Reviews from

in the past


existe algo de muito doce em Yoshi's Story. algo q vai além da sua estética bonitinha, da sua reputação como um "jogo conforto" ou um joguinho pra bebês. digo, meio q é pra bebês, mas é mais q isso tbm!

eu genuinamente amo a trilha sonora do Kazumi Totaka. ela consegue transmitir um adorável espiríto de aventura, com um leve e melancólico toquezinho de canção de ninar. ela n se sustenta tanto divorciada de seu jogo, mas se encaixa tão bem com toda a sua apresentação de livrinho de dobraduras e de todo resto do trabalho de som de Yoshi's Story. os barulhinhos dos Yoshies foi meio q um trabalho de mestre do Totaka, e hj em dia é muito difícil n imaginar a voz dele com o pitch no talo saindo de um desses carinhas no meio de um pulão. meio q arte!

eu gosto de como esse jogo é curtinho, incentivando o jogador a experimentar rotas diferentes e explorar os mapas ao máximo. muitas críticas da época apontavam a curta duração como um defeito, no comecinho da época em q críticos começaram a se preocupar demais com o "valor-hora" de um jogo. tenho opiniões bem fortes sobre esse tipo de coisa, mas é meio q óbvio pra mim q atender esse tipo de demanda nunca foi o objetivo aqui. Yoshi's Story é quase um livrinho de cabeceira, curtinho e acessível pra sempre q vc quiser tirar a cabeça do mundo por uns instantes antes de dormir. uma páginazinha pra uma noite um pouco mais feliz.

é um jogo doce, mas n completamente inofensivo. vc vai perder alguns Yoshies pelo caminho. criaturas do mal vão te descer o sarrafo. as frutas vão estar em lugares bem mais difíceis de alcançar do q vc imaginava.

mas o Yoshies vão viver felizes para sempre no final. e talvez vc tbm, um dia.

Yoshi's Story is a charming, but sadly shallow platformer. The art style is adorable, the music is infectious, and the focus on exploration adds a fun twist. However, the game is incredibly short and easy, with little replayability once you've collected everything. Fans of Yoshi's Island will find it disappointing, but as a casual and colorful experience, it's still enjoyable.

Such a cute aesthetic. Not a challenging game at all but sometimes you just want to see a happy little guy eat fruit and be happy :)

Yoshi’s Story has an intriguing enough game progression. Levels are unlocked through Story Mode - quite literally a story book retelling of events.

Gone are the start to finish level progression, Yoshi is free to roam around through branching paths with levels reaching finality when 30 pieces of fruit are collected.

Additional levels become available when Hearts are collected in each stage - so while you can finish the game once without exploration you’d only be playing through a quarter of the game. Explore levels and collect hearts to unlock the whole game. Levels are numbered 1 to 4, this is dependent on how many hearts you find, find 2 and you will have access to Level 3 of the next Stage.

Once you’ve unlocked all levels the game is reliant on pulling you back for completing high scores for individual level in Trials or Story Mode for a combined score across the 6 Stages.

It’s an interesting approach to accessibility, beginners may do the bare essentials to finish the game whereas more advanced gamers may take the time to collect all Hearts and 30 Melons to attain a high score.

I actually really enjoy Yoshi’s Story and think it gets unfairly compared to Yoshi’s Island, it probably ranks just below Mischief Makers in terms of 2-2.5D platformers on N64

This was my first ever owned video game back when I was 7 years old. I haven't played it since I was maybe 12. I give it 5 starts with nostalgia goggles. I'm pretty sure it's rather dated nowadays.


Extremely cute, but not very fun to play. I was surprised by how short the game was as well. It was neat learning where all the Smash representation came from though.

I didn't actually enjoy this game as much as I'd hoped given the cute aesthetic and some really cute songs. I guess for whatever reason I didn't enjoy the levels that much, and I found that not all the songs are as cutesy as the ones I initially knew.

Downloaded the Virtual Console version onto my modded Wii, but have only beaten the first level. Will return to this game for a full playthrough after backlog is sufficiently cleaned out.

Yoshi’s Story is an incredibly cute game that just oozes charm. On a quest to save their magical fruit tree from Baby Bowser, the Yoshi’s journey across a book across six worlds, eating a lot of fruit along the way.

In each level, your goal isn’t to make it to the end, it’s to eat 30 fruit. Fruit is also health – apart from chillies, which the Yoshis hate (shame, they’re delicious). Getting the 30th one ends the level no matter where you are, so if you’re after finding the super hearts or just more points, you’ll want to hold off. The platforming is great (other than some blind jumps) and there are lots of little secrets to discover.

The biggest issue with Yoshi’s Story is the game’s structure. In a similar style to Star Fox 64, you only play a portion of the levels – one from each of the six worlds. So reaching the Baby Bowser (who is ridiculously easy to defeat) does not take long at all if you’re munching up fruit whenever you see it. I feel like it does Yoshi’s Story a massive disservice, and many people will miss a lot of the game due to this.

In order to unlock more levels, you need to search the levels for giant hearts – needing to find three each time if you want the fourth stage in each world. There’s also an additional challenge of only eating melons – there are exactly 30 in each level. This all adds to the replayability, but as much as I love the game, I just really hate its structure.

Loved Yoshi's Island on Super Nintendo but I did not like this one.

Never owned an N64; played this one at friends and in malls/computer stores. Never played this front to end.

The original yoshi's island game is still the best but this was a fun little game also. Fun visuals but the level system is weird with having to get certain fruit.

The most bizarre game I have ever played. Bad physics, zero bosses, unbelievably weird structure, and an overall set of oddball decisions. I cannot believe this was a game I got before the Wii U’s eShop shut down compared to some other DS games.

Pros
- Brief but enjoyable for what it is.
- That start menu music pops.
- Yoshi movements feel simple and fluid.

Cons
- Not the sort of game for me I can come back to.
- Not enough diversity in the levels for me to appreciate.

Surprisingly looks like it was ahead of it's time the day it came out while I was still in diapers, but of course, playing it for the first time for real as an adult, it's not really doing anything to wow me the way Yoshi's do when they pop 3 bubbles in a row.

But by god, sometimes when you're having a shitty week, you just want to cleanse your doom palette with some Yoshi's just trying to get by. The game is sweet, and it's short as Hell. There's no gloom here. There never was. Let the Yoshi's do that funny pose they make when you complete a level. Let them live their lives to the fullest, god damn it.

You know that jungle level in Yoshi's Island where you touch those Fuzzy enemies and Yoshi goes on an acid trip? My headcanon is that Yoshi story is Yoshi's brain visionduring that moment.

Yoshi's Story staight up just confuses me.
Let's take everything people liked about Super Mario World 2 and turn it into a... weird arcade like experience, who combines elements of titles of classic platformers with features of games like Pacman or Star fox, all in the form of a story that keeps up in the form of a fairy tale.

You got a set of levels with different paths, where the objective is NOT to reach a finish line, but to go around and eats a bunch of fruits to proceed. Once you do that yoshi goes YYYYYYIIIIIHHHH and you proceed on the next world.
The speed and way you collect all the fruits will influence "Yoshi's Mood???" so basically your final score.

If you die, the yoshi you are controlling will be captured by the international police and you gotta choose another one to continue the adventure.
On paper this feels like a cool idea, and the first levels sells you the idea of this vast maze-like structure really well... but I feel the rest of the adventure doesn't reach the same highs, and leads to a level design that feels much more dispersive, with not a lot of things going on. A also kind find the movement a bit too clumsy (except in the water, funnily enough), and some of the few tougher platforming sessions the game puts you in can be a bit annoying to handle because of it.

Every "chapters" of the story is a world that you will visit once per run. The progression of the levels is similar to Star fox 64, so on paper this pushes you to go for multiple playthroughs.... but also it means that you will miss out on most part of the story and may not enjoy what the game has to offer: You chose to go for the second sky level instead of the first one? Too bad, you don't get to fight the cool genie; went for the second option in the sea world? Too bad for you, here's the Jellifish level, one of the worst in the game... and you don't get to meet the cool pirate shyguys. Add to this the fact that almost half of the leves are locked behind the Heart collectibles, and you get a title that the majority of players will not be able to experience to its fullest.

Like, I think in my first run I only fought two bosses, being the final boss and the Cloud that you literally gotta eat alive.

I also kinda... dislike how the game looks! FOllowing the timeless presentation of SMW2, the devs tried to recapture the same pastel magic in 3D... and I feel the transition didn't age as well as it's predecessor, leading to weird models for most of the enemies (especially the Snorkel Snake, what kind of minimalistic weirdo is that?)
It's not bad for the time, but I vastly prefer the artstyle of the rest of the series.

Overall Yoshi's Story is not a terrible game, it's just.... weird, at least for me. I get why people may like it, it does some interesting things with a formula that I think has not been replicated again.... but also I wish it could have done some things better: maybe a more compact level design or the ability to come back and replay skipped levels at your pace could have helped me appreciate more of this classic.

Also why the heck does this game has TWO stages in Smash Bros?

Nintendo took one of their best games from the SNES and gave it a sequel that kind of dumbed it down, made it more childish feel, missed a lot of the appeal of the original...

And yet I wouldn't have it any other way. Maybe there's a few things I'd change but mostly Yoshi's Story is just a cute little game with an awesome aesthetic and a lot of creativity. I remember being in love with this game as a kid and I still love it today.

I love Yoshi, so I thought I would love this game, but to small child me, I ended up afraid of this game and never played past the first couple levels. I'm sure it's not a bad game, but not for me.

Holds a very sweet spot in my heart and the music goes hard as hell.

I'm at a severe crossroads with this game. The gameplay is BAD - Yoshi's complex moveset doesn't adapt well to simple easy baby time difficulty like the series would take after Island, buuut there is so much visual merit to the art and music, experimental but unashamedly cutesy and sweet. I'd say my thoughts on it are similar to my thoughts on PaRappa the Rapper and EarthBound, where it is creatively genius but a slog to play, but I'm a bit more forgiving on those games given rhythm and RPG games aren't directly gameplay genres like platformers are, if that makes sense.

This game still has plenty of charm from the first Yoshi’s Island left in it while also doing it’s own thing with its own creative artstyle.

kinda funny how they use the same pre rendered graphic style as donkey kong country did on snes

This game is the source of my love for Yoshi. I know it's unpopular but as a kid, I loved it.

An interesting game for the time offering a classic side-scrolling experience (in an era where 3D platforming was new and booming) but with different rules on how to advance levels such as eating a determined amount of fruit instead of reaching an end point/goal area.

Despite the side-scrolling view, Nintendo went with 3D graphics and that made for an interesting art direction and the game ended up looking great and was unique for its time. Soundtrack was cringey for me with too much baby Yoshi voices but there are some interesting pieces here and there.

Unfortunately, this game was on the (very) short side, definitely one of its biggest cons making this a good game to rent or borrow back in the day.

Who would have thunk Pak E. Derm's dumb ass was trying to stop children from entering levels worse than Sen's Fortress

looked cool but i got stuck somewhere


I got this from a street vendor in New York City who was selling Nintendo 64 games around 2005. True story.

This game was weird and uncanny. It felt like I was playing a horror game, but with Yoshi in it. All of the enemies were really cute yet terrifying at the same time. That elephant that holds the stop sign still makes me feel unsettled 'till this day.

The whole game has different versions of Yoshi's theme playing in the background, sorta' distorted? I love the game's art style, but again, very unsettling?

The goal of the game is to eat all the fruit and beat the stages. No bosses, just straight platforming (which grows stale after a while).

Also, when you die.. Yoshi cries as he dragged away into a castle. Look up Yoshi's Story Game Over scene. You'll understand why this game was a horror movie to me.

Eh...really, that's it? Just doing 1-hour only of gameplay as a replay-value? Feels like a stretched 6/10. Controls were also a little slippery. Fascinating graphics, still.

this game has so many little things. you can beat levels by only eating melons and a giant melon drawing shows up at the end. you can get a white shy guy to save a yoshi that's been kidnapped. just the general structure of the game is so interesting too. you're always unlocking different paths and such...and just the look and feel of this game! it's so interesting! definitely something everyone should play.

I never understood 100% of this game. At least it's cute.