I actually "finished" (got to the credits of the game but didn't actually beat the post credits boss) this one back in like 2019 on gamepass but grabbed it on steam a little while ago. Didn't actually finish it this go around but I don't really care since I had my fun with it. Cool metroidvania with more focus on the combat and bosses in particular which is very touhou like but puts me off of wanting to play it more since I go into these types of games with world exploration in mind.
Enjoyable game, love the time stop and grazing mechanic. Definitely see that Team Ladybug took a lot from this to make a better game in Lodoss War. Not the biggest fan of platforming in this one though so could've done without that. Also I didn't find much in terms of items and upgrades so I just played with whatever I got, not sure if I missed anything important/game-changing. In terms of difficulty I think this game was more difficult compared to Lodoss War, which is interesting. Overall was a fun game, Remilia was tough as heck.
This game’s mechanics and the way the level design fleshes them all out makes for probably the most tightly designed metroidvania I’ve played so far. The pixel art is also gorgeous, the combat is badass, especially with all of the different weapons Sakuya can use, and the soundtrack is fantastic. I get that it’s essentially a rearranged version of Eosd’s soundtrack with some added songs from some other Touhou games sprinkled here and there, but it’s still Touhou music so you can’t go wrong with that. (Shanghai Alice of Meiji my beloved)
There is one gripe I have with this game that I need to get off my chest though: I don’t think the bosses are that good. They have cool attacks and mechanics but are just way too locked into their attack patterns, which wouldn’t be too much of a problem if it weren’t for the fact that they have enough health to where you will see the same attack pattern repeat itself about 4-5 times, with only one more attack added in once they reach around half health, and these attacks are not hard enough to avoid to be this predictable. This makes it so that bosses start off interesting and intense when you first encounter them, before becoming both too easy and too robotic after about a minute and a half of combat. If the combat itself wasn’t as satisfying as it is I would’ve been way harsher on the bosses, but I’ll lay off for now.
There is one gripe I have with this game that I need to get off my chest though: I don’t think the bosses are that good. They have cool attacks and mechanics but are just way too locked into their attack patterns, which wouldn’t be too much of a problem if it weren’t for the fact that they have enough health to where you will see the same attack pattern repeat itself about 4-5 times, with only one more attack added in once they reach around half health, and these attacks are not hard enough to avoid to be this predictable. This makes it so that bosses start off interesting and intense when you first encounter them, before becoming both too easy and too robotic after about a minute and a half of combat. If the combat itself wasn’t as satisfying as it is I would’ve been way harsher on the bosses, but I’ll lay off for now.
divertido, bonito, e com uma mecânica bem trabalhada de parar o tempo, é simplismente muito satisfatorio atirar centenas de facas com o tempo parado e liberar tudo de uma vez, a progressão não é complicada, um metroidvania relativamente simples oque não é algo ruim, e o ponto chave em minha opinião são os bosses que além de belos são bem desafiadores com seus vários projeteis estilo bullethell, podendo se curar ao passar perto dos ataques com recompensa igual a risco, no fim é um ótimo jogo pra se distrair
I'd been meaning to beat this one for a while, and I finally did!'
What we have here is a very short, solid Metroidvania. I'm not that familiar with the Touhou world and lore, but the characters are cool and it doesn't really impact the enjoyment of playing the game. There's a mechanic where you can risk getting close to enemies in order to earn back health and mana. The cooler mechanic is the power to stop time, which gets a LOT of mileage throughout the short run-time. I believe mechanics work well when they have enough depth, but are only dragged on for as long as they need to be. Metroid's implanted that ideal into me of what a short, but rich and re-playable experience is, and I got that here.
Yes, would recommend.
What we have here is a very short, solid Metroidvania. I'm not that familiar with the Touhou world and lore, but the characters are cool and it doesn't really impact the enjoyment of playing the game. There's a mechanic where you can risk getting close to enemies in order to earn back health and mana. The cooler mechanic is the power to stop time, which gets a LOT of mileage throughout the short run-time. I believe mechanics work well when they have enough depth, but are only dragged on for as long as they need to be. Metroid's implanted that ideal into me of what a short, but rich and re-playable experience is, and I got that here.
Yes, would recommend.