Reviews from

in the past


Platinum Games truly delivered with this one! Easily the best out of the series. The gameplay was fantastic and overall looks great.

such a downgrade in everyway from its predecessors.

Possibly has my favorite combat in the series, and some amazing music. Also liked all the weapons and outfit customization. Story was a mess but thankfully this is Bayonetta and I didn't care about the story much to begin with, so it doesn't bother me too much.

mechanically this is the best in the entire series no doubt because Witch Time is actually good again!!!!

granted the masquerade mechanic and summons isn’t as good as wicked weaves and umbral climax but the games gives summons and weapons that fix the problem (granted weapons only given if you played Bayo 1 or 2) and you can get used to the new mechanics and they actually become pretty fun and unique compared to the first two games (again at the loss of more complex combos and different weapon combinations on arms and legs)

but OH MY GOD THE STORY BEING THROWN IN THE TRASH WAS JUST NOT WORTH IT…

Bayo hasn’t always had peak writing what what the fuck were they cooking in the writing room man 😭


I say that and I actually like Viola so idfk

still though this entry is an iffy one
still a fun time just to play for gameplay


This review contains spoilers

A solid action game with an ending so bad it might actually make you disinterested in the series.

Gameplay is the strongest part of the game. Bayonetta's moveset focuses on fun gimmicks in this one rather than focusing only on the strength of the core combat. You get a lot of giant monster pets that you can use during combat in interesting ways. Hardcore character action game fans may not like this but it's just fun in general controlling these giant monsters during battle. You also get different weapons that determine Bayonetta's moveset. You can switch between two of them, which makes it very fun to string together combos using the different weapons. But you can only switch between two. I would have loved if you could have switched between even more than that considering there are so many different weapons for so many different movesets. Maybe this game will get a 'Special Edition' in the future with the ability to switch between more weapons. Overall the combat was very fluid and fun.

There are many interesting environments in this game but the graphics just don't do this game any favors. It doesn't look as good as Bayonetta 2 and that was a Wii U game... which has a port on the Switch! I didn't play Bayonetta 2 on the Switch but I'm assuming it runs about the same as the Wii U version. Bayonetta 3 has performance issues and it was made specifically for the Switch... The troubled development of this game is very noticeable.

Something else that's very noticeable is how wack the story is. It's true that Bayonetta stories being bad is normal. But it becomes harder to ignore when fan-favorite characters INCLUDING BAYONETTA HERSELF are dying left and right for no reason. ...Well, there is a reason, but it's not one that I agree with. It's not one that the majority of fans agree with. The reason is that the developers wanted to pass the torch of the title 'Bayonetta' onto a new character. So using the multiverse as an explanation, they gave Bayonetta a daughter and pass the role of main character onto her.

Maybe they did this because they thought there was nothing left to tell with Bayonetta's story. I can kind of get what they were going for. But did they at least do it well?

Oh no they did not. They botched it. There are so many out of character things that they had to fit into the story to make these contrived plot events happen. Apparently Bayonetta loves Luka, but in a romantic way that seems completely out of character for her. Apparently Luka always had demon wolf powers despite never showing this in Bayonetta 1 and 2. Apparently Jeanne isn't able to see that someone is about to stab her in the back despite being a powerful witch with strong combat senses. Apparently the Bayonettas from each game are all different characters. They wrote all this stupid shit for the big emotional moments and big payoffs without putting in the work to make these moments happen. The biggest offense with this is the fact that Bayonetta dies and passes the main character torch to her daughter... But according to Kamiya she didn't actually die? So what was the point of all that then?

Idk man, I saw that ending and I thought "get me off this ride". I'm not excited for a Bayonetta 4 starring Viola and I'm not excited for how they explain all the stupid shit that happened at the end of Bayonetta 3. This game took itself way too seriously for a Bayonetta game. At this point I'd rather the developers reboot the series and get back to the stupid fun plots rather than the stupid serious plots. It's more fitting for the series.

So hopefully this game's dumb story is something that everyone can look back on as an aberration rather than the new normal. The game itself is pretty good but the ending sours the whole package.

en eğlendiğim switch oyunlarından

had a year to think about how the camp and power fantasy of the game gets reduced heavily once bayonetta becomes the ideal traditional mother (i.e., biological) despite acting as a maternal figure in the previous two games (to herself, to an older child). bayo becoming less ridiculously sexual once she has a blood successor despite that being a beloved element of the series because of her ownership of it? that's a bit fucked up!

speaking of viola, this a completely fumbled their attempt at a protagonist switch where you don't play even half the game as viola and they had to make her parry window more forgiving in updates. absolutely done dirty, i cannot see this holding. you had dmc as a blueprint, but decided no.

giving luka powers when his likability rested on him being an every man that somehow always managed to survive these crazy situations because comedy was a choice. oddly enough i'd buy him and bayo having. a kid together if i was a wacky comedic sperm donor situation, but as an actual couple, as a family unit? man, what.

again, my enjoyment of the game was heavily based on gameplay elements, i think less of the plot and characterization as time goes on.

This game is like Devil May Cry 4 except just bad and no good

Pyrocynical would like it though because it is very sloppy in many departments :)

Ganha uma estrela pelo combate, que costuma carregar o resto do jogo nas costas mas aqui teve que trabalhar dobrado. As armas que a Bayonetta consegue usar aqui são de longe as mais criativas da série, e toda vez que eu desbloqueava uma eu ia direto pro training mode e testava todos os seus golpes especiais e combos. Minhas duas favoritas foram o microfone que você usa como uma lança e consegue cantar para se buffar e a serra elétrica tremzinho locomotiva que mistura movimentação rápida e golpes lentos e fortes, muito doido fera top épico neuron activation

Tirando isso, esse era um dos meus jogos mais aguardados e umas das razões de eu ter comprado um switch, e é triste dizer que ele não alcança as expectativas. O pacing é muito ruim, o plot do multiverso é formulaico e repetitivo, e todos os capítulos onde você não joga com a Bayonetta (são mais do que você pensa) sofrem com excesso de mecânicas rasas que são usadas uma vez e descartadas. Eu me recuso a levar a história dos bayonettas tão a sério quanto o jogo leva, e eu não acho que uma (1) pessoa gostou desse final desastroso

O combate de kaiju também é bem chatinho e atrapalha o flow do combate, we get it bro you wanted to make scalebound (Ele melhora depois que você consegue o mecha, depois que eu consegui o mecha eu nunca mais invoquei outra coisa até o final do jogo)

Just like with the previous entries in the series, this game went through some development hell, being announced way back in 2017, and not getting any bits of update or news about it from Platinum Games until 2021 (Shoutout to the "There is No News" fan Twitter account, lol), after many delays and controversies, the game finally hit store shelves on October 28, 2022, three days before Halloween.

I only got to play it this July, and only managed to beat it on September 1st (which is the day I started writing this review), because life obligations, and other games on my plate at the time were keeping me busy.

Anyway, while the first game set a good foundation, 2 built upon it and improved the formula tenfold, 3 feels like a step forward...and a step backwards at the same time.

TLDR; gameplay is good, soundtrack is great, story is meh.

For the long version...

Where do we start? Well, this game is mostly your standard Bayonetta fair, cheeky, sassy witch killing monsters in over the top ways, while making the occasional sexual innuendos and BDSM jokes, and going on an adventure, while traversing ridiculous setpieces, but, something about it feels like the devs are really running out of steam for this game, but, I'll elaborate further down the line.

Gameplay wise, it's what do you'd expect from this series, hack and slash combat, with sick combos you can pull of with an arsenal of ridiculous weapons you collect along the way, and the occasional platforming sections, but there's a lot more added to Bayonetta's moveset than ever before, where do we begin?

First of all, the "Animal within" abilities from the previous games are mostly replaced with the newly introduced "Demon Masquerade" forms, in which Bayonetta transforms temporarily into a combination of herself and the demon associated with the weapon she's equipping (more on that, later), some forms will allow her to glide, jump higher, dash further, or climb on walls, so, you will occasionally find yourself going back to a weapon you don't often use, just to use its Demon Masquerade form, personally, I don't mind that change, and it actually gives an incentive to use a weapon for more than just combat.

Although, some of the Animal Within forms are still usuable if you have either The Scarborough Affair or Love is Blue, Bayonetta's old guns from the previous two games, which can be unlocked for purchase at the Gates of Hell if you have save files of the previous games stored on your Switch system, however, the animal forms are only usable if you have one of the two gun sets equipped.

Speaking of the weapons, it's a mixed bag, aside from Color My World, Bayonetta's default 4 guns for this game, only the Ignis Araneae Yo-Yos, the Tartaus gauntlets, and the Simoon fans are the weapons I found myself using the most throughout the game, the rest are either too week, or too slow, and barely found myself using them throughout my initial playthrough, also, you no longer have the ability to equip weapons to either your arms or legs, which can either be a con or a pro, depending on who you ask.

also, accessories are back from previous games, both Bayonetta & Viola (more on her later) can use them, and they pretty much as previous games.

Another newly introduced ability in this game is Demon Slave, an ability where Bayonetta summons any of the demons she has a contract with, and control them manually, the story explanation for this is that this is an ability that Bayonetta started to use, because most of her foes are man-made homuncli, neither angels, nor demons, and since they don't have the scent of a creature from Paradiso or Inferno, they refuse to automatically attack them, forcing Bay to control them herself, this ability can be helpful to fight large enemies, but, it makes Bayonetta vulnerable and open for attacks, and it depleteds your magic gauge, also, a demon can be either knocked out, or gets enraged, and starts attacking Bayonetta, so, use it wisely, you can switch between three demons during combat, each have their own moveset and styles, and can be selected from the Select screen, and swapped during combat with the dpad (which means, you can't use an item on the fly like the previous games anymore, a bummer, really) and each gets unlocked throughout the story whenever you obtain a new weapon, you have both Madama Butterfly and Gomorrah from the start, but, you unlock more demons as you progress throughout the story, if you summon and use a demon enough times, you fill up a special "Masquerade Rage" gauge, by pressing down both left and right sticks, Bayonetta does a devastating attack that deals a lot of damage to enemies while she is in one of her many Demon Masquerade forms, however, she must have the weapon associated with the demon she currently selected equipped in order to use it, (Color My World is associated with Madama Butterfly, Ignis Araneae Yo-Yos are associated with Phantasmaraneae, etc...), this ability replaces Umbran Climax from the previous game, btw.

Story wise, Bayonetta 3 decided to put the conflict between Paradiso and Inferno aside to tell a multiverse story (You can thank the MCU for popularizing this trend recently), in which an entity that refers to itself as Singularity, decides to wage a full scale invasion of all the realities of the human realms with his vast army of man made homunculi, destroying every universe his army invades, and killing every Bayonetta who stands in his way, one of these universes is inhabited by Viola, a young, rebellious witch in training, who witnesses the death of her mentor, the Bayonetta of her universe, but not before instructing her to escape to a parallel universe, where she can warn another Bayonetta about Singularity, and stop their invasion of the rest of multiverse, by traveling to the mysterious island of Thule, and collecting ancient artifacts located throughout the multiverse called "Chaos Gears", which will help them travel to the "Alphaverse", where Singularity resides.

Character wise, Bayonetta is the same as before, but with more serious moments than before, that's not to say she won't crack a few jokes like she always does, but she will express anger and sorrow when the moment demands it, and believe me, this game has a lot more somber moments than before, notable about Bayonetta in this game is that her VA got recasted, now being voiced by veteran voice actor Jennifer Hale, replacing long time VA Helena Taylor, who couldn't reprise her role due to a fallout between her and Platinuim Games over work pay and compensations for her work (among many things I won't elaborate on here, but, let's just say Taylor has no plans to return to voice the Umbran wicked witch anytime soon), so, Jennifer Hale stepped in to take up her mantle, personally, it took me a while to warm up to her as the new voice of Bayonetta, and you know what? I think she does a decent job replicating Taylor's performance, and I honestly wouldn't mind her being Bay's voice moving forward, plus, Hale is a queen, and she has over two decades worth of roles she voiced under her belt to prove it!

Then, we have newcomer to the series Viola, the young, rebellious, katana wielding, punk rock teenage witch in training, who looks like the lovechild of Vergil from Devil May Cry, and Joline Kujo from Jojo: Stone Ocean, except she's nowhere near as cool as either of them, I'm gonna be honest, didn't quite like her as a character, I know the writers wanted someone who's different personality wise from Bayonetta, and they tried to build her up as the heir to Bay's throne, but they didn't give her enough time and build up for her to earn it, and I honestly can't see her being the face of the series moving forward, Nero from Devil May Cry, she is not.

Even voice acting wise, I was not impressed by the performance of her VA, Anna Brisbin, not sure if she got bad voice direction, or the fact that she's still relatively green in the business compared to her fellow cast members, either way, she needs to work on her performance, cause she wasn't showing her best in this game if she can do better.

Other than that, most of the VA cast from the previous games are back to reprise their roles, and they sound great as always, not much I can talk about them, really.

Anyway, back to Viola, let's talk about how she plays, just like with Nero, Viola only has one melee weapon, the Mab Dachi, a katana that she's capable of using, and throws darts filled with magical potions as her long range, projectile weapons, she can also summons Cheshire, her demon companion, to aid her in battle, by sticking her sword to the ground, but by doing so, Viola can only use hand to hand moves, until she grabs her sword again, sealing Cheshire away in his little trinket he's always hiding in, while waiting for Viola to summon him again, also, rather than dodging, Viola activates Witch Time by Parrying her enemies' attacks at the right time, but, truth to be told, it's nowhere near as satisfying to pull off as when you parry as Raiden in Metal Gear Rising: Revengence, later in the game, she unlocks her "Faerie form", basically, it's her Devil Trigger, in which she transforms into this weird sexy beast thing that's much stronger and faster, with it's own set of moves, obviously, the player needs to fill Viola's Faerie form gauge before she can use it, and it's obviously best used while dealing with a lot of enemies, or while facing a mini boss.

Anything else? oh yeah, Jeanne has her own series of "Spy Missions", in which she infiltrates a heavily guarded military lab, where Dr. Sigurd, a scientist who can help the gang get to the Alphaverse, is held up, Jeanne's missions are basically 2.5D sidescroller levels, with emphasis on sneaking, and taking down your enemies with sneak attacks, but this ain't no Metal Gear, so, being spotted won't get you penalized, though, sneak attacks does increase your rating, as there's also hiding spots like vents, where you can sneak in and take down enemies eaiser without being seen, you will occasionlly find projectile weapons with limited ammo to help you kill enemies much eaiser, also, you'll stmuble upon teapots that will transform Jeanne into Cutie J (Spelled QTJ), an obvious homage to 1960s/70s Tokusatsu shows like Kamen Rider (and I guess Viewtiful Joe, as well?) but not without doing a cheesy monologue about serving justice to evildoers, it can be a bit of a pace breaker, but I love it, lol, but yeah, once she transform into Cutie J, she get a tmporary buff in speed and power, so, make the best of it whenever you can, overall, I didn't mind these levels, and besides, they're the shortest in the game compared to most of Bay & Viola's levels.

Oh yeah, let's talk about length, I dunno about other people who played this game, but this is easily the longest game in the series, if you're not brisking through a chapter without discovering its hidden secrets (like the challenge portals, the hidden angels/demons encounters, Umbran Tears of Blood, etc) a single chapter could take you over an hour to beat it, this is not counting the bonus chapters you unlock by collecting all 3 Tears of Blood hidden in the main chapters, which rewards you with witch hearts and Moon pearl pieces to upgrade you health and magic gauge, and also sone accessories for Bay and Viola to use, oh yeah, this game has some of the largest levels in the series, most of them are notablly a lot less linear than the levels from the previous games.

Graphically, this game is the best looking game in the in the series so far, anyone who tells you this game looks like a 7th gen game must be tripping on something.

With that said, this game could've looked much better on a console that wasn't the Nintendo Switch, cause if you compare this game to Devil May Cry V, DMCV wipes the floor with this game easily, also, the framerate is inconsistent, unfortunately, there are parts of the game where it dips to 30, a notable downgrade, considering the series always stuck with 60 fps, like, you can tell the Platinum Games were really pushing the Switch to its limits with this game, but it came at the cost of the framerste, and other minor technical issues, I wish this series could be released from the shackles of the Nintendo exclusivity deal, and go multiplatform, but, to loosely quote Hideki Kamiya, it's like asking Nintendo to release Mario or Zelda on PlayStation at this point.

So, yeah, overall, I mostly like this game when it comes to combat, especially for Bayonetta, Viola needs some improvements, though, the soundtrack is great, obviously, they got a bigger budget for it than previous games, Moonlight Serenade is a banger, the story is trying to be ambitious (for the series' standards, at least), and is easier to follow than previous games, but it ends on a downer note, and...let's just say I'm on the camp that didn't like the ending, but, with time traveling and the multiverse being a thing in this series, I'm sure PG can easily rectify it in the next game, just...please, DO NOT let Viola be the face of the series, she's not worthy of taking over the throne of gaming's iconic witch, and Platinum Game's mascot.

I might be in the minority, but this is my favorite game in the franchise, don't get me wrong, It has problems and it made some controversial story decisions, points that were going to upset the fans no matter what... But I love that.

The gameplay is superb, it IS my favorite in the franchise, Demon Summoning it's cool, I like Viola Swordbase gameplay, I like how she's definition of a massive screw up(Something that makes sense in story), I love Bayonetta's new Gallery of weapons and demons, I like the Jeanne side missions(I know this is unpopular)... even if she got done dirty, I'm not denying that.

The Music is amazing and the story, as controversial as it is, I love, it had the balls to not return to the status quo and left everything in shambles... and that makes me excited for the future.

If Bayo 3 is your least favorite game in the franchise, I understand... But this one is my favorite.

This game started pretty strong and just started to fall off the more you played the game. This game feels like they were trying to recapture the Bayo charm but failed.

The combat starts pretty strong but ends up being formulaic and repetitive. The thing I don't like about Musou games is that, at the end of the day, it usually devolves into mindless button mashing with characters/weapons being reskins of the same mindless button mashing. There's no weight or importance to different characters in Musous, they're all the same outside of animation differences. This game has the same issue.

I tried every (10 or so) weapon(s) the game offered me and did my best to experiment, but they all ended up playing virtually the same, and it got repetitive. Even the main guns of Bayo don't feel very interesting, as they too follow the same formula of gameplay.

The concept of giving you new weapons to experiment with starts off cool, but as the game progresses, it gets to the point where you are getting new weapons in almost every chapter, and the chapters aren't long enough to warrant experimenting with said weapons. It also doesn't help that you are limited to two weapons at a time. In a game with so many weapons, it feels like they don't want you to use all of them.

The dodging also feels bad in this game, which sucks for it being Bayo's main gimmick, Witch Time. To compensate for kaiju summoning, the camera pans out to very large angles, and the telegraphs for dodging feel nonexistent or difficult to see. Despite this, I do think kaijus are probably my favorite aspect of the combat, and getting big meaty hits in and having them extend your combos, defend you, or just straight up beat the hell out of an enemy does feel pretty cool.

Conceptually, this game's combat is cool, but it just doesn't end up being as satisfying as the previous games' combat. As those games had a much smaller variety of weapons, but felt much more focused.

As far as the story goes, this game doesn't have the same outlandish, wild, goofy, and extravagant charm the previous games had. It does have its moments, but overall it feels like a watered-down Bayonetta. The story was never really my focal point for these games, so I can't say I was really giving my 100% in analyzing it, but I still believe it's not much of note.

As of writing this review, I am at chapter 13 out of 14. My great friend Tony suggested a Pre-Ending review, as everyone seems to despise the ending. I've only gotten a glimpse of what it could be, but I sure don't like it. I will edit this review upon my completion.

Cont: You know what, the ending isn't that bad. It did kinda just happen but it doesn't like ruin the entire series for me like people were hyping it up to. Still staying a 4/10.

Bayonetta é uma daquelas franquias que possui uma excelência tão enraizada no seu simples conceito básico, que podem seguir sua simples fórmula com pouquíssimas mudança por décadas e todos os jogos valerão o tempo e investimento. O terceiro jogo, lançado 8 anos após seu antecessor e 5 após seu anúncio, segue à risca o que define e destaca a saga em meio ao mar de jogos de ação no qual está imersa. Estiloso, divertido e confuso, Bayonetta 3 é Bayonetta em todos os sentidos, para o bem e para o mal.

Isso não quer dizer, é claro, que essa nova experiencia não tem a sua identidade própria dentro da trilogia. Não só visualmente, como seus antecessores, mas também em sua estrutura e gameplay principal. Bayonetta continua sendo a personagem principal e seu potencial para customização e curva de aprendizado estão mais extensos do que nunca. Seus ataques padrões funcionam da mesma forma de sempre, mas com um novo leque de armas únicas e extremamente criativas. Os Demon Slaves, a grande nova mecânica única à esse novo jogo, trazem uma nova dimensão ao combate, tanto em escala quanto em profundidade. Cada uma possui suas fraquezas e vantagens, e são tão criativas e intrigantes quanto podem. A dinâmica de poder controlar uma dessas grandes feras ao mesmo tempo que a bruxa que as invoca é divertida, complexa e muito bem vinda.

Além disso, existem mais duas personagens jogáveis durante a campanha: a companheira clássica de Cereza, Jeanne, e a novata Viola. A primeira estrela em um tipo de missão único, que mistura plataforma com stealth, e que por mais que não acerte em nenhum dos dois, consegue entreter e não se extende por muito tempo, contando com poucas missões de curta duração, trazendo variedade à estrutura da história. A segunda, Viola, estrela em missões de estrutura similar às de Bayonetta, porém com ataques e habilidades completamente únicos que fornecem uma experiência diferente, porém ainda familiar. Embora bem menos complexa que a estrela do jogo, sua gameplay fornece variedade o suficiente, tanto para o seu tempo de tela limitado quanto para passar horas praticando diferentes combos e estratégias.

Como sempre, o ênfase da narrativa está em fornecer uma montanha russa em alta velocidade à todo instante, que surpreende o jogador constantemente do início ao fim. A narrativa é tão profunda quanto os outros jogos, ou seja, profusamente rasa; em outras palavras, é tudo o que precisa ser. Combinado com a gameplay que a acompanha, temos uma campanha com altos e baixos, mas que é dominada pela criatividade esperada de um Bayonetta, e para mim, isso é tudo o que precisa ser. Me vejo jogando isso por muito mais tempo, e se possuísse mais conteúdo para usufruir de seu combate, arrisco dizer que jogaria para anos por vir.

Although I had so much fun with this game they made bayonetta straight so I can’t give it 5 stars.

Thought it was cool until it wasnt!!! Only fun parts are when I don't have to use the summons

I think Bayonetta 3 is symbolic of what can go wrong when there's too long of a development cycle. Bayonetta 1 and 2 had a vision which was always apparent even when it wasn't perfectly executed. Bayonetta 3 feels like many games at once... and leads to it feeling overcooked and overdesigned, losing a lot of what made the first two games special.

What I loved about Bayonetta was the grace and dexterity of a fast-moving protagonist, exploring the surprisingly long levels, seeing a variety of enemies in different situations, fast and frantic platforming, and some well-timed surprises. In Bayonetta 3, Platinum Games tried to one-up themselves in every aspect but ended up compromising much of these things.

The elephant in the room are the technical limitations of the Switch. Even when the game wasn't running poorly you could see how it limited the creative vision for the game. The game was based around summoning large Kaijus and Infernal Beings to take part in the fight so that every fight was a big showdown. However, this meant only a couple of enemies on the screen at a time, typically one big oversized boss and possibly some other repeated scrubs surrounding them. The drawback is you never feel quite so overwhelmed because the battlefield is never filled in the way it was in Bayonetta 1 and 2. It also makes the game feel like one large boss-rush as they are constantly emphasizing one enemy at a time in these fights. In order to damage larger enemies, Bayonetta must use the infernal beings, which hitches the frame rate and slows the pace down. The game feels balanced around spamming these summons, and as a result Bayonetta's combos feel weak in comparison and it feels like the game is constantly slowing her down. Specifically Gomorrah's fights feel painfully slow and there are a couple of sections that amount to rock-paper-scissors and are excruciatingly long. It's very clear this game values spectacle over smooth combat.

Outside of battle, there’s too much fog of death in this game, and the game feels like it’s pushing you into it constantly while you’re platforming. The worst of this is early on when you get the spider and have anti-gravity platforming, as well as any time that ‘weather’ effects blow you into the fog or a room has fog covering the floor. The other problem is that during typical platforming there aren't enemies chasing you down, so it feels like there is less danger or urgency. The exploration as well feels far more formulaic than in the past, with repeated patterns for how secrets are hidden.

I respect that they are trying a lot of new things, like the elevator action sections, door puzzles, inter-shmuptions, and the Audioshield-esque game in Paris. But combined with the ever escalating action sequences it all added up to a lot of noise and having so many different set pieces diminished the memorability of all of them. They got carried away with making everything ‘special’ that nothing feels meaningful. This is also evident in the story, which they clearly tried to raise the stakes and involve mystery but it resulted in a confusing case of "too much too soon."

The story is bad, I know many have spoken about how it falls apart at the end but it's pretty bad all the way through. The whole multiverse bullshit is over-saturated and uninteresting to begin with. I think the only way to play this game is to believe that it is “Bayonetta 3’s” game, and that it doesn’t impact the other two preceding games. Because otherwise, it means the earlier games aren’t really about anything any more. Those games were self contained and had good consistent worlds and this one just decided to make it fuzzy for some reason. Bayonetta's characterization in the final scenes is disappointing, but the story is so incoherent it blends together for me.

Overall I did not enjoy this experience, and while it's not the direction I would have chosen for this series, I understand why it is like this and what is coming next. I just think Bayonetta might not be for me.

Very mixed feelings with this one.

On one hand the combat is as good as ever and there are some great "classic" Bayonetta moments in the game.

On the other hand the game gets bogged down by this whole unnecessary multiverse bullshit to produce a story I could only best describe as "lacking". That and the game has such a grand scope that it ultimately suffers because of, both in the technical aspects and in terms of the overall gameplay. In some ways this looks worse than Bayonetta 2, a game that came out like 9 years ago.

Did I have some fun with it, yeah sure. But the end result is somewhat of a mixed bag. I really wanted to love this, especially given that the first and second games are among some of my favorites. The end result, however, is kinda a mess with some good moments sprinkled in.

Comparado aos outros dois é bem mediocre

now i have to wait 80 years to play bayo 4. :/ games peak tho

Gameplay-wise, this game is the natural evolution of Bayonetta 2, with more and better combos, better non-hack-n'-slash segments (the opera scene was genius) and the unexpectedly great Demon Masquerade and Demon Slave systems. Story-wise, it clearly is a deviation from the original duology's plot, but it ultimately makes sense because of this game being [spoiler]. The ending was one of the most beautiful ones I've ever seen in a game, and a great closure for this era of Bayonetta.

you get 1 star from me just becuse
1. the ending
2. viola
3.story
4. bayo x luka?!!!
5. what did they do to my love jeanne


It has decent combat which feels like a step down from 1 & 2 and the game does get ambitious (maybe a bit too ambitious for what it wants to do) but imagine if Devil May Cry 3 had the plot of 5 and none of its ideas were initially planned but also there's multiverse shit now but the most you get out of it is what if there was a one-note Brazilian Dante

yeah that's basically this game's plot and the ending sucks straight ass

Played all 3 games, and I still have no idea what the plot of these games are.
Combat is fun, and the ending... happened.

despite all that happened its not nearly as eventful as the days we spent in public school

This is the first Bayonetta game I didn't immediately start a second play through after finishing it. I actually haven't even bothered to go back and play it again.

Pretty much everything here feels like a big step backwards from Bayonetta 1 and 2. Gameplay is like two steps sideways and one step backwards (maybe this isn't even harsh enough). Cut scenes, dialogue and characters are less entertaining. Story is meh. Some parts of the game don't look that great and it doesn't always run smoothly. It's bloated and feels like it drags on way too long.

Bayonetta 3 honestly confuses me. Why did they make locations so big and open? Why did gameplay pull focus away from the core combat? What happened to Bayonetta's personality and dialogue? The voice actress stuff is sad and the new actor definitely is not even close to Bayonetta. Why do mainstream critics seem to like this game so much? Bayonetta got neutered.

Bayonetta 3 is worth playing through and it's still fun and engaging just nowhere near much as it was in the previous two games.

7.1/10