Cave Story is as good, if not better than the hype suggests. It's more 2D shooter than metroidvania, and its nice to play a game like this that you can't really get lost in. It's fairly straightforward and pretty challenging, but rewarding. For the most part...
For an indie game from 2004 harkening back to the 80s, this game has some pretty solid characters and world building. At least, all the normal plot stuff. The "post-game" lore feels pretty out of nowhere.
The remastered pixel art looks great on Switch, although I kind of prefer both the original and even that 3DS remake I couldn't beat when I was 12. The multiple soundtracks are all top tier, with my favorite being the "Remastered" option.
I do want to rant about the optional final dungeon though. I suppose its there so you have to earn the true ending, but the flags are pretty obscure without a guide, and frankly its just ridiculous. I spent 4 hours over two days before I got it, and 80% of attempts ended in the first 5 seconds or last minute. Bullet hell kaizo platforming works in 20-30 second burst, not a 7-8 minute segment. The reward for winning is cute, but nowhere near worth the effort I put into it. If you want to play the true ending, do yourself a favor and play on easy on a second playthrough. I would have loved to turn the difficulty down for it, but you can't.
If Cave Story was on the SNES, it would easily crack the top 10 games on the system. Just let that sink in. I know I just ranted about how I spent 4 hours working to get a 30 second cutscene, but that doesn't discount the rest of the game being an all time classic.
Edit: I thought I was playing on hard. It was just normal. Hard mode doesn't let you get health packs. There is no way in hell I am touching that. Also makes my 4 hours of attempts sting a little bit more.
For an indie game from 2004 harkening back to the 80s, this game has some pretty solid characters and world building. At least, all the normal plot stuff. The "post-game" lore feels pretty out of nowhere.
The remastered pixel art looks great on Switch, although I kind of prefer both the original and even that 3DS remake I couldn't beat when I was 12. The multiple soundtracks are all top tier, with my favorite being the "Remastered" option.
I do want to rant about the optional final dungeon though. I suppose its there so you have to earn the true ending, but the flags are pretty obscure without a guide, and frankly its just ridiculous. I spent 4 hours over two days before I got it, and 80% of attempts ended in the first 5 seconds or last minute. Bullet hell kaizo platforming works in 20-30 second burst, not a 7-8 minute segment. The reward for winning is cute, but nowhere near worth the effort I put into it. If you want to play the true ending, do yourself a favor and play on easy on a second playthrough. I would have loved to turn the difficulty down for it, but you can't.
If Cave Story was on the SNES, it would easily crack the top 10 games on the system. Just let that sink in. I know I just ranted about how I spent 4 hours working to get a 30 second cutscene, but that doesn't discount the rest of the game being an all time classic.
Edit: I thought I was playing on hard. It was just normal. Hard mode doesn't let you get health packs. There is no way in hell I am touching that. Also makes my 4 hours of attempts sting a little bit more.
The most fun I've ever had with a platformer.
The weapons in the game have neat gimmicks attached to them, the good ending's requirements are pretty cool in my opinion, and the story & characters are the best I've seen in any of these games.
The only thing keeping me from completing the game is the last section of the good ending, but I'll manage to beat it at some point.
The weapons in the game have neat gimmicks attached to them, the good ending's requirements are pretty cool in my opinion, and the story & characters are the best I've seen in any of these games.
The only thing keeping me from completing the game is the last section of the good ending, but I'll manage to beat it at some point.
I understand why this game was so important to the game industry and it's definitely enjoyable and inspiring, but I played this with the intention to "research" it, not really play it and that was the only reason I was able to enjoy it. I'm not saying that it is badly done or anything, but the game just didn't click with me.