Reviews from

in the past


this is about the jankiest gameplay you can get. i am surprised the game is even completable in a way, but there are SO many laughs and honestly some charm and creativity in this. playstation version having voices + a quick save function make me boost the rating for sure

Flawed but at the same time very underrated.

ttem uma fase q vc tem que ultrapassar uns lasers com o personagem. tem 10 anos q eu não sei como passa daquela fase. mas adoro é um dos melhores jogos de n64 com certeza (não supera os marios e zelldas nunca)

Impresionante la verdad, me encanto este juego.

Partly rough and obtuse, but occasionally brilliant with some inventive mission structures blending a variety of concepts to its stealth action formula.

A unique n64 experience that pushed a few boundaries with its genre.


This one has a reputation of being bad, but I disagree. For its time it did a lot of things right and manage to actually make you feel like a spy. Back then people and reviewers were often comparing to GoldenEye which makes it bad by default. But it was a good game for its era.

Unfortunately for this game, GoldenEye 007 was already out by the time this came out and even though this was not a first-person shooter, it failed to even remotely match the bar that was set by GoldenEye with well-designed and smart goal-based levels.

It was obivous that the budget for this game was somewhat on the low side, featuring limited graphics, poor performance, and janky movements. With that being said, I feel like M:I offered some interesting ideas for the time such as the Embassy level (which in my opinion, it's one of the best stealth levels of its time) but the prominent factor in this game is the inconsistency in the game's quality and level design ranging from excellent (such as the aforementioned Embassy level) to poor (underground sewer level).

Overall, it's not a bad game for its time and I feel like with a better budget and perhaps more development time this could have become a product that really stood out.

Being a movie tie-in to an action spy film gives Mission Impossible a lot to live up to, as it was always going to be compared to GoldenEye. Like GoldenEye, Mission Impossible had origins on the SNES before being made for the Nintendo 64 instead, as well as offering objective-based gameplay, this time from a third person perspective.

The first mission impossible takes a lot of goes to get used to how the game works, form movement and the camera (in the first level, it’s a very high camera, but you can change it to behind Ethan Hunt, who is not based on Tom Cruise). You have to find a certain guard, knock him out and use the face maker to use his image as a disguise – it feels a lot like an early Hitman game.

After the “cold open” levels, you the need to rescue some fellow agents and recover a list form an embassy. The stating level is great, although very much trial and error, as you are undercover and have to lure people to the correct places. It’s a very strong start to the game. There is only one correct way to do things, but it creates the Hitman film really well for its age.

Then the game suddenly becomes a strange corridor-based shooter as you blow up crates and jump over pits of acid. It feels completely at odds with the previous levels and just comes across as padding.

Thankfully the following level is much more like the Embassy level, and I was even able to mess things up and fix them without failing the mission, which is a nice touch. If there were more levels like this in the game, it would be great, but unfortunately, this is the last proper mission in this style. There’s a few small touches of stuff like this throughout, but unfortunately no levels that fill like living areas.

Instead, the rest of the game is some linear corridors, a lot of shooting (with really terrible aiming) and some platforming sections with floating platforms. The friendly AI that follows you is also terrible and makes Natalya look like AI by comparison. On one level, Candice claimed she was fine, before walking right to a guard looking at her, saying “he snuck up on me” and getting shot.

While the rest of the levels aren’t great, there is a surprising amount of variety as missions feel quite different. There’s one where you use spray pain to block cameras, one in and then on top of a train (which look quite impressive for the N64), a sniper mission, the famous laser scene from the film and navigating a tunnel by jumping on trucks.

There are a lot of frustrating aspects. Sometimes you’ll try punching a guard, but they’ll automatically arrest you – but that only happens on some levels and even then it doesn’t happen all the time. The game is also very picky about what you do, so you’ll often try something only to fail the mission.

After a very strong start, Mission Impossible loses its footing, although even then it’s still mostly a decent game from that point onwards.