Reviews from

in the past


Pokemon, at its core, is really hard to mess up. Given my significant affinity for the Pokemon series, it's very rare that a Pokemon game is downright bad, given that, even just Pokemon's concept leads to so many possibilities, especially given that the mainstream games up to Pokemon Shield have been, at the very least, decent. Pokemon Shield does do some things right; some of the best-designed Pokemon (in my opinion) in the whole series, Team Yell being very funny, the addition of the Wild Area, allowing some freedom in exploration, and highly updated online features, which adds plenty of merit to replaying. But I just cannot get over how half-assed this game is. The pacing is ass, with the entire plot being shoved in just before you fight the elite four. The characters feel like the same characters we've seen in every other Pokemon game thus far; in fact, everything feels the same that has been seen in every other Pokemon game up until this point. At a fundamental level, Pokemon Shield is a fine game, but it feels so thrown together and half-assed, that one cannot help to point out its numerous flaws seen consistently throughout it.

This game is extremely mediocre, and while I don’t like it that much because it clearly seems like a cash grab, I did like that stupidly tough battle from the stupid “Unbeatable Champion” Leon. Actually got me out of my seat, since the whole game is piss easy and was tailored for braindead children who can’t think for themselves.

I played again so I could start at the same time as my brother, but this time it was Shield instead of Sword, and I played through all the DLC, which was good but forgettable.


This review contains spoilers

The two stars are there because the Pokémon designs are great, the trainer designs are great, and Hop has a great character arc.

Everything else is rubbish.

Galar is an ugly region, and half of its routes consist of straight lines. The game that decided to make the Escape Rope a Key Item has ONE cave in the entire region, and it too is a straight line. Team Yell are a non-entity that feel like a pale imitation of Team Skull without understanding anything that made them good or memorable. Marnie and Bead get almost no screentime, their character arcs happen offscreen, and are both completely unrelated to anything we're introduced to them caring about. Marnie gets forced into taking over as her town's gym leader despite the whole game expressing that she had zero interest in the role, and Bede gets kidnapped by a witch and brainwashed into believing Fairy-type Pokémon are the only thing he has ever thought or cared about.

Zacian and Zamazenta have no place in the greater world of Pokemon for being box legendaries, Eternatus has zero story attached to it outside of a few lines of dialogue involving a dream of an energy crisis, and the game's BIGGEST sin is missing the entire point of Pokemon: that anyone can participate.

The whole game the player character is constantly being told that they should focus on their gym challenge instead of getting involved with whatever shady plot seems to be happening in the background, that the game makes zero effort to detail in the slightest, or give us any glimpse of. Nothing happens the entire game until the last ten minutes of it, which comprise of an elevator ride into a non-encounter, and a final boss that had decent spectacle but was ultimately devoid of player input.

EXP share has been made to be ON by default at all times, and as a result, if the player at any point decides to catch new Pokemon in the new Wild Area, or does any sort of battling outside of the main straight line that is the gym challenge, you will became hopelessly overleveled with no way of course correcting without picking a completely new team, and will steamroll the rest of the game with little issue, robbing the game of any tension for the rest of its meager playtime.

The game's new gimmick, Dynamaxing, is essentially just another take on the prior game's Z-Moves. Unlike Mega Evolution, any Pokémon can do it, and you get three turns to either use big powerful attacks or guard against big powerful attacks. There's some strategy to using certain moves to lay down weather or stat boosts, but visually they're a step down and mechanically they lead to forcing the other player into activating theirs just to avoid losing their whole team strategy to funny supermoves.

There's also 'Gigantamax' forms, which have unique appearances, but ONLY while that Pokemon is dynamaxed, and prior to the soup introduced in the DLC they method of obtaining a Gigantamax Pokemon was laughably absurd to a degree I don't have the energy to rant about right now. I'll just say that Raid Battles sucked - either you got absolutely wiped playing solo cause the AI partners were useless, or you steamrolled the fight playing with a human squad with zero difficulty, still hindered by the fact that you can only do a set amount of damage max to the boss before it caps and enters another of like 5 phases. Just a colossal waste of time.

Lastly, thanks to the decision to leave the National Pokedex out of this installment and future ones to come, more than half of the franchise's mons are completely unusable even with Pokemon Home support, which limits post-game teambuilding to whatever's available in the region.

Sword and Shield, in my opinion, are the most hollow, phoned-in, devoid of soul Pokemon games in the entire franchise, and it speaks volumes that at the used game store I work you'll find copies of these titles taking up an entire shelf themselves.

What I like to call the "People Dont Know How To Dress Themselves" era of Pokemon, which spirals out to the rest of the game design also. I think the only positive experience I had was when the soundtrack kicks up in the stadium when Gym Leaders start Dynamaxing, it does amp up the drama a bit (for like 2 minutes while you Dynamax also and continue to one-shot them)

fun story, cool new gimmick. just a good pokemon game

I play every pokémon generation. As I replay more and more of the same games, I want to do things differently every time : what and how many species I want to train, in what order of level, with nicknames or not, which balls I want to collect with, things like that. It's changing over time. That's what I like with the series, it's open to many playstyles and desires. The more the series progresses, the more choices we get. Sword and Shield are very great games for that because of how strong and dense in species the bestiary is. There is plenty to capture, at the rhythm we choose to do so. I have a great time in any of the pokémon games, and I have multiple cartridges of the same ones too. This one, the gen 8 of pokémon, titled as Sword and Shield, makes me feel like in a cold rainy northern country. Its wild open areas, home of a large variety of species, I tend to take a very long time into, just capturing and releasing pokémons, like a zoologist taking care of the wild habitat and taking notes of what I imagine the various species to be like, like roleplaying a researcher writing its encyclopedia, the pokédex. Pokémon is great for imagination. Also, Sword and Shield are by far the easiest to get something done in, because of how quick and generous in useful functionalities they are. The feeling to achieve something may be more tedious to get in previous titles

A solid if safe entry in the series. It introduces some nice elements which get expanded on in the sequels but otherwise keeps things pretty familiar.

Um dos jogos que mais hypei na vida.

Apesar de ter sido muito especial pra mim, reconheço que o mesmo ainda possui muitos problemas.

Mas ainda é o melhor Pokemon do Switch, sem dúvida.

Mid combat but fun to explore and catch pokemons

Despite having the better version exclusives, I prefer Sword because narratively it works a bit better. Also this game gave me my favorite Gym Leader, Allister

the game was in 3d in a big way and I really liked it. I don't get why people dog these games Pokemon is alive and well in 2023 and this game was alot of fun to breed and do multiplayer.

was okay; too easy and too short

This one is a mixed bag for me because on one hand playing this game with a group of friends is a lot of fun but on the other hand the game just sucks to get through when it comes to the story. But hey I mean if you have friends that wanna play pokemon... it's kinda fun I guess

It was fun when I played it. The story was lacklustre, but I got into shiny hunting after I beat the main story.

I then replayed it, this time with the self-imposed Nuzlocke ruleset, and I managed to have none of my Pokémon die until the ice gym, when my whole team died to some random trainer, causing me to have to restart. I then did the Nuzlocke again, and none of my Pokémon died until the FINAL post game fight, where two of mine died.

This game is not very hard. There are better Pokémon games out there to play.

Unfortunately kind of mediocre.

Definitely a drop in quality, but was still pokemon so I had fun

Mid + slow paced game but ITS NOT THAT BAD

It took me 6 years to play my first 3D Pokemon. Which was this. I now realise just how wise I was to stay away.

Mostly just played it to complete my living dex. The new designs are great, but the story isn't anything special. I did come around to dynamax but only after using it on showdown. If ya like pokemon its worth your time, but if not there are better examples of the series to spend you time and money on

I hate gigantimaxing, it sucks. The only points I’m giving this game is for some of its Pokémon designs and the wild areas. I hate battle in the battling monsters game. I did play without dlc when I played through it but god damn why were the special gigantimax forms so annoying to get too. Idk man the region layout and design sucked too imo. Galatian corsola is rad though


I liked the style of the glowy gym that's it

I have completed the base game Pokedex, and while the routes and story were honestly terrible, I really adored the wild area. The DLCs never caught me and they definitely highlighted the issues with the gameplay.

Pokemon Sword and Shield are the first mainline releases for the series on home consoles, yet they failed to do anything meaningful with that opportunity. The locales are flashy and Pokemon look better than ever before, but other than polygon count, there are no ideas on display that previous hardware couldn’t have at least demonstrated. The decision to cull the Pokedex in order to future proof the series (I seem to remember that being the reasoning, don’t know, don’t really care) is head scratching and definitely disappointing.

There really isn’t too much more to say about these titles. In general, they’re lackluster and certainly not worth going back to buy if you missed them.