Reviews from

in the past


T B H one of the most creative games I've ever played... at first I was like "wait, I just play the same level over and over again?" But then I ran through it a few times and I got it. The incredible sense of humor of this game is really what carried it, I wanted to keep going just to see what other twists the developers would throw at me. Plus the grotesque imagery and central mystery were really cool!

Also, for a game centered around constantly dying and replaying things it was actually remarkably forgiving, there were a lot of small quality of life touches that showed the devs knew what they were doing. They knew exactly when to give you slack and then reel you in.

Um jogo que consegue ser bastante criativo principalmente em relação a se renovar nas suas mecânicas, sendo bastante necessário isso para seu funcionamento já que é um jogo que depende de um looping constante e precisa prender a atenção do jogador e ele consegue fazer isso bem.

(Completed on stream)

I saw the trailer for this game awhile before it came out, and was really intrigued by the idea. I didn't end up picking it up on release because I just had too many games to play at the time. Cut to about a week ago from this review, and I'm a bit sad that I sat on it for so long! It's a wonderfully confusing, surprising, and creepy roguelite game that will do everything it can to try and screw you every chance it can... But it isn't unfair. I died a lot, yet I never felt bored having to repeat some of the same rooms over and over again because the game always made them just a little bit different each time. Plus the devs are also incredibly cool people from the small interactions that I was lucky enough to have with them! I highly encourage anyone reading this to play the game.

something of a combination of the comedic bits of lisa (with none of the emotional beats) and i wanna be the guy, i'm not entirely sure i can even recommend this game. i had fun with it, yes, but the frustration never really felt like something that was intended for anything but. you die over and over again through dark souls so you get better and better, not letting anything stop you. yoko taro games make you literally work for your happy ending (if one could argue the endings in said games are happy). here, though... the game simply seems to be the devs trying to "win" against you. i don't know about you, but that's not something particularly interesting to me from a storytelling perspective.

the pixel art is gorgeous, however, and the music is great. visually and musically, this game is beautiful, with some genuinely really comedic moments (although some jokes did fall a little flat, or only gave me a huff of air through my nose laugh). that being said, i think it lacks... heart. not to say i think it was made with no passion, that's certainly untrue.

i mean to say the game seems to not have the heart to be a game. it's fully functional as one, true, and it's "beatable", but it's a game that seems to feel some existential anger and depression over its existence.