenuto mai filler e, sopratutto, con un sistema di combattimento solidissimo capace di trasporre pienamente i bullet hell a cui si ispira nello stile dei metroidvania più classici. Questo specialmente nelle bossfight, con ottimi remix delle ost iconiche di ZUN e pattern che spingono sempre a fondo l'uso della meccanica unica di fermare il tempo, che non sembrerà mai uno strumento eccessivamente potente ma uno dei pochi metodi per sopravvivere e lanciare quel paio di coltelli in più per assicurarsi la vittoria.
La mezza stella dalla perfezione è perché fanculo l'extra stage, si salva perché Cirno è scema cogliona

This game is sick. I've never played an actual Touhou game before but this is a metroidvania with a timestop as the central mechanic and it does do the concept justice

rock solid in all of its mechanics, but it's a bit too short for me. still amazing work.

Genuinely super fun game. The gameplay is solid, the aesthetic is nice. There isn't much narrative but it really doesn't matter when it has that Touhou charm to it with the music, gameplay, and careful integration of the mainline Touhou mechanics into this game.

decent game, but a lot of the game's disparate parts don't really fit together. the metroidvania elements not relating to the bosses most of the time (not including the final boss of the base game) is a huge hinderance. getting keys and not abilities is largely uninteresting. most of the game is quite easy until the last area hits a huge difficulty curve, and most enemies become bullet sponges. the game has great music and wonderful visuals yet the story and characters are incoherent without a basic understanding of what touhou is. not a bad thing on the last bit being that the name of the game is touhou but it meant i wasn't attached to anything going on. additionally, the characters didn't have enough dialogue to feel like anything other than the tropes they likely fall into in the original touhou games

Finished main story, didn't beat the secret boss due to lack of interest.

Great little game, love me some time powers.

As much as I don't like 2hu I fw my queen Sakuya HEAVY in this game. Most balanced and savory mechanic ass metro-whatever-the-fuck-its-called. The timestops, slowdowns, dashes and stuff were gas. The NG+ Was for sure worth it. The entire game was worth it, didn't require lazer focus and it was perfectly smooth and encapsulating to play during a school day. The boss fights were creative as hell and the power up system was balanced and fair. After finishing it, I kept coming back because with the power of save edditing, abillities I loved became boundless. I was there with an infinite time stop and max MP spamming knife throws like a hoe. Knives with abillities were a huge addon with the masterful time altering mechanics. The basic stun knife held my game together so hard, swatting shit ass faries out the air with chainsaws was also something else. Huge props to the dev, more people should play.

Fire fire fire fire

Graze mechanic is genius, and the high difficulty and bullet hell boss fights are super sick.


La mecánica de parar el tiempo es increíble aunque debería el juego dejar de poner enemigos en sitio tan puto molestos

Overall pretty hard but reaaally great game

A great game that gets unnecessarily frustrating towards the end and has some very confusing design choices (why is your normal attack tied to your MP?). The bosses are a ton of fun even if a lot of them have windows for easy graze healing, and there's enough gameplay mechanics that me and my friends who I played this with all had distinct strategies/playstyles (my friends did not believe in the power of Slides).

Ultimately though, I think Synchronicity Prologue, despite being easier and having more restraint on a design standpoint, is a far tighter experience than Luna Nights

absolutely delightful game, there is a little bit of a balance issue with one of the powers but nonetheless its cute, the remixes are great, and i had so much fun playing it, wonderful game