Reviews from

in the past


Burro comunista canalha parou de trabalhar pra mim!!

One of my all-time favourites, it's like a dark aesthetic stardew valley. While the game is simple, it's still really in depth and that where it strength lies.

Amazing concept, the progression could be better. Also the devs haven't expanded the game all they should, it feels incomplete and kinda shallow, even with all the dlc.


Erhm... It's kinda nice farm-manager, with original idea about handling graveyard and making it partly automatic. But in general there's it's handful of not so great design decisions - slow speed, bad alchemy, overlooked inventory managmnet. It have tons of content, especialy with DLC, but it hurts to play through all this content. If you want some quality time doing farming in pixel graphics - it's better to replay Stardew Valley, trust me.
Feels great if you need to kill your time, or maybe if you have some sort of ADHD-syndrom and wants to watch anime while playing some meditative slow-paced farm-manager.

very fun game and cheap DLC's

Medio feo y mucho grind

Lo jugue hace mucho

i enjoy the visual style, its super clean. I wasn't enjoying the slow move speed and the energy meter or the schedules it was asking me to keep track of.

Plusy: bardzo ładna grafika, dużo zawartości, ciekawy temat
Minusy: nuuuuuuuuda, każdy upgrade wymaga kosmicznego grindu

good game but it always manages to confuse me so it remains shelved

Kinda fun, but gets repetitive and frustrating after a couple of hours

....I hyperfocused on this game and played it for almost literally 24 hours straight without sleeping and gave myself tendonitis in my hand from gripping the evil little rectangles that are my joycons for so long.

I think it might be a pretty good game or something.

El juego no está del todo mal, pero tiene unos problemas super tontos pero que lo lastran todo. Gran parte del juego te lo pasas andando del punto A a B, intentas hacer una interacción que no sale y otro minuto de andar en línea recta hasta A para ir ahora a C que está el doble de lejos para nada. Eso sin contar que el juego pone objetivos a muy muy largo plazo de forma que a veces no sabes ni por donde empezar a conseguir algo (porque no creas que se explica mínimamente). Tiene potencial, pero esas cosas lo matan. El resumen sería:

- Early game: Estás extremadamente confuso mientras vas de un lado a otro sin saber que hacer y viendo que el objetivo más simple está tras mínimo una decena de horas.
- Mid game: Oye, pues no está mal. Voy un poco sobrado de recursos, pero voy consiguiendo cosas
- Late game: Estas el 90% del tiempo meditando para que pase el tiempo para que lleguen cadáveres, conseguir dinero o lo que sea, pero todo extremadamente aburrido.

Start is great but game slows down the further you go and becomes a walking sim

Got 70 hour from my life i wish it had 70 more hours from my life

Did not finish until the end, it was too overwhelming

i don't know what it is about this game or maybe it's my adhd but there is something so gripping about this. numbers go up . i've never finished it/completed the main quests and i don't think i ever will but i've spent over 70 hours in this game doing....... stuff. it's not something i think i'd solely dedicate my time to but as something to idly play on the side while i watch tv, it's pretty good.
edit: i actually finally finished it. thoughts are the same.

very nice game that I played in an interesting time. it feels very nostalgic for some reason. would love to finish it one day.

Игра наебалово,ближе к середине скатывается в унылый гринд,выхлоп от которого минимальный,разрабы банально поленились сделать интересные локи/квесты/сюжет а выкатили халтуру.

man i really appreciate the effort put into this. the polished look, a never-ending to-do list, unlockables and its humor kept me playing for hours on end, which in due time revealed the flawed game design buried deep within its core. not before long this game turns into an endless slog of walking, digging, chopping, building, building, sleeping, waiting, walking, walking, waiting, sleeping, rinse and repeat.

there's always something missing; always something in need to be built so you can build something else which allows you to build another thing which of course needs other buildings to be built so you can build an upgraded version of the building. a new built you might say.

the number grows, but to what end? akin to a pay-to-play mobile game there's no feeling of accomplishment or fun to be had -- all that is left is me stressing over fulfilling a busy checklist instead of enjoying the fruits of my graveyard keeping labor. sad!

Platinum difficult: 2/10
Time to Platinum: 80 hours

I love managment resource games and this was a blast to play and has a very dark humour, that is always welcome. The game doesn't tell you much about what to do, so it was kind of a rough start, but that was more fun to me. You're the graveyard keeper, so your mission is to take care of the graveyard in town (that's the short version, no spoilers), "autopsy" the dead bodies and take care of the tombs. Also you can work your farm, sell items, and even resurrect people as zombies and put them to work for you xD. Very fun platinum to get, but maybe not for everyone.


This review contains spoilers

You can use zombies for automation? Count me in

good game but it always manages to confuse me so it remains shelved

This sounds dismissive, but the best way I know how to describe it is "Stardew Valley if it was morbid and slightly less intuitive". It wears its inspiration on its sleeve but that isn't necessarily a bad thing.


It's really fun having to plan to unlock stuff on the technology trees that unlocks something else that unlocks something else in this big chain. For me personally, the biggest issue is slightly unintuitive decisions like locking the blue exp orbs behind a story event or having to put logs in this specific bin to use them even though you don't need to do that with other resources. But those are relatively small complaints that are fixed by putting enough time into it or maybe not being as dumb as me :^)


It's charm definitely comes from its morbidness and I think that means, in contrast to Stardew Valley, it's not for everyone. I do think most people who find horror movies fun would enjoy this, though.

Played this for 8 hours and even now I feel a certain compulsion to go back for more, to unlock a bit more research or build the next thing... but I've never had any fun with the damn thing. It's all RPG Progression loops on top of ultimately bland activities. Walk here and hold X for 5 seconds to chop. Walk here and hold X to build. Walk for 5 minutes to find an NPC who'll ask you to walk to the other side of the map and hold X to get some moths. It's Stardew without a satisfying core loop or a division between short and longterm goals.

There's a bizarre lack of signposting where vital skills are completely locked behind talking to a faceless NPC somewhere, and in the meantime your gormless protagonist can hold an shovel in his hand in front of a mound of sand saying "Technology required" to do this. MATE. It's a mound of sand, start digging.

The graveyard element also seems oddly peripheral. I spent the majority of my time playing the game chopping wood, planting crops and breaking rocks. There's so much Stardew stuff included that gets in the way of a very fun premise.

The story's also just a non-starter which made me disinclined to interact with any of the NPCs.