A ovelha negra da trilogia. Tem aqueles que amam, e aqueles que odeiam até o fim. Eu acho meia-boca, melhor que o primeiro, pelo menos.
As fases tem um foco na corrida ainda, mas com muito mais armadilhas pelo caminho do que antes, já desde o início. O grande atrativo dessa vez é a formação de duplas com os personagens. No início, apenas com Sonic e Tails, é necessário desbloquear os próximos no decorrer do jogo, e você pode trocar pra eles no meio da aventura, usando o portal que fica na entrada das zonas. Dependendo da combinação, o jogo fica mais fácil ou difícil, e áreas novas podem ser exploradas, além de habilidades novas... É um jogo com muito conteúdo... E muitos acabam não gostando por isso mesmo de ser mais complicado do que precisava kkkk
E óbvio, Esmeraldas atrás das 7 chaves do apocalipse, como de costume nos Advance. Dessa vez você tem que achar 10 Chao perdidos nas fases, e depois deles, chaves aparecem nas fases e você precisa voltar lá para pegar todas as chaves que você puder, porque cada uma é uma chance na aquisição da Esmeralda da zona... meu Deus quanta coisa pra uma pedra que não faz nada!!
As fases tem um foco na corrida ainda, mas com muito mais armadilhas pelo caminho do que antes, já desde o início. O grande atrativo dessa vez é a formação de duplas com os personagens. No início, apenas com Sonic e Tails, é necessário desbloquear os próximos no decorrer do jogo, e você pode trocar pra eles no meio da aventura, usando o portal que fica na entrada das zonas. Dependendo da combinação, o jogo fica mais fácil ou difícil, e áreas novas podem ser exploradas, além de habilidades novas... É um jogo com muito conteúdo... E muitos acabam não gostando por isso mesmo de ser mais complicado do que precisava kkkk
E óbvio, Esmeraldas atrás das 7 chaves do apocalipse, como de costume nos Advance. Dessa vez você tem que achar 10 Chao perdidos nas fases, e depois deles, chaves aparecem nas fases e você precisa voltar lá para pegar todas as chaves que você puder, porque cada uma é uma chance na aquisição da Esmeralda da zona... meu Deus quanta coisa pra uma pedra que não faz nada!!
wow this games soundtrack is. surprisingly good! listening to this after the previous advance games, the quality of the songs has gone up quite a lot, and it doesn't sound nearly as compressed as the previous two games which lets me enjoy these songs a lot more and man this game has some fun sounding songs. While the previous Advance games definitely weren't bad soundtracks by any means, this games music especially stood out to me with how good the melodies were and the not as bad audio compression.
İnanılmaz iğrenç, sıkıcı bir oyun olduğunu düşünüyorum, çok baydı aynı tema aynı yapı taşları, boğuldum artık bu seriyi oynamaktan, farklı bölümlerde aynı şeyleri yapmaktan, yeter dedirtti. Bir farkı var HUB dediğimiz takılmalık bölüm seçmelik dünyası var, o da çok kötü, ben insanların bulabildiğini bulamadım bu oyunda.
Yorumların benimkine kıyasla fazlaca olumlu olduğunu gördüm, o yüzden zaman bulunca tekrar oynayacağım.
Yorumların benimkine kıyasla fazlaca olumlu olduğunu gördüm, o yüzden zaman bulunca tekrar oynayacağım.
The third in the trilogy of GBA games, and this one introduces the concept of creating pairs of characters. The first character is who you control, while the second one doesn’t just follow you around (like Tails in Sonic 2), but also alters your abilities, creating different ways to play the game. The only downside to this is that you unlock characters throughout the game, so you have less time to test out some of the combinations.
The levels in Sonic Advance 3 has some lovely themes, both in art style and music. Out of all the “Green Hill Zone-like” zones, Sunset Hill is probably my favourite, with a beautiful style and a great rendition of the original Green Hill Zone music. Toy Kingdom is also another lovely level.
For the most part, the levels are a ton of fun to play, with lots of alternative paths to discover. I also enjoy that the game isn’t afraid to take things slow every now and then (I still think slow moments like Marble Hill Zone in Sonic 1 are still important). There are some moments with blind jumps, and the gimmicks can be overused – a couple of times I wasn’t sure if I’d somehow gone backwards because I’d encounter a nearly identical part of the level.
Sonic Advance 3 is a very solid 2D Sonic game. The trilogy really does deserve to get re-released.
The levels in Sonic Advance 3 has some lovely themes, both in art style and music. Out of all the “Green Hill Zone-like” zones, Sunset Hill is probably my favourite, with a beautiful style and a great rendition of the original Green Hill Zone music. Toy Kingdom is also another lovely level.
For the most part, the levels are a ton of fun to play, with lots of alternative paths to discover. I also enjoy that the game isn’t afraid to take things slow every now and then (I still think slow moments like Marble Hill Zone in Sonic 1 are still important). There are some moments with blind jumps, and the gimmicks can be overused – a couple of times I wasn’t sure if I’d somehow gone backwards because I’d encounter a nearly identical part of the level.
Sonic Advance 3 is a very solid 2D Sonic game. The trilogy really does deserve to get re-released.
Another game I was dreading with how often I heard about its "dimps" level design, and... another one I was pleasantly surprised with!
The level design certainly feels more bullshit than advance 2, but NOWHERE near the level of advance 1.
The character pairing mechanics are incredibly cute and fun to mess around with, the mixture of speed and traditional platforming reminds me of sonic 3 in the best ways, it's just a very good 2d sonic game!
Why they made the final level entirely an auto scroller, and the first level a menagerie of crushers and bottomless pits tho is just beyond me, that by itself docks half a star.
The level design certainly feels more bullshit than advance 2, but NOWHERE near the level of advance 1.
The character pairing mechanics are incredibly cute and fun to mess around with, the mixture of speed and traditional platforming reminds me of sonic 3 in the best ways, it's just a very good 2d sonic game!
Why they made the final level entirely an auto scroller, and the first level a menagerie of crushers and bottomless pits tho is just beyond me, that by itself docks half a star.
this is the only sonic advance game that i consider to have almost no bad stages (chaos angel act 3 exists unfortunately), which is pretty big considering the other two each go bad after the halfway point. easily the best in this mini-series.
the aesthetics are really beautiful in most stages and i love the take of green hill zone at sunset, i actually wish they did that again in the future. also chao on the title screen is very cute :3
the aesthetics are really beautiful in most stages and i love the take of green hill zone at sunset, i actually wish they did that again in the future. also chao on the title screen is very cute :3
The real Sonic 6. Lots of cool ideas with team mechanics but sometimes the level design can be pretty bad. Collecting chaos emeralds is also a pain since you have to find a bunch of chao within each zone and act. Though the final boss at the end is one of my favorites in the series once you get all 7 chaos emeralds! Enjoyable game overall!
This review contains spoilers
At first I wasn't feeling Advance 3, the changes to the controls from Advance 2 was odd, and the duo character system was pretty cool, but in execution some teams are better than others. The game also bringing back a 3 Act structure was also kinda odd to experience. Not bad, just odd.
The level design was pretty solid, but I didn't feel very incentivized to explore either. Bosses were pretty neat and I liked the music and level themes. Overall its a fun game and i'd rank it inbetween Adv2 & Adv1
Just gonna say this general thought here, I think the Sonic Advance Trilogy is bar none the worst when it comes to collecting the chaos emeralds. It just gets progressively worse per entry and I really don't know why.
The level design was pretty solid, but I didn't feel very incentivized to explore either. Bosses were pretty neat and I liked the music and level themes. Overall its a fun game and i'd rank it inbetween Adv2 & Adv1
Just gonna say this general thought here, I think the Sonic Advance Trilogy is bar none the worst when it comes to collecting the chaos emeralds. It just gets progressively worse per entry and I really don't know why.
Another excellent entry in the trilogy, great level design with a balance of speed and platforming, however enemy placement and spike placement can be a bit frustrating especially in the later zones. Most bosses suck however the final and true final boss are great. The partner mechanic is excellent and the medal system is good, both adding replay value. The game looks visually great and the ost is pretty good too, especially the boss themes. Collecting 10 chao is decently fun, but grinding sp keys just for one chance at an unfair special stage (special stage 7) is not fun.
Overall, this is a great platformer and good follow up from Advance 2, although I see this game as equal with Advance 2.
88/100
Overall, this is a great platformer and good follow up from Advance 2, although I see this game as equal with Advance 2.
88/100