Reviews from

in the past


I think the real flaw of this game is that it doesn't satisfy a strategic itch. It's a fault with lots of tactical rpgs. The story lacks drive, the main character doesn't have a visible goal and causes the narrative to feel like its spinning wheels. It's an above average game but has problems that dissuade from a full playthrough.

Absolutely outstanding turn-based tactical combat game. Fantastic 2D artwork although the 3D character models could be improved. I hesitate to call it an RPG as it's completely linear and you seem to be replaying simulations of the scenarios in the game. The concept of enemies dropping skills when defeated as if they were equipment is unusual, as is crafting skills from other skills. As well as characters you can create a roster of robots and tamed beasts level up and have their own set of skills.

A remarkably excellent TRPG with a weak story but insane premise. Deeply customize your ancap police force of high school girls with one of the best class systems in the business.

Long and tension but only feel satisfied when I cheated it with editor without DLCs lol

Initially I got really into the game, but about 12 hours in the story started to lack a little and the focus was more on the strategic gameplay, which is not necessarily bad thing, simply not for me as I would wish to get more of the story between the long battles. There is a lot in terms of talents and customization which to me felt overwhelming without a guide.


Troubleshooter is not a perfect game. There are problems I could list with the story as it stands, or small issues in gameplay that largely live in the later game of the DLCs.
But those nitpicks pale in comparison to the passion and ambition dripping from every inch of it. A small studio decides to spend the better part of a decade on a project, one which in essence is a prologue for a somehow even larger planned story despite being well over 100 hours long, and it works.
Getting to the credits and seeing that the game had TWO programmers was an extreme shock. Seeing that the devs have a 400 page thread on Steam to take ideas and feedback they've been maintaining for 6 years was too. The fact that such a small team created such a deep and intricate TRPG is downright inspirational.
Every character is unique and fun to use. Every character has a ridiculous amount of customization. Many maps provide a challenge even on the normal difficulty. It's a massive pile of ideas and systems built up over years that should collapse under its own weight, but never does.

It's like Xcom but with anime characters. Writing feels a bit stiff, I never got really engaged. Has insane customization for your characters which can lead you to make some insane stuff. I might come back to it if I ever feel like I want to play "Xcom but different" ever again.

Superhero X-COM isn't a bad idea, but 6 hours in and i feel i haven't moved past the tutorial. The plot is already pretty generic anime stuff and has gone nowhere. None of the turn based battles have been remotely challenging and thus boring as shit. This seems to have a dedicated fanbase, but i can safely say it's not for me.

one of the best TRPGs i've ever played. i have more than 100 hours in this game and there always seems like there's something new to do in it. sadly the subpar translation leaves a lot to be desired in a series that wants to have a story that stretches out across multiple titles.

side note: the devs are really nice people