Really great game. I put tons of hours into it and new game plus. The destructible environment is addictive to just sit back and break for materials. The progression system is wonderful. The puzzles and tower defense mini game sections were a nice change of pace. My only complaint was because I played it on switch the 2nd DLC was a bit laggy. Overall it’s a game I personally had a great time with.
A comfy survival game that really overstays its welcome, the gameplay loop of breaking down and collecting resources is oddly satisfying but too simplistic for the scope of the game. If it took 10-15 hours to finish I'd be happy with it but spending almost 50 hours trying to beat the game with how mind numbingly repetitive the gameplay was, really killed the enjoyment factor. Was expecting the quests or world design to get more interesting as you explore but overall nothing substantial really changes from the first couple hours of playing the game and that's kind of disappointing.
100%ed the game, was pretty silly i like grindy games so i didn't mind that, my only real complaints are that 1. the weird text to speech tiktok voice and the maybe voice acting maybe ai voices i really cant tell sounds weird as hell 2. sometimes i felt like the things i was hitting, be it enemies or objects, would miss point blank or worse: hit me after it was dead or stunned. besides that genuinely enjoyable and surprisingly interesting story
Almost at the end, and lost desire to play due to other games coming out during my play cycle. Will certainly come back to this game later on. I lost myself in this game for a week straight. Amazing gameplay loop, very fun making steps towards progression, fun story told through the world. Strongly recommend for survival enthusiasts.
Possibly the longest and dullest “adventure” I've seen to the end in many years. The map for this game is absurd: it's way too large and you're going to have to explore 98% of it if you hope to see the credits. First game I've ever seen where you NEED to have a podcast playing in the background so your brain is occupied with at least something while you mindlessly cut down streetlights, crops, cars, buildings, whatever. Get used to doing that.
Also, first game I've ever seen ask me if it's okay for it to use emojis. The answer is “Yes”, of course, as they're the most exciting part of the mostly unspoken text and world.
Want to know how exciting this game is? An in-game token you eventually find is just a speedhack: everything operates 30% faster. This item will feel like a small gift from God.
Probably the loneliest game I've played in some time, too, prepare for “Cast Away” vibes. You won't meet a single other person and you'll only hear a couple voices (one being text-to-speech) throughout the entire 50+ hours you're on the island. Your only company is the small variety of enemies you'll kill thousands of, and they're not particularly chatty. The combat is extremely shallow and boring, making cutting down enemies barely any different from cutting down trees.
The story gets interesting towards the end, I guess, but it'll require a lot of drive and self-hatred to get you there. There's no doubt in my mind it's not worth the wait.
It all works, at least. I experienced no big bugs. I was also able to catch up on a comedy podcast I've been putting off for a while, so that was nice.
The most tepid gaming experience you can ask for and way too much of it. I don't recommend Dysmantle.
Also, first game I've ever seen ask me if it's okay for it to use emojis. The answer is “Yes”, of course, as they're the most exciting part of the mostly unspoken text and world.
Want to know how exciting this game is? An in-game token you eventually find is just a speedhack: everything operates 30% faster. This item will feel like a small gift from God.
Probably the loneliest game I've played in some time, too, prepare for “Cast Away” vibes. You won't meet a single other person and you'll only hear a couple voices (one being text-to-speech) throughout the entire 50+ hours you're on the island. Your only company is the small variety of enemies you'll kill thousands of, and they're not particularly chatty. The combat is extremely shallow and boring, making cutting down enemies barely any different from cutting down trees.
The story gets interesting towards the end, I guess, but it'll require a lot of drive and self-hatred to get you there. There's no doubt in my mind it's not worth the wait.
It all works, at least. I experienced no big bugs. I was also able to catch up on a comedy podcast I've been putting off for a while, so that was nice.
The most tepid gaming experience you can ask for and way too much of it. I don't recommend Dysmantle.
Started playing because I thought it's be a quick zombie building game, over in a day or 2. I was very wrong. While I was right about the core elements, there is a intriguing backstory buried among the rubble and multiple DLCs keep introducing new and fun elements to the game. Even in the endgame, I'd say I still have another 12 hours minimum left in it. Great way to waste time and still have fun.
Quite a good game. The overall flow of combat, resource gathering and crafting is really fun and I like the way the progression of skills and blueprints allows you to come back to challenging areas at a later point. However, I think the lack of NPCs and the reliance on vague narrated backstory and audio logs harms the overall experience. I see why they did it, but it leaves little room for investment in the story outside of simply being curious as to what happened. Another major issue I have with this game that hampered my minute to minute gameplay, on PlayStation, was the design of the controls and the tools. Having to constantly flip through a one way list of the tools in situations where you constantly need to switch between a blunt tool and a sharp tool and your strongest weapon wasn't something that immediately caused an issue but as you gain more tools and more slots and add you gain access to destroying more objects this limitation became a millstone around my neck. The other criticism I have is that it isn't until quite late in the game that you realise how you can gain access to the many many areas of the map that are inaccessible because of their height and I really wish they had done something different with their map and/or their actual game geometry to make this much more obvious because you can waste a LOT of time skirting around an inaccessible area thinking you just need to find a small slope or other entry point, and most of the time you just don't have the upgrade needed and you have no way of knowing. I'm glad I played this game, these might be flaws that other people don't have as much of an issue with as me, and I definitely enjoyed my time with it, but the greatest thing I learned from it is how I would fix it I were making my own version of it.